Rivals of Aether

Rivals of Aether

Bar Reygard
Showing 11-20 of 55 entries
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Update: Jan 14, 2024 @ 11:42am

v2.9

General:
= Fixed issue where MP is consumed rapidly in hitpause
= The "Broken Prism" alt now has compatibility with Sonic's Rainbow ring, applying an afterimage if doing a trick in that alt
= Renamed "The Cupid Heroine" alt to "Cupids' Resolve"
= Renamed "REANIMATION" alt to "Demon Strikedown"
= Attack animations now have proper whifflag (NOTE: Some of the moves may be faster or slower)
= Double jumps now costs gliding stamina units to be used (double jump strength also relies on the same stamina)
+ Removed whifflag from all skills
+ Bar's normal hit effects updated to look cooler than the base game vfx

CPU:
= Polaris now gets disabled properly when disabled automatically

Jab:
= Jab 1's whiff sound now plays on the startup window instead
- Jab 2 and 3 base hitpause decreased (Jab 2: 7 -> 5 | Jab 3: 8 -> 5)

F-tilt:
= Changed sourspot hit sound effect (sfx_blow_heavy2 -> sfx_blow_medium3)
- Both hitboxes base hitpause decreased (Sweetspot: 10 -> 7 | Sourspot: 7 -> 4)

D-tilt:
= Whiff sound now plays a bit later

U-air:
+ Endlag decreased (18 -> 14)
- Hitbox lifetime decreased (5 -> 2)

F-air:
= Forced screenshake to landing the sweetspot
- Late sourspot lifetime decreased (4 -> 2)

D-air:
- Sourspot lifetime decreased (6 -> 2)

B-air:
- Sweetspot lifetime decreased (3 -> 2)
- Sourspot lifetime decreased (10 -> 4)

Burning Fury:
= The stun punch extention now works again

Flashbang:
= Rune L's lightstun mechanic works with the attack now and should now apply the mechanic properly

Accel Blitz:
= Bar now must be hit in order to be stunned, rather than just be set to the hitstun state
= Sonic's Rainbow ring no longer keeps the afterimages visual if Bar does a trick with it

Polaris:
= Parrying the move now disables the skill if it was used

Chasm Burster:
= Removed the punch the ground effect if Bar spawns at least 1 holy fire burst, otherwise it has the ground crack effect instead

Theikos F-strong:
= Rapid punches hit effects now scatter randomly on the enemy

Runes:
= Rune L's lightstun mechanic now increments properly when multiple Bars exist on stage
+ Rune O now has infinite jumps

Update: Dec 15, 2023 @ 8:53am

v2.8

General:
= Changed Bar's name to just "Bar" in the files instead of his full legal name (lol)
+ The intro attack no longer shows on the Frame Data Woodcock buddy

U-strong:
= Projectiles no longer reflects
= Rune H's chain should no longer linger, and the Burning Fury version no longer shows the chain visual

Photon Blast:
= Fixed issue where charging won't do the final knockback hit

Polaris:
- Added 60 frame cooldown before being able to use the attack again

Workshop Compatibilities:
= Altered winquote against Hol Horse
+ Added winquotes (voidburn, luminance, tamat, segerak, kumaki)

Update: Oct 29, 2023 @ 5:32am

v2.73

Update: Oct 24, 2023 @ 3:51pm

v2.72

Update: Oct 22, 2023 @ 10:22am

v2.71

fixed mp not going down cuz i moved it to another script and didn't notice
whoops

Update: Oct 22, 2023 @ 1:54am

v2.7

General:
= Every instance of hitting an enemy now includes strong damage (MP gain, Theïkós damage buff, Final Smash gain etc)
= Updated portraits
= Skills now get recorded properly after matches online
= Changed color of light hitboxes to be a pale yellow instead of white
= "The Cupid Heroine" alt colors changed to match Venus' current design
= "Theía Evlogía" alt hair color is now more saturated
= "Theía Evlogía" hair color glow no longer applies to menus
+ Increased multiplier for rune N/Final Smash gain (0.4 -> 0.7)

U-strong:
= Fixed issue where Bar can charge the attack in the air if he isn't using the Theïkós state
= Tracking angle range increased to be symmetrical (60-140 -> 50-140)
= Fixed issue where if the enemy is below Bar on the right he would throw the spear in the opposite direction
+ Fire buffed light spear hitbox size increased to match the non-buffed version (width: 8 -> 15 | height: 40 -> 60)

