Company of Heroes 2

Company of Heroes 2

Zycat AI
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Update: Jan 24, 2022 @ 8:10pm

A lot of Allied changes, USF will not use Bazookas (except Lieutenant), UKF will not use Bofors, and they will use Bars except in engineer squads, this is the "Bazookas and PIATs be gone" update.

A lot of adjustments for the Allied build orders, also adjustments to squad behavior for all factions - "simpler is better", cleaned up and removed squad behaviors that do not contribute enough.

Light vehicle and light tank behavior adjustments, the 222 was the test bed and it is outperforming any light vehicles, now every turreted Light vehicle and Light tank gets the same behavior.

Update: Jan 21, 2022 @ 7:43am

Addressed OKW bug that makes them can't build any base buildings.

Also, a lot of adjustments to OKW build order, and to lesser extent all allied factions especially UKF. UKF will not build bofors at all difficulties other than Easy.

Update: Jan 17, 2022 @ 5:18am

Adjusted kubelwagen behavior.
Adjusted infantry, machine gunner, and raketenwerfer garrison behavior.

Update: Dec 24, 2021 @ 8:16pm

Improved capture logic
Improved mortar logic
Improved vehicle repair logic

Happy Holidays!

Update: Dec 22, 2021 @ 4:15am

Adjusted MG behavior and build order.

Update: Dec 16, 2021 @ 8:00pm

Overall less smoke usage due to performance complaints. Those with recent PCs should use the -nomovies -window -fullwindow options though.

Update: Nov 29, 2021 @ 6:28am

- Adjusted barb wire skills, trip wire skills, scavenge and healing skills.
- Lowered priority for mortar smoke barrage.
- Adjusted late game build orders slightly for Allies.

Update: Nov 11, 2021 @ 9:30pm

Update: Nov 11, 2021 @ 9:26pm

Adjusted some values to hopefully make the A.I uses units together.

Update: Nov 3, 2021 @ 5:58am

Disabled all defensive buildings and emplacements early on. Most of the time they're more of a detriment than help.