Arma 3
NATO Improved
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Update: Aug 29, 2022 @ 4:02pm

v2.4.4:
Tweak: C-130J of both variants now spawn with only pilot and copilot (no passenger in the third cockpit seat).
Fix: C-130J (Cargo) improper displayName changed.

Update: Aug 29, 2022 @ 3:48pm

v2.4.3:
Fix: CH-67 (Unarmed) improper displayName changed.

Update: Aug 29, 2022 @ 3:16pm

v2.4.2:
Fix: Tropic, Woodland, Navy standard Assault Boats now display the correct name.

Update: Aug 29, 2022 @ 6:11am

v2.4.1:
Fix: Vehicle base classes no longer reference nonexistent unit classes.

Update: Aug 28, 2022 @ 10:34pm

v2.4: Fire When Ready
Adds: Name parameter to cfgPatches.
Adds: Laser Designator to AMV-7 commander
Adds: FV-720 with BNI modifications. Some unique texture options. Not intended to be used yet, but exists in case I want to make a UK faction or something.
Adds: MXA2 - Higher ROF (ACE), adjusted sounds. 3GL now loads 3GLs by default. Old weapon classnames are in a legacy PBO, similar to the very old factions.
Tweak: Arid, Tropic soldiers get black magazines.
Tweak: Base vehicle classes used for most vehicles. Really makes adjusting them easier.
Tweak: Some vehicles have new texture options. Try 'em out!
Tweak: Arid Sharpshooter, Recon Sharpshooter, Recon Marksman given black weapon.
Tweak: Arid, Tropic soldiers get black sound supressors.
Tweak: Rifleman (Light) given plate carrier.
Fix: Particle effects for coaxial machineguns now show up in the correct place.
Removes: Modified ViewOptics, ViewGunner from Speedboat rear turrets. BI fixed it. Driver still looks down a tad.

Update: Jun 22, 2022 @ 9:27pm

v2.3: Kitted Up
Adds: Underwear uniforms for standard NATO Green/Tropic/Woodland/Desert, and Black color options. These are ballistic shirts just like the regular uniforms.
Adds: Underwear uniforms for Blue, Brown tee shirts. Non-ballistic shirts.
Adds: Zipped variant of uniforms; given to non-suit CBRN soldiers.

Update: May 24, 2022 @ 12:07pm

v2.2 Hotfix 3:
Fix: Incompatibility for CH-67, Speedboat miniguns when ACE is loaded. These now feed from a single 2,000 round belt instead of two 1,000 round belts.
Note: ACE lowers the fire rate of the miniguns. Though I don't like that change, that is out of scope of this mod for now.
Fix: ACE advanced vehicle damage settings reduced. (They are now the same as in my Total Warzone mod)
Removed: About 8,000 lines I had commented out and forgot to delete earlier.

Update: Apr 2, 2022 @ 4:29pm

v2.2 Hotfix 2:
Fix: texture naming error. watch out when you use Find+Replace, kids!

Update: Apr 2, 2022 @ 4:05pm

v2.2 Hotfix 1:
Fix: Textures 2 and 3 on AH-64 were swapped
Fix: Green and Desert texture updated for AH-64

