Rivals of Aether

Rivals of Aether

Bar Reygard
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Update: Mar 5, 2023 @ 10:50am

v2.5

General:
= Fixed info in the in-game info tab
= Centered CSS skill select

D-strong:
= Removed extra screenshake if Bar already hit with the low hitbox or the ground shock
= Fixed coloring issue in Bar's eyes when using alts that have a not white shirt

U-air:
= Hit SFX changed from sfx_blow_medium2 to sfx_blow_medium3

D-air:
= Sourspot SFX changed from sfx_blow_medium2 to sfx_blow_heavy1
- Sourspot hitstun multiplier added (0.7)

Light Dagger:
+ Move can now cancel into Bar's currently equipped Uspecial, Fspecial and Dspecial
- Parrying the projectile now refreshes the lifetime

Burning Fury:
+ The buff now only gets disabled if parried on the specific moves that use it
Affected Moves: Jab 2, U-tilt, U-strong, F-air, D-air, Flashbang
= When using the buff, the holy fire explosion sounds and visual effects will now layer with the original hit effects of the hitbox (unless they already had the effect)

Force Leap:
- If the initial leap is parried, the attack would not be continued into the hand blast

Photon Blast:
+ Final hit base hitpause increased (8 -> 10)
+ Final hit hitpause scaling increased (0.2 -> 0.6)

Flashbang:
= Bar now actually turns when using the move
= Fixed smear visual not appearing in front of the players, aswell as adding new VFX and SFX on the flash's windup

Power Smash:
- Burning Fury's buff now disables if the skill is cancelled
- Falling hitbox is now techable

Polaris:
= If the player Bar hit doesn't exist (like a forsburn clone) the projectile that spawned will change course to the nearest player

Ember Fist:
- Buffed ver constant hitbox SDI multiplier increased (0.7 -> 1.1)
- Buffed ver constant hitbox hitstun multiplier added (0.5)

Searing Descent:
+ The last rising hitbox will always have a consistent knockback of 5 vertical speed units up if it's going into the meteor extention
- Burning Fury's buff now disables if the skill is cancelled
- If the initial jump is parried, the attack would not be continued into the meteor
- SDI multiplier on all rising hitboxes increased (0.7 -> 1.2)
= Added hitstun multiplier to the first hit and tweaked it a bit so it's easier to take people along
= Slightly increased speed of which the enemy player is being brought up

Chasm Burster:
- Falling soft spike hitbox is now techable (1 -> 0)
- Ground punch hitbox is now techable (3 -> 0)

Workshop Compatibilities:
+ Added Po & Gumbo food

Update: Oct 25, 2022 @ 1:11am

v2.4

General:
= Fixed CSS not updating the positions of the custom icons and alt preview
= Fixed minor issue where if a burning player dies a frame before burning the game will act as if they are burning when respawning for 1 frame
= Removed load.gml offsets for the particles
= Glide UI now no longer shows if Bar has infinite glide stamina or is in pratfall
= CSS skill select now checks for the player cursor instead of directional inputs for navigating it
= Altered skill select controls (jump: cancel -> select | attack: select -> cancel)
= Practice mode text is now no longer obscured by the skill info rectangle
= Skill select practice text now stays even if the skill select was used once
= Fixed potential bug where if you go out of the CSS menu/match while selecting skills it will save the skills, and will now only save if all skills were selected or the selection was cancelled entirely
+ Bar can now B-reverse on all skills
+ Skill select selections can now be cancelled back too (idk why that wasn't there lmao)
+ Skill select now slides from below when coming into the CSS with Bar active
+ Bar can now place any skill in any slot again!
* Skill testing altered - since every skill can go in every slot, advancing the skill select will allow you to store skills on different slots, based on the current selection
+ Air max speed increased (4.5 -> 5)
- Increased kb_adj (1.15 -> 1.2)
- Max jump hsp reduced (7 -> 6.5)


Jab:
- Jab 1 removed HG_TECHABLE properties (3 -> 0)
- Jab 1 hitstun multiplier added (0.7)
- Jab 1 SDI multiplier added (1.5)

U-strong:
- Startup increased (window 1: 6 -> 8 | window 3: 4 -> 6) (the first hitbox now comes out on frame 16 instead of frame 12)

