Rivals of Aether

Rivals of Aether

Bar Reygard
Showing 51-55 of 55 entries
< 1  2  3  4  5  >
Update: Oct 13, 2021 @ 1:01am

(i was still struggling with version number smh)

Update: Oct 13, 2021 @ 12:57am

(i was struggling with version number)

Update: Oct 3, 2021 @ 5:08am

v1.2
Mostly rune tweaks honestly lol

GAMEPLAY CHANGES:
= Attacks that give Bar under 1 mp (or odp for rune O) now give 1 unit
= Rune A (Airdash) no longer stops Bar's momentum in midair
= Theïkós Bar now works in the CSS playtest
= Theïkós Bar's turbo mode now allows Bar to fastfall (i wanted to use iasa_script() but it gave me some issues)
= Theïkós F-strong angle flipper removed
= Theïkós F-strong now doesn't end the burning fury buff prematurely, and will end right after the last hit
= Both types of F-strongs are now reverseable in midair just as they are on the ground
= Theïkós D-strong ground fire kb scaling removed
= Theïkós D-strong ground fire base knockback decreased (3 -> 2.5)
= Rune J functionality changed entirely (Gauntlet melee attack damage increase -> MP gain from anyone affected by Bar's mechanics)
= Fixed bug that made Bar glitch out when using runes L and K together
= Fixed potential problems with rune K's mana cap
= Fixed issue where Bar would get the lightstun timer after getting parried from F-strong, regardless if rune C is used or not
= Disabled interraction between runes L and O, now they work indpendently of each other instead of doing the transformation
= Added new phone cheat: Mechanic Alternator (Allows you to decide if you want Bar's Holy Burning, Lightstunning, both or none to be active)

BUFFS:
+ Photon Blast now has a SDI multiplier (0 -> 0.7)
+ Lord's Punishment final fire launch angle flipper 7 added
+ Theïkós Bar knockback adjust decreased (0.8 -> 0.5)
+ Theïkós U-strong multihit angle altered (70 -> 80)
+ Theïkós U-strong multihit has a SDI multiplier (0 -> 0.01)
+ Theïkós U-strong multihit angle flipper added (0 -> 7)
+ Theïkós F-strong while rapid punching has a SDI multiplier (0 -> 0.01)
+ Theïkós F-strong base knockback increased (6 -> 8)
+ Theïkós F-strong kb scaling increased (0.9 -> 1.1)
+ Theïkós F-strong final hit damage on the normal form increased (3 -> 5)
+ Theïkós D-strong ground fire has a SDI multiplier (0 -> 0.01)

NERFS:
- F-strong base knockback decreased (7.5 -> 7)
- D-strong base knockback decreased (8 -> 7)
- Burning Fury dash attack damage decreased (4 -> 2)
- Burning Fury final blast damage decreased (10 -> 8)
- Burning Fury stun attack damage decreased (7 -> 5)
- Light Hookshot extended parry stun added
- Rune A (Airdash) thrust decreased (11.25 -> 9)
- Rune A (Airdash) + Theïkós thrust decreased (24 -> 12.8)
- Theïkós F-strong's final hit is now techable
- Theïkós F-strong hitstun multiplier decreased (1.5 -> 1.2)

VISUAL CHANGES:
= Ember Fist sprites altered, his eye didn't glow like with all his other fire based moves
= Removed annoying message when Theïkós Bar shakes the screen with his strong charging
= Munophone now displays the name of Lord's Punishment properly on the frame data tab (Instead of ???)

WORKSHOP COMPATIBILITY:
+ N/A

Update: Sep 21, 2021 @ 4:07am

v1.1

There are a few things that I wanted to tweak on this patch and will leave to the next patches
for now, please don't use Bar's "Lord's Punishment" (big sword attack) with Turbo mode, thanks!

GAMEPLAY CHANGES:
= N-air sourspot added
= Burning Fury's dash attack now depends on Bar's HSP and VSP values and applies them on enemies, making it hit consistently
= Power Smash now no longer deals damage when stood on, and only applies holy fire
= Power Smash's burning crater can no longer be parried
= Light Hookshot skill cost split reversed (charge: 15 -> 5 | release: 5 -> 15)
= The timestop hitbox of Lord's Punishment (overdrive/final smash) now appears 1 frame later (creation frame 0 -> 1)
= Fixed Theía Evlogía not reverting Bar back to normal properly
= Added new phone cheat: no MP draining (will prevent Burning Fury and Guard Aura from draining MP)