Update: Apr 1, 2022 @ 2:28pm

v2.2: Overhaul 2: Electric Boogaloo
Adds: Built-in ACE compatiblity where possible
Adds: ENVG goggles given ACE Gen4 (if ACE3 is loaded)
Adds: Special Forces can now hide bodies
Adds: AMV-7 variants from Western Sahara
Note: CV was supposed to have integrated UAV terminal functionality. For now, it just has a UAV terminal item in the invetntory
Adds: AA variant of AMV-7
Adds: C-130J to factions
Adds: AH-64E to factions (HMD adjusted to NATO, textures by Grave)
Note: Replaces default ASRAAM with Falchion-22 for BNI helicopters
Adds: Extra magazine of standard mortar shells to AMV-7 (Mortar)
Adds: Groups adjusted and added to all factions
Adds: Arid textures DMOrchard's textures to A-164
Adds: Helmet Bag for pilots (has built-in parachute for AI pilots to use)
Adds: Beret to inventory of Officer (Men)
Adds: Sensor "system" to AH-9, allows guided weapons to be used
Adds: Countermeasures to AH-9, MH-9
Adds: HMD to H-9, H-80, H-67 variants
Adds: Gunner class for static AA, AT
Adds: Tank Commander class (rangefinder, more valuable, can repair if has toolkit)
Adds: Mine Specialist (EOD) class. No backpack, has mine detector and toolkit
Adds: Technician class: Unarmed, can repair vehicles
Adds: Diver Paramedic class
Adds: Rifleman (Laser Designator) class to Para, CBRN (sub for backpack laser)
Adds: Paratrooper/CBRN with PCML. I didn't want to, but it would be better for the ACE crowd since it becomes disposable
Adds: UAV Operator (AP-5)
Adds: Raise/Lower Plow action to CRV-6e Bobcat Driver
Adds: Speedboat (HMG) to factions
Adds: Spotter with full ghillie suits where appropriate
Adds: Deck Crew subcategory (used for navy), includes 3 VIP types!
Adds: Navy faction, uses gray helicopters, units for each vest type, appropriate attributes
Note: The "Pilot" is called "Aviator" and the "Fighter Pilot" is called "Naval Aviator"
Note: My main goal for the general aesthetic of the Navy faction was to give them a distinct look, which is why they get different gear.
Adds: New uniform variants for each faction, including fins (universal uniforms); Standard undershirt is ballistic-resistant (Lvl. 1)
Adds: Green NATO pilot uniform for non-navy pilots
Note: No new ghillies added. To reduce clutter, and I didn't want to do them. Lore reason: snipers complained the ballistic shirts were uncomfortable with the ghillie on, and made them lose focus.
Adds: Custom goggles/facewear list for units
Adds: Other heads to identity list to add some diversity
Tweak: Internal overhaul of class structure
Tweak: All Rhino MGS variants have hull slats by default
Tweak: Diver Explosive Specialist renamed to Diver Demo Specialist (classname changed)
Tweak: Officer for Para, CBRN given Snakeskin helmet to help distinguish from rifleman light
Tweak: MIM-145, AN/MPQ renamed to reflect Patriot battery (classnames unchanged)
Tweak: A-164 and F/A-181 renamed to A-10D and F/A-18X (classnames unchanged)
Tweak: Stabilizes door guns on helicopters and other difficult-to-use weapons
Tweak: Naming for planes changed (stealth has just type, non-stealth has (Beast Mode) added)
Tweak: Removed redundant 'recon' from specops
Tweak: Most vehicle commanders changed to Tank Commander class
Tweak: Replaces cannon on M2AX and MGS with long 120
Tweak: Replaces Commander HMG on M2A4 with M2 (like Rhino TUSK)
Tweak: Replaces 7.62 coax on most (all?) NATO vehicles with SPMG
Tweak: Replaces IFV-6a 35mm autocannon with 20mm Vulcan
Tweak: Asst. Gunners given standard MX (with RCO)
Tweak: Mortar gunners renamed to Mk6 from M224 (I misread the wiki)
Tweak: Grenadier loadout (removed smoke GL to load 3GL by default)
Tweak: Stealth F/A-18X uses gray camo by default
Tweak: Speedboats now have Team Leaders as drivers, SMG drivers, rifleman gunners
Tweak: Adjusted driver camera angle in Speedboats
Tweak: Combat helmet armor adjusted to match Enhanced combat helmet
Tweak: EVNG-B inheritance improved
Tweak: APEX ENVG-II reduced weight, Adds green vision mode
Tweak: Plane auto-disembark adjusted
Tweak: A-10D given radartargetsize of .9, to show that at least it has stealth features
Note: Whether from Aegis or by default, other veh's I was going to change already had an appropriate value
Fix: cfgPatches updated
Fix: Autonomous gunners given UAV terminal
Fix: Preview images updated
Fix: Rear guns on Speedboats are now have usable gunner views