XCOM 2
Strategy Overhaul : Maximum Security 2.3
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Uppdatering: 14 maj, 2023 @ 13:33

v 2.3 Added Force Level gating to the harder schedules.

Uppdatering: 15 mar, 2022 @ 19:16

v 2.2
Altered schedules so there is now a variation in the number as well as composition of pods (with less pods being present at lower Alert Levels)

Uppdatering: 13 okt, 2021 @ 12:58

and excluded Hive sitreps

Uppdatering: 13 okt, 2021 @ 12:50

added exclusions for mocx sitreps to prevent crashes

Uppdatering: 28 sep, 2021 @ 15:14

bugfix in encounter lists

Uppdatering: 4 sep, 2021 @ 14:15

2.1: Changed some localisation and changed MissionFamily to Compound_CI so other mod added compound missions wont spawn in Max Security's stead.

Uppdatering: 1 sep, 2021 @ 20:35

Uppdatering: 31 aug, 2021 @ 20:05

added some sitrep exclusions.

Uppdatering: 29 aug, 2021 @ 17:49

added further exclusions for Diverse Aliens By Force Level, Increased Pod Size by Force Level, Diverse Alien Pods

Uppdatering: 28 aug, 2021 @ 15:40

removed 2 schedules to bring total back to the vanilla 7 (hopefully fixes reported 0 advent spawn bug)