BUFFS:
+ F-strong base knockback increased (6.5 -> 7.5)
+ F-strong knockback scaling increased (0.9 -> 1.2)
+ U-strong axe knockback scaling increased (0.7 -> 1.1)
+ D-tilt ground friction decreased on windows 1 and 2 (window 1: 0.4 -> 0.2 | window 2: 0.4 -> 0.3)
+ Burning Fury dash attack hitpause decreased (14 -> 8)
+ Burning Fury dash attack hitpause scaling (0.8 -> 0.5)

NERFS:
- N-air lifetime decreased (24 -> 2) (The 22 frames that are removed are in the new sourspot)
- U-strong spear knockback scaling decreased (0.9 -> 0.7)
- D-strong base knockback decreased for the fire blast (9 -> 8)
- Power Smash sweetspot damage decreased (10 -> 8)
- Power Smash sourspot damage decreased (8 -> 5)
- Buffed Power Smash sweetspot damage decreased (13 -> 10)
- Buffed Power Smash sourspot damage decreased (10 -> 8)
- Ember Fist MP cost increased (10 -> 20)
- Ember Fist MP window 4 time increased (14 -> 20)

VISUAL CHANGES:
= N-air sweetspot is now colored yellow so you can tell when the hitboxes swap
= Broken Prism alt now has dimmer fire
= Broken Prism alt now brings out the color trail in more scenarios
= Added V1 release date to phone
= Corrected attack names for Lord's Punishment and Theía Evlogía in the Stat Debug Mode on the phone

WORKSHOP COMPATIBILITY:
+ Rivals of Fighter super move added

Update: Sep 14, 2021 @ 4:37am

v1.0
The full reygard expirience

= Mana Debug Mode is now a munophone cheat, and has more options than on and off
= When selecting skills, Bar is now go-throughable, and hurtbox is removed too
= In practice mode, the skill select will no longer have a timer in the begining of the match
= Disabled being able to re-open the skill select menu in training mode while it's already open
= Added stamina when gliding - Bar loses stamina as long as he glides, and restores 50 stamina when walljumping or wall-teching
= Bar's AI is now slightly smarter, he will not waste mana if he doesn't have a bit over the mana cost of the skill
= Fixed bug that made Bar stay in his U-tilt animation after landing a hit and fastfalling, he now goes into landing lag instead
= U-tilt is now no longer hitfallable
= Altered how Burning Fury's buff is disabled through F-strong and D-strong - Instead of disabling on hit, they only disable when Bar has hit someone already and is no longer in the attack state
= The method charging a strong consumes mana altered, every 6 strong_charge frames Bar will consume 1 MP (Attacks affected: D-strong, Theïkós D-strong, Theïkós U-strong)
= Fixed issue where you could see Bar's light axe under the burning version on U-strong
= Fixed problem that made burning U-strong's spear not aimable like the normal version
= Added hit lockout to D-strong's flat fire blast (0 -> 20) (To prevent the shockwave and rune I rocks to deal extra damage and overwrite the knockback)
= Fixed Light Dagger's (air version) lifetime
= Light Dagger (normal ver) knockback angle adjusted (50 -> 65)
= Force Leap is now able to be controlled using up and down aswell as left and right. pressing up/back will send Bar up, and pressing down/forward will send Bar forward.
= Fixed bug that made Bar's endpoint position not reset when getting hit while using Accel Blitz
= Fixed bug that turns Bar invisible after using Accel Blitz and dying from the pratfall
= Fixed bug that makes Bar's Accel Blitz not reset it's relative position on death
= Accel Blitz's behaviour when colliding with the stage is altered, it will now push Bar out of the ground for easier recoveries
= Fixed some jank when using Accel Blitz with either theikos or turbo mode
= Chasm Burster's mana cost is now split to two parts: when Bar activates the attack he loses only 5 MP, but when landing he loses 25 MP
= Chasm Burster's variants are now a single move instead of 2 seperate ones
= Chasm Burster now won't spawn the bursts in midair
= Added angle flipper 3 to Guard Aura
= Guard Aura angle adjusted (361 -> 50)
= Theïkós Bar's effects have been seperated from the Divine Punishment alt, and it is now purely cosmetic
= Theïkós D-strong will now allow only one burning ground at a time

