Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Jun 27, 2022 @ 4:35pm

v0.16.6b

  • Added API method for GetBots to retrieve all bots in the world
  • Changed component recipes to use ingots instead of components; no change necessary for users
  • Removed Assembler code that allowed components to be used as input items

Update: Jun 24, 2022 @ 1:19pm

v0.16.5b

  • Fixed issue with index out of range error in CubeGridMap.UpdateGridCollection
  • Fixed issue with null reference error in TargetInfo.IsFriendly
  • Fixed issue with access violation error when trying to seat a bot when bot is on a ladder
  • Added API methods for SwitchBotWeapon and GetBotOwnerId

Update: Jun 22, 2022 @ 9:19am

v0.16.4b

  • Fixed issue in AiSession.SwitchBot creating duplicate bot entries
  • Fixed issue in AiSession.SwitchBotRole not copying new Taunts list over to new role
  • Updated log warnings in API Spawn methods to give users more info

Update: Jun 21, 2022 @ 2:07pm

v0.16.3b

  • Fixed issue with combat bots not able to fly
  • Fixed issue with RoboFactory sorter function causing CTD for clients on DS
  • Added TauntSounds to RemoteBotAPI.SpawnData
  • Changed IdleSounds to be played when bots do NOT have targets, TauntSounds played when pursuing targets instead

Update: Jun 19, 2022 @ 8:25am

v0.16.2b

  • Fixed issue with assembler recipes in multiplayer

Update: Jun 17, 2022 @ 4:33am

v0.16.1b

  • Fixed issue with sounds being stopped from a thread causing crashes in some cases
  • Fixed issue with blueprint requirements becoming fractions due to assembler efficiency setting
  • Fixed issue with assemblers not allowing components as input items
  • Bots are now teleported to a nearby open space when they get stuck and unable to maneuver
  • RoboFactory will now automatically pull in Bot Material from connected inventories (sorter function)

Update: Jun 16, 2022 @ 9:48am

v0.16b

  • Fixed issue with RoboFactory being able to build bots without being enabled
  • Fixed issue with bots not sitting in certain seats when given a GoTo command
  • Fixed issue with bots sometimes rotating incorrectly while flying
  • Fixed issue with dynamic grid maps not updating their map matrix properly
  • Fixed issue with voxel maps not adding blocked paths properly
  • Fixed issue with stuck timer movement using incorrect value for movement decision
  • Fixed issue with RepairBot getting stuck in a loop trying to retrieve floating objects in some cases
  • Fixed issue with RepairBot unable to path to large containers properly
  • Fixed issue causing RepairBot to continually seek new path when pathing to an inventory block
  • ScavengerBot is now locked to the RoboDog model due to custom animations and sounds
  • Updating Bot Pricing lists now updates crafting requirements for new craftable items
  • Removed build requirements when in creative mode or when creative tools are enabled
  • Changed PlayerDamageMultiplier to PlayerWeaponDamageModifier and BotDamageMultiplier to BotWeaponDamageModifier to better articulate their meaning
  • Added 'NomadBot Color' and 'Use Random Spawn Colors' options to Spawner Block config
  • Added 'Wolves Only' and 'Spiders Only' options to Spawner Block config (requires CreatureBots Only to be enabled)
  • Added new craftable items that will be required for building a given bot in lieu of components
  • Added default attack / death / pain sounds for CreatureBot spawns (based on character definition)
  • Added assemblers to the list of valid inventories for RepairBots to pull from
  • Added pathfinding support for new ladder and catwalk blocks

Update: May 29, 2022 @ 11:50am

v0.15b

  • Fixed issue with GoTo command no longer seating bots as it should
  • Fixed issues with concurrency in RepairBot.SetTargetInternal causing task errors
  • Added configurable bot pricing and component / item requirements
  • Added MaxPathfindingTimeInSeconds as a config option, adjusts how long a bot is allowed when finding a path to a location
  • Increased default pathfinding timeout from 15 seconds to 30 seconds
  • Increased RoboFactory message timeout from 1.5 seconds to 5 seconds
  • Adjusted API method IsBot to check PlayerIds in addition to EntityIds
  • Finished ScavengerBot behavior, bot will sniff out and uncover random components on occassion

Update: May 22, 2022 @ 4:40pm

v0.14.12b

  • Fixed issue with PlayerEnteredCockpit and PlayerLeftCockpit running before player has actually entered / exited cockpit
  • Fixed issue with PlayerEnteredCockpit not setting the share mode properly for seats that need it, leaving bots unseated
  • Bots removed from small grid seats should now fly near the grid instead of being spawned on the surface, if allowed to fly

Update: May 22, 2022 @ 1:58pm

v0.14.11b

  • Fixed issue causing NRE in API method TryRemoveBotFromSeat
  • Adjusted pathing when bots are traveling over sloped blocks placed flat side up