Arma 3
NATO Improved
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Update: Jan 19 @ 4:38pm

v2.7.2:
Adds: Aegis Woodland camo options.
Adds: No-radar AH-64EE.
Adds: EF Titan NLOS Pylon Compatiblity.
Adds: EF Dark Gray camo where applicable.
Adds: EF Mk66 50mm cannon static.
Adds: EF AH-99J.
Adds: EF AAV-9/A1 to Navy and RACS.
Adds: EF Hunters.
Adds: EF LCC-1 to Navy and RACS.
Adds: EF Combat Boats.
Adds: RF Mortar Container.
Adds: Custom TOW magazine/weapon classes like in Total Warzone.
Adds: Static M220 MARUK and MARUK LG firing positions using CUP soft dependency. M220 now also has sensor display and stuff like in Total Warzone.
Adds: CSLA soft dependency for RACS tank crew helmets. If loaded, it uses the CSLA one instead of the worse A3 model.
Adds: M1142 Tactical Firefighting Truck.
Adds: RF texture options to HEMTTs.
Adds: RHIB 7 m, RHIB 11 m (CUP soft dependency) to Navy, RACS.
Tweak: Preview pictures re-taken for Bradley.
Tweak: Updated black textures for M1240/Hunter.
Tweak: MXA2 standard suppressor changed from Stubby to 6.5 from Aegis Devbranch.
Tweak: AbramsX Compatibility and unit pictures.
Tweak: MXA2 config update and unit pictures.
Tweak: Letter suffixes added to all aircraft. Explanation below:
AH-9A/MH-9A: This airframe is different from H-6, and TBH it's rather basic. A model.
CH-49B: H-49 was originally a variant of the H-46 but was redesignated to an H-46 variant. A was already used so I pushed it to B.
AH-64EE: Nonstandard, but I had to shoehorn in a way to name the no radar AH-64E. Used a suffix E for the worse version like I did with Total Warzone's F/A-18XE.
RAH-66I: EF cDLC has the J model with things added on, so in a similar way to AH-64C/D I have H-66I/J as an analog.
H-67B: Tough choice between ACE's H-47I and H-67. I'm not sure if H-47I is in use, but I just didn't like it. IRL TH-67A is a retired training helicopter (helis.com/database/model/TH-67-Creek) so I kinda just assumed a redesignation took place.
H-80A: This isn't just some addons to an H-60, it's a new airframe. Stuck with A letter since it doesn't seem _too_ fancy. IRL hasn't gotten to H-80 yet in the list of aircraft so I don't mind. (11/28/2024)
Q-6B: Q-6A is an IRL thing, but retired, so assume redesignation and push letter to B.
Q-9A: That's what it is.
Q-12B: Q-12A is an IRL thing, but was retired in US service at A model, so I'll assume this is a redesignation starting at B.
Tweak: Some helicopter configs standardized between mods, particularly with stealth.
Tweak: M-ATV with CROWS renamed to M1277.
Tweak: Distribution of cannon_120mm and cannon_120mm_long should roughly match their IRL usage.
Tweak: RHIB display name is now "RHIB 7 m" to allow distinction between other potential RHIB types.
Tweak: .50 cal vehicle magazine compatibility.
Tweak: Chinook can float now.
Fix: Displayname of AN/MPQ-65 set to 65 from 63 (typo).
Fix: Displayname of V-44X (removed space between 44 and X).
Fix: Countermeasure ejection on H-9 now looks better.
Fix: Woodland SDV had wrong faction, crew assigned.
Fix: Direct fire artillery not doing much by AI.

Update: Oct 29, 2024 @ 1:43am

v2.7.1:
Adds: AbramsX Compatiblity.
Adds: Custom GAU-8 like in AL and TW.
Adds: .408 tracer, SLAP, .338 LM, 7.62x51 mm tracer mag.
Adds: Visible laser pointers.
Tweak: Coax magazine on Abrams is no longer fully tracer.
Tweak: M230 to match updated TW one (300 rounds, single-fire capable).
Tweak: M61 cannon updated.
eak: M240 sounds to match TW.
Tweak: Default textures of F-35C, F/A-18X.
Tweak: F/A-18X, F-35 B3 sensors now match their Aerodynamics Lab/Total Warzone counterpart configs.