= Changed skill select invincibility to attack_invince
= Bar now flashes when you have 5 seconds left when you select skills
= The training mode messages now only disappear only after you do the respective inputs instead of a pre-set timer
= Updated color of his skill icons
= Burning Fury, Force Leap, Power Smash and Ember Fist icons altered
= Changed the input button prompts on the skill select hud
= Updated respawn platform graphic
= When falling Bar is now more animated
= Added particles when Bar charges any chargeable holy fire/light attack
= Added sound effects when Bar charges any chargeable holy fire/light attack
= Added the fire effect to charged D-strong
= Updated holy burning effect
= Fixed bug that kept the foe's outline color the burning outline color when parrying an attack that's ment to burn them
= Added a recolored rock effect to match Bar's pallete instead of using the default large rock hitspark
= Light Dagger's effect is now a part of the animation itself
= Changed sound when Bar uses Burning Light Dagger
= Added particles to when Bar uses Burning Fury, as some states overwrite the outline coloring
= Added a new motion effect when using Force Leap
= Made the dust rotate along where Bar is going with Force Leap
= Fixed issue that prevented Bar's pratfall animation from playing after using Accel Blitz
= Renamed Guardian of the Elements alt (the default) to Elemental Guardian
= Fixed colors on some victory portraits
= Broken Prism alt's color changing speed is now slower
= Added an icon to the Broken Prism alt
= Renamed Divine Punishment alt to Theía Evlogía
= The Theïkós music now scales with the actual in-game music volume
= Added intro animation
= Added phone animation
= Added 8-bit Theïkós portraits
= Added 8-bit Theïkós music theme

+ Jab 1 range increased (width 60 -> 68 | height 28 -> 32 | X 24 -> 28)
+ Jab 2 range increased (width 72 -> 80 | height 28 -> 36 | X 26 -> 30)
+ Jab 2 knockback increased (4.5 -> 6)
+ Jab 3 range increased (width 88 -> 96 | height 42 -> 50)
+ Bar now moves further out on Jab 3 (hspeed 5 -> 7)
+ Jab 3 startlag decreased (8 -> 6)
+ D-tilt ground friction decreased (0.5 -> 0.4)
+ D-tilt range increased (width 66 -> 80 | height 36 -> 40 | X 26 -> 30)
+ F-strong range increase (width 60 -> 80)
+ Reduced friction before and while charing F-strong (0.5 -> 0.2)
+ U-strong axe attack endlag decreased (21 -> 15)
+ U-strong light spear lifetime increased (20 -> 30)
+ U-strong light spear will now aim itself towards the target's position on hit
+ D-strong knockback increased (base 8 -> 9 | scaling 1.1 -> 1.2)
+ N-air will go to it's endlag instantly if you land a hit with it
+ N-air range increased (width 60 -> 76 | height 32 -> 38 | X 24 -> 18)
+ N-air startlag decreased (6 -> 4)
+ Light dagger endlag decreased (18 -> 15)
+ Force leap's aim trajectory altered
+ Photon Blast now won't send Bar into pratfall if he hits someone with it
+ Buffed up Chasm Burster will now shoot 6 fire bursts instead of 4
+ You can now jump out of Chasm Burster while falling
+ Heavily buffed theikos wavedash (wave_land_adj: 1.35 -> 2.25 | wave_friction: 0.4 -> 0.2)

- F-tilt hitboxes lifetime decreased (sweetspot: 6 -> 2 | sourspot: 8 -> 4)
- Removed all hitstun properties from Light Dagger
- Light Dagger startup windows time increased (windows 1/5/9: 4 -> 6 | windows 2/6/10: 8 -> 10) (also applies for the air version)
- pratland duration after using force leap increased (6 -> 10)
- Decreased travel distance per frame on Accel Blitz (10 -> 8)
- Buffed Chasm Burster damage nerfed (initial hit 9 -> 7 | fire bursts 8 -> 6)
- Guard Aura active time decreased (8 secs -> 3 secs) (this does not affect the mana depletion speed)
- Guard Aura base knockback increased (5 -> 12)
- Guard Aura knockback scaling removed
- Guard Aura hitstun multiplier decreased (2 -> 0.4)
- Guard Aura extra hitpause remove

+ ADDED INTRO ANIMATION!

+ ADDED POWER SMASH! Power smash makes bar leap forward and punch a crater in the ground! if you step on the debris you will burn so watch your step!

+ ADDED LIGHT HOOKSHOT! With light hookshot, bar can throw a chained light spear at enemies or surfaces and pull himself to them, great for keeping your enemies close and recovering (horizontally)!

WORKSHOP COMPATIBILITY:
+ added neptendo jingle
+ otto's bike bobblehead
+ added munophone support
+ added abyss runes support
+ added final smash (it does not grant bar the buff at the end like the rune version, and you only need to press special to use it)

* powered up means when you mix it with burning fury's holy fire buff