XCOM 2
Strategy Overhaul : Maximum Security 2.3
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Update: May 14, 2023 @ 1:33pm

v 2.3 Added Force Level gating to the harder schedules.

Update: Mar 15, 2022 @ 7:16pm

v 2.2
Altered schedules so there is now a variation in the number as well as composition of pods (with less pods being present at lower Alert Levels)

Update: Oct 13, 2021 @ 12:58pm

and excluded Hive sitreps

Update: Oct 13, 2021 @ 12:50pm

added exclusions for mocx sitreps to prevent crashes

Update: Sep 28, 2021 @ 3:14pm

bugfix in encounter lists

Update: Sep 4, 2021 @ 2:15pm

2.1: Changed some localisation and changed MissionFamily to Compound_CI so other mod added compound missions wont spawn in Max Security's stead.

Update: Sep 1, 2021 @ 8:35pm

Update: Aug 31, 2021 @ 8:05pm

added some sitrep exclusions.

Update: Aug 29, 2021 @ 5:49pm

added further exclusions for Diverse Aliens By Force Level, Increased Pod Size by Force Level, Diverse Alien Pods

Update: Aug 28, 2021 @ 3:40pm

removed 2 schedules to bring total back to the vanilla 7 (hopefully fixes reported 0 advent spawn bug)