Update: Feb 26, 2024 @ 9:23pm

v1.7 Hotfix 2:
Fix: soft dependency stuff in BNI_RACS PBO.

Update: Feb 26, 2024 @ 9:16pm

v2.7 Hotfix 1:
Fix: Soft dependency issues with CUP.

Update: Feb 26, 2024 @ 8:53pm

v2.7:
Adds: Author tag where possible.
Adds: Enhanced texture options for A-10D when D2X 2035 Crossover Mod is loaded.
Adds: More texture options for C-130, and CUP soft dependency for some.
Adds: Base class implementation for Q-2/4/6/12, UCAV.
Adds: MQ-9 using CUP soft dependency.
Adds: Integration of enhanced configs (mostly UAVs, big turrets like SAM launchers) from Total Warzone.
Adds: Groups for AMV-7, AMV-7 (ATGM), IFV-6C.
Adds: Direct fire variant of ship gun.
Adds: M220 (BGM-71E) using CUP soft dependency.
Adds: F-14F to US Navy, F-14D to RACS using Aerodynamics Lab+FIR soft dependency.
Adds: F-15C/D/E advanced versions to US using Aerodynamics Lab+FIR soft dependency.
Adds: F-16C/D B50/52 to US using Aerodynamics Lab+FIR soft dependency.
Adds: M1 Abrams to US, RACS using CUP soft dependency. Has adjustments similar to those in Total Warzone (but with NVG+thermal vision modes).
Adds: Gray, Cyan texture options to AH-64E.
Adds: Black texture option for M1240, HEMTT.
Adds: LDF, ION texture options to AMV-7. Black, UNA, ION each have a regular woodland and an arid variant.
Adds: UNA texture option to Hunter, HEMTT variants.
Adds: Dazzle texture options for UH-80.
Adds: M2A2/3, M6/A1, M7 Bradley variants using CUP soft dependency. Optics unchanged - they're vanilla-alike already. Vanilla-alike weapons.
Adds: AH-1Z to US Navy using CUP soft dependency. Overhauled pylons.
Adds: SeaFox USV using CUP soft dependency.
Adds: Base class for MD-500, Cessna 400.
Adds: Texture options to H-9.
Adds: Base classes for RHIB, Jet Ski, Motorboat.
Adds: Base classes for UGV ED-1D, UGV ED-1E, UGV Stomper variants.
Adds: Base class for Wrangler, Offroad/Covered/Comms, SUV, CUP SUV/Armored (Suburban), Van/Cargo/Ambulance.
Adds: hidden police hlemet blag.
Adds: L-159 base class with some CUP soft dependency texture (and CAS pylon) options.
Adds: M2 turret base classes.
Tweak: Assault Boat renamed to Zodiac CRRC.
Tweak: Syntax relating to the equal sign.
Tweak: Identity types set back to just Head_NATO to remove clipping of facewear.
Tweak: UH-80 FFV Patch dependency removed.
Tweak: "Beast Mode" text changed to "Pylons".
Tweak: HEMTT and other vehicle names changed to real-life ones (same as Red Dawn mod, Total Warzone mod).
Tweak: Turret weapons specifically defined for UH-80. Enhances ACE compatiblity.
Tweak: Naming of Cargo aircraft variants changed to VIV naming.
Tweak: Door effects for CH-67.
Tweak: Magazines/ammo of AH-64, AH-66 standardized with those in Total Warzone.
Tweak: Default color of Arid V-44X, C-130.
Tweak: Vehicle group naming convention to reference vehicle type.
Tweak: Some vehicle variant naming convention (Mortar -> MC, Command -> CV).
Tweak: HiddenSelectionsTextures defined for as much as I can find.
Tweak: Hides naval jets for non-navy factions.
Tweak: Some pylon option standardization for AH-64E, AH-66.
Tweak: DisplayName of UCAV Sentinel changed to MQ-SOMETHING.
Tweak: DAGOR Overhaul. Implements new base classes and variants. Similar to those in Total Warzone mod. Old classes still exist for legacy reasons.
Tweak: Arid US Improved Missile Specialists now have olive launchers. Not bright sand anymore, that's kept as the desert option.
Tweak: Cargo overhaul of vehicles. No more magic super arsenals that _still_ have nothing you want inside. More akin to Total Warzone's cargo overhaul (in spirit).
Tweak: Navy AT backpacks changed to Ranger green (not the placeholder US Woodland). SF retain the woodland ones, though.
Tweak: Fennecks hidden from US Improved since RACS has it.
Fix: Display name of groups updated to "US Improved" instead of "NATO Improved".
Fix: Subby Suppressor can finally be mounted on the MX SW.
Fix: Units now keep vanilla sounds when SOG:PF is loaded.
Fix: Preview picture for Desert MGS had wrong wheel color.
Fix: For whatever reason, helis had "Desert" texture options instead of "Sand".
Fix: Preview pictures for Navy Hurons.
Fix: UAV Terminal missing from AMV-7 CV.