F-strong:
- Hitbox size altered (x: 24 -> 32 | width: 80 -> 70) (this change makes it so he will he less behind him)

N-air:
- Added angle flipper (6) (this is a nerf cuz it makes bar not garentee a chain)

F-air:
= Sweetspot angle altered (290 -> 270)
= Late sourspot angle altered (30 -> 40)

Burning Fury:
- Air version's final hit base knockback reduced (6 -> 3)

Photon Blast:
= Mana cost is now split between charge levels, the initial cost is reduced to 20 while every charge takes down 10 mp (40mp -> 20mp, 10mp, 10mp)

Power Smash:
= Removed fire burning sound
= Sweetspot angle altered (55 -> 60)
+ Added compatibility with Burning Fury! With it's buff, damage is increased and the crater stays for longer
- Sweetspot knockback scaling reduced (1.2 -> 1.1)

Light Hookshot:
+ Added compatibility with Burning Fury! With it's buff, the move is no longer chargeable but the spear explodes on contact with anything
+ Bar can now detect solid articles to fling to

Searing Descent:
+ Fixed issue where Bar can't fastfall while in pratfall, after using this move

Chasm Burster:
- Startup increased (window 1: 8 -> 10)
- Endlag increased (window 6: 10 -> 14)
- Extended parry stun added to the fire bursts
- The fire bursts now ignore projectiles (including the buffed version)

Theikos D-strong:
= Removed fire burning sound

Runes:
- If Bar parries his own lightstunning hitbox he will not gain invincibility

Workshop:
= Theïkós can now be used against Dracula, with it's own dialouge
= Callie compatibility updated - New set of portraits and dialouge slightly altered
= Dracula compatibility updates - New set of portraits and dialouge slightly altered
+ Added Mamizou compatibility
+ Added Stage hud compatibility

Update: Aug 22, 2022 @ 6:12am

no version change (v 2.3):

= Also fixed Dracula compatibility.

Update: Aug 19, 2022 @ 2:58am

no version change (v 2.3):

= Reverted temporary skill select code so it works the same online now (the cursor issue was fixed!!!)

Update: Aug 15, 2022 @ 4:04am

v2.3

General:
= Fixed issue where Bar spawns with only Light Dagger when selected by the workshop random
= Bar now won't crash online (to select skills, go to playtesting and press up and taunt, this is a temporary solution untilll the cursor bug is fixed)
= Respawn platform animation now plays independently of bar himself

Alts:
= Fixed issue where Bar's waiting animation will play in his BE AFRAID NOT costume, making him stick out of it
= BE AFRAID NOT's bibically accurate Bar now appears on respawning

CPU:
= On higher CPU levels Bar now uses skills more frequently
= Fixed aim on Accel Blitz, so now Bar should aim based on the indicator's position, rather than his own
+ Levels +6 now have Bar attempt to parry attacks more frequently
+ Level 9 grants Bar access to the lightstun mechanic too
+ On levels +7 passive mana regeneration increased (level 7: 2 -> 6 | level 8: 2 -> 8 | level 9: 2 -> 10)
+ AI should now knows how to use Force Leap better when trying to recover
- AI no longer uses Ember Fist in a way he shouldn't be able to

F-air:
+ Flipped back sweetspot's hit priority (3 -> 5)

Accel Blitz:
= Fixed hurtbox

Polaris:
= Projectile now counts as a light based attack

Update: Aug 2, 2022 @ 12:37pm

v2.2

General:
= Fixed issue where Bar would spazz inside Elliana's steam
= Removed css_draw_old.gml (lol)
= Fixed colors on wait animation, i accidentally used the old bar colors when making the animation
= Fixed issue where Bar's skills won't set properly when switching to him
= Also fixed issue where CPU Bar would spawn only with light dagger on training mode
= Minor issue fixed where Bar won't show both his pratland frames after a pratfall
= Added back compatibility with olympia's crystal stun (it was probably removed when i was working on revamping bar's code)
= Fixed issue where Bar's halloween costume appears over him on all alts

U-tilt:
= Replaced custom air frictions with speed clamping (window 3: 0.4 / window 4: 0.3 -> hsp clamp -3 / 3)

F-tilt:
- Sourspot lifetime reduced to match visual (4 -> 3)