F-strong:
= Fixed issue where Bar can charge the attack in the air if he isn't using the Theïkós state

D-strong:
= Fixed issue where Bar can charge the attack in the air if he isn't using the Theïkós state

Light Dagger:
= Removed the wall bounce from the burning version (I was probably testing something and forgot to remove it, my bad)

Polaris:
= Fixed issue where the projectiles would linger on Bar if he uses the skill select in a practice mode game
+ If Bar his enemies with a light based attack while the skill is active, 2 projectiles will be shot instead of 1

Runes:
= Fixed rune M's mini MP gauge display overshooting (in game and in playtest mode)
= Fixed rune O not applying after reloading in practice mode
= Fixed rune O showing an incorrect outline color
= Fixed rune O muting the game music in playtest
+ Theïkós hair color change now also applies to the "Reluctant Team Player" alt
+ Rune O now applies the gold effects on the default and "Reluctant Team Player" alts
+ Theïkós theme updated (And fixed demake theme not playing, probably, idk I didn't check)

Compatibilities:
+ Added more win quotes

WS Mollo, WS Pomme, WS Hodan, WS Olympia, Sandbert DE N/A, Gatekeeper, Abyss Hime, Abyss Cheese Wheel, Abyssant Sonic, Nemesis, Squigly, Mako the Necromanta Greenwood, Fantasy Night Scroll, Windy Valley
+ Win quote textbox is now looking more closely to Bar's UI, aswell as having him emote on it too

Update: Oct 22, 2023 @ 1:23am

v2.7

Update: Aug 13, 2023 @ 12:23am

v2.61

= Fixed crash when restarting match (the win quotes clashed with the colored hitbox code cuz they both use hitboxes)

Update: Aug 8, 2023 @ 1:44pm

v2.6

i didn't realize light dagger didn't have hitstun mult in the air version and hitpause on the ground version so... yeah

Update: Aug 8, 2023 @ 11:30am

v2.6

General:
= Fixed bug where Bar forces outlines of other characters to black even if they shouldn't have a black outline by default
= Hitbox view now shows the hurtbox on top of the hitboxes
= Skill select's set button and cancel button are now swapped
= CSS skill select will now not let you select skills with the cursor away from the skill select
= CSS skill select now draws over the alt name display
+ Added sound to hovering on the skill select in the CSS
+ Improved CSS skill select's detection

Alts:
= "BE AFRAID NOT" costume now replaces Bar's idle instead of being drawn over him
+ Added "Reluctant Team Player" alt

D-attack:
+ The first hit of the move is now untechable

Light Dagger:
+ The last window of each light dagger throw is now cancelable with any action
- Stopping the attack by either cancelling it or letting it finish will put it on cooldown for 40 frames
- Normal projetile hitstun multiplier added (0.5)

Force Leap:
= Fixed issue where trying to do the followup attacks on the last window wouldn't work
= Fixed messege when trying to use the skill to say "low MP", aswell as making it work with the special input
+ Leap movement speed increased on the main movement window (12 -> 16)
- Movement speed slowed down on the last window (speed -> speed/4)

Flashbang:
+ Decreased friction on the start of the move (window 1: 0.6 -> 0.35 | window 2: 0.6 -> 0.5)

Polaris:
= Skill reworked:
* the skill now spawns in 4 projectiles that hit harder and shoot at the enemy as soon as bar lands a hit
* using it again while it's active lets bar release a short ranged light blast that can stun enemies right next to him
* light blast can only be use in a neutral state or if bar is in hitpause without hitstun
= Fixed issue where the homing projectile won't change target if it hit a clone, it will instead attempt to target the not clone

Ember Fist:
= Fixed issue where Bar could aim the stream of fire in impossible ways, it is now clamped between 40 degrees up and down

Searing Descent:
= Removed psuedo grab code and made adjustments to the way the move drags enemies - knockback on the first 2 hitboxes is now based directly off bar's movement
= 1st hitbox drift multiplier removed
= 3rd hitbox angle altered (100 -> 90)
+ 3rd hitbox knockback scaling added (0.2)
- 3rd hitbox base knockback decreased (7 -> 6)
- 1st and 2nd hitboxs hitstun multiplier decreased (3 -> 1.1)

Workshop Compatibilities:
+ Added win quotes, can you find them all?