Update: May 30, 2023 @ 8:53pm

v2.6.1:
Fix: AMV-7 inheritance should now not cause errors with the AMV-7 commander. Yeah, I brute forced it.
Fix: Missing EventHandlers on some AMV-7 variants.

Update: May 4, 2023 @ 12:20am

v2.6: Atlantic Waves
Adds: Royal Army Corps of Sahrani. Uniform texture from Arma 3 Aegis/Atlas. No unique vehicle textures for now.
Adds: Weapon Boxes. Includes dedicated CBRN equipment box with enough gear for an 8-man squad.
Tweak: NATO Improved faction renamed to "US Improved". Classnames unchanged.
Tweak: Assistant naming convention. Classnames unchanged.
Tweak: Naming convention for rolled/tee uniforms now matches that of Total Warzone. Classnames unchanged.
Tweak: Bipod removed from MXA2 SW base variant.
Tweak: Removes mini grenades from BNI US.
Fix: BNI US editor previews are now standardized where at all possible.

Update: Nov 3, 2022 @ 1:45am

v2.5.1:
Fix: Speedboat inheritance.
Fix: Helicopter inheritance.
Fix: Slammer inheritance.
Fix: Rhino MGS inheritance.

BNI should no longer interfere with other faction mods vehicles.

Update: Oct 7, 2022 @ 6:46pm

v2.5:
Adds: AP-5 variant holding MXA2 and associated backpacks. Only one backpack is visible in arsenal, but suffixes _T (Tan, used for Arid), _K (Khaki, used for tropic), _D, _N can be applied prior to _pack to figure out the classname. Example: BNI_AP5_MXA2_T_pack is the backpack for the arid faction's AP-5.
Note: This may cause some confusion with the typical suffixes of _T for tropic and so on, but I had to merge the naming convention for rifles and the naming convention for units when doing this.
Tweak: Stubby Sound Suppressor used on applicable rifles.
Note: Stubby Sound Suppressor does not currently appear to be compatible with the MX/A2 SW. Might be an Aegis problem, so that has to update first. Just pretend it's a heavier-duty device to handle more bullets because it's an LMG.
Tweak: Sand laser pointer used on sand MAR-10.
Tweak: Rifleman (Shotgun) now holds AA-40.
Tweak: Arid and Desert specop weapons differentiated.
Fix: Magazine typo in desert spotter.
Fix: Desert Radio Operator had black magazines, at least in my internal dev build, so that's fixed.

Update: Sep 1, 2022 @ 7:54pm

v2.4.5:
Adds: Sniper icon (uipicture) to MXA2 M.
Adds: Fire Team (Recon), formerly known as Fire Team (Light).
Tweak: Standard loadout is 8 magazines, not 10 or 6.
Tweak: Autoriflemen loadout is 4 magazines instead of 5. Otherwise no room in vest for NVG.
Tweak: Adds two 3GL magazines to Grenadier. I could still only fit 6 mags sorry.
Tweak: Rifleman loadouts adjusted - 2 hand grenades, 1 white smoke, 1 green smoke, no glowstick.
Tweak: Rifleman (Light) loadouts adjusted - Rifleman with 2 less mags, only white smoke.
Tweak: Loadouts are much easier to read in the config.
Tweak: Mini grenades replaced with Frag Grenades.
Tweak: Diver loadouts.
Tweak: Fire Team (Light) is now actually a light fire team.
Fix: Loadouts standardized across Normal/Para/CBRN units to best ability.
Fix: IR grenades removed from Gunner/Asst. Gunner units, same magazines as Rifleman, but asst. gets glowstick.
Fix: Magazine added to Recon Marksman.
Fix: Uipicture inheritance for MXA2 variants.