D-air:
+ Sourspot height and offset altered (y: -48 -> -52 / height: 70 -> 64) (it's easier to land the sweetspot now that's why it's a buff)

B-air:
+ Reverted sweetspot priority (3 -> 6) (it was near impossible to land)

Accel Blitz:
= Fixed issue where the indicator won't change looks with certain alts
= Added back undertale soul effect to the REANIMATION alt

Update: Jun 30, 2022 @ 11:47am

v2.1

General:
= Bar is now able to select his skills on the character select screen, instead of at the start of the match (note: you can't change alts while on the button)
= Removed skill select from playtesting in favor of the new CSS skill select
= CSS info (page 2) altered to match the new functionality
= Fixed issue where Bar's grabs no longer work on super armor/soft armor
- Reduced air speed (6 -> 4.5)
- Reduced double jump amount (3 -> 2) (rune B still has 5 djumps)

Runes:
= Altered description to fit the new changes to double jumps

U-tilt:
- Endlag increased (window 4 length: 8 -> 10)
- Added air friction to airborne windows (window 3: 0.4 | window 4: 0.3)

F-tilt:
+ Sweespot hitpause scaling added (0.8)
+ Sourspot hitpause scaling added (0.6)
- Sweespot base hitpause decreased (11 -> 10)
- Sweespot hitstun multiplier removed
- Sweespot base hitpause decreased (7 -> 0.6)
- Sourspot hitstun multiplier removed

D-tilt:
+ Base hitpause increased (5 -> 6)
- Base knockback decreased (8 -> 7)
- Hitpause scaling decreased (0.4 -> 0.2)

U-strong:
= 2nd part of the attack can now be used by pressing the strong button aswell as the special button

F-strong:
= Angle altered (40 -> 361)
- Damage decreased (min: 14 -> 12 | max: 22 -> 19)

N-air:
+ Sweetspot base hitpause increased (5 -> 7)
+ Sourspot base hitpause increased (5 -> 6)
- Sweetspot damage decreased (9 -> 6)
- Sourspot damage decreased (8 -> 4)
- Sourspot hitpause scaling decreased (0.3 -> 0.2)

U-air:
- Landing lag increased (4 -> 6)
- Endlag increased (window 4 length: 8 -> 12)

F-air:
= Replaced hit fx for early sourspot (HFX_GEN_BIG -> HFX_GEN_DIR)
= Late sourspot angle altered (280 -> 30)
- Sweetspot priority decreased (5 -> 3)
- Sweetspot damage decreased (12 -> 10)
- Early sourspot damage decreased (10 -> 7)

D-air:
+ Sourspot base hitpause increased (4 -> 6)
- Sweetspot priority decreased (4 -> 1)
- Sweetspot damage decreased (12 -> 10)
- Sourspot damage decreased (7 -> 6)
- Sourspot hitpause scaling decreased (0.9 -> 0.2)

B-air:
- Sweetspot priority decreased (6 -> 3)
- Sweetspot damage decreased (10 -> 9)
- Sourspot damage decreased (7 -> 6)

Burning Fury:
= 2nd part of the attack can now be used by holding the special button aswell the attack button
= Altered description in info mode to match the new functionality

Force Leap:
= 2nd part of the attack can now be used by pressing the special button aswell the attack button
= Altered description in info mode to match the new functionality
= Spike hitbox angle altered (300 -> 280)
- Spike hitbox damage decreased (12 -> 10)
- Buffed spike hitbox damage decreased (20 -> 16)

Photon Blast:
= Fixed bug where if Bar uses the skill on the ground he won't be able to use it again untill he jumps and lands back to the ground

Flashbang:
= Fixed issue where the attack doesn't consume mana on hit

Light Hookshot:
= Fixed coloring issue

Lord's Punishment:
= Fixed issue where the sword would appear away from Bar

Update: May 4, 2022 @ 1:47am

v2.0

= Fixed hurtbox offset issues

Update: May 4, 2022 @ 1:46am

(ignore)

Update: May 2, 2022 @ 4:02am

v2.0 (i'm gonna stop doing this i swear)

= i apperently didn't actually fix the rotating sprites problem, so now i actually fixed it




also yes i tried seeing what reverting does