Space Engineers

Space Engineers

AiEnabled v1.9
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Update: May 21, 2022 @ 9:01am

v0.14.10b

  • Fixed issue with SetHighlight not properly removing the highlight from friendly bots on DS

Update: May 20, 2022 @ 2:45pm

v0.14.9b

  • Adjusted API method for SwitchBotRole to also take a list of tool subtype ids to give the bot
  • Added overload API method for SwitchBotRole to take in a SpawnData object in order to customize the new bot role

Update: May 17, 2022 @ 6:02pm

v0.14.8b

  • Fixed issue with bots removed from their seat via API sometimes using an odd orientation
  • Fixed issue with bots removed from their seat via API sometimes being spawned in air and falling to their death

Update: May 16, 2022 @ 5:10pm

v0.14.7b

  • Fixed issue with TryRemoveBotFromSeat API method not placing bots in correct position
  • Fixed issue with bot projectiles not inheriting bot velocity
  • Fixed null reference error in BotProjectile.Update due to missing hit material / hit sound
  • Fixed null reference error in MuzzleEffect.Update due to bot physics being null sometimes

Update: May 15, 2022 @ 6:10pm

v0.14.6b

  • Fixed issue in API seating methods where they didn't properly set the return position for when bots leave the seat
  • Added new API method for GetClosestValidNode that accounts for subgrid positions being input and allows air nodes to be excluded (old method marked obsolete)
  • Adjusted TryRemoveBotFromSeat API method to attempt to avoid placing bots in front of a cockpit where they might fall
  • GoTo command now creates an unofficial patrol route with one waypoint, allowing bots to attack / repair while waiting

Update: May 10, 2022 @ 7:21pm

v0.14.5b

  • Fixed issue in API seating methods where they didn't properly set the share mode for seats that need it
  • Fixed issue with moving grids trying to clear planet nodes before previous clearing is complete
  • Fixed issue with bot muzzle flashes drifting when bot is moving
  • Changed Analyze icon to better represent what bot's are doing when it's displayed (thanks to @Glenn for the concept)

Update: May 6, 2022 @ 3:38pm

v0.14.4b take 3

  • Removed debug artifact

Update: May 5, 2022 @ 4:34pm

v0.14.4b take 2

  • Fixed issue with new API method

Update: May 5, 2022 @ 3:21pm

v0.14.4b

  • Fixed issue allowing players to receive more credits than they should when recycling bots
  • Bots will now unequip tools / weapons when being placed in a seat via the API
  • Added additional check to CanSpawn for when bot count has reached the max allowed bots
  • Added SwitchBotRole API method to allow mods to change a bot's role on the fly

Update: May 3, 2022 @ 7:47pm

v0.14.3b

  • Fixed issue with bots targeting center of grids
  • Fixed issue with roll check being backwards for custom weapons in Spawner config
  • Fixed issue with bots being able to use tools inside safe zones
  • API spawned enemies that are placed in seats will now leave their seat if a valid target is nearby
  • Added additional checks in CanSpawn to more accurately represent the ability to spawn bots via API