Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: Jan 29, 2022 @ 10:45pm

Checksum d18c

-Spanish Expanded Conscription Focus removed
-If Spain goes to war with Portugal, the Portuguese states gain the ‘Autonomous State’ modifier, granting reduced factories, build speed, manpower, and resources.
-Soviet NKVD spy catching nerfed again
-Mongolian Infantry models are no longer quite as chad
-Soviets now have a focus granting a bonus to nuclear technology, as well as a operation to piggy back off other majors research.
-Soviet Propaganda that increased metal resources temporarily now gives the correct tooltip of 10 each per state instead of 1 each per state
-Soviets start off with enough convoys to supply their army (350 up from 50)
-Italy army reforms spirit gives -40% command power gain instead of -0.4 daily command power gain
-Italy Libyan Railroads focus now spawns in railways for Libya, but spawns less infrastructure

Update: Jan 28, 2022 @ 9:36am

checksum: 3f0b

Note: HOI4 recently updated to 1.11.5 and your game must have it to use this patch. Read the 1.11.5 patch notes for more bug fixes and changes that have been made to the game

Various Changes:
-Anti Partisan Sweeps tactic will only trigger if the generals skill is 5 or higher, and they have a skill advantage of 2 or greater
-Anti Partisan Sweeps tactic Attack Bonus changed from 5% to 10%
-Finland gains new decisions allowing them to reverse engineer Russian tanks if they capture 25 of them during the war
-Japanese Propaganda mission 'Tank Propaganda' now correctly reduced resource penalty factor by 20% instead of increasing it by 20%
-Some Hungarian Idea icons changed
-Bulgarian Irredentism no longer grants reduced wargoal justification time or reduced wargoal tension
-France can no longer declare war on Spain during the Spanish Civil War
-Neutral Spain now will remove the autonomous state modifiers when they maintain neutrality
-Many characters have received updated portraits from 1.11.5
-Soviets have a new focus that unlocks after August 1941 granting them 10% additional mill construction speed to encourage 1941 barbs
-New Zeeland Bob Semple spirit org increased 2 -> 5
-New Zeeland Bob Semple core defense increased 5 -> 10
-2nd Vienna award now lets hungary get all of Translyvania if they have given up dbrojua
-English, American, and Japanese Coastal Defense Companies removed
-England no longer can do tank purchases as part of their emergency equipment decisions.

Leader Trait Changes:
-compassionate_gentleman - Added resistance_damage_to_garrison = -0.15
-backroom_backstabber - Removed political_power_factor = 0.05
-backroom_backstabber - Added subversive_activites_upkeep = -0.25
-backroom_backstabber - Changed drift_defence_factor = .15 -> .25
-smooth_talking_charmer - Added improve_relations_maintain_cost_factor = -0.5
-ideological_crusader - Added party_popularity_stability_factor = 0.1
-armaments_organizer - Added production_speed_supply_node_factor = 0.1
-Soviet NKVD heads no longer get bonuses to capturing spies (5% Yagoda, 10% Yezhov and 15% Beryia)
-Skilled Staffer now requires you to have 25 units in an army in order to gain XP, up from 21
-Skilled Staffer can also be farmed on field marshals, requiring 75 units to gain XP

Tank Changes:
-Armored Car Recon values fixed
-Armored Car turret 2 changed from armored car 2 to armored car 3
-Open Armored Car turret removed from armored car 3
-USA Tank Destroyer Board Design Company nerfed from 25% hard attack to 10% hard attack
-Heavy Canon 1 changed from tier 5 to tier 6
-Tank Destroyers and Self Propelled Artillery now require double the chassis, but remain 1 width
-Medium tanks now cost 10 chromium, up from 5
-Medium tanks now cost 10 tungsten
-Heavy tanks now cost 20 chromium, up from 10
-Heavy tanks now cost 20 tungsten
-Heavy tanks may no longer stack extra ammo storage or hull flamethrowers
-English Crusader upgrade now unlocks armored skirts
-English a33 tank now unlocks armored skirts
-English a41 tank now unlocks armored skirts, and correctly allows the modern turret
-English A22 now allows the heavy superstructure instead of the a43
-New English A45 tank, the FV201 which is a late game 1945 heavy tank
-Soviet T44 now correctly can use the modern turret
-USA M26 can now correctly use the modern turret
-Tank artillery gun 1 Soft Attack 30, from 24
-Tank artillery gun 2 Soft Attack 36, from 28
-Tank artillery gun 3 Soft Attack 42, from 32
-Tank Heavy artillery gun 1 Soft Attack 42, from 36
-Tank Heavy artillery gun 1 Soft Attack 48, from 42

Artillery Changes:
-Artillery 1 soft attack 18, up from 14
-Artillery 2 soft attack 22, up from 18
-Artillery 3 soft attack 26, up from 14, and made a 1941 tech from 1942
-Artillery 4 made a 1943 tech from 1944
-Dual Purpose Artillery hard attack 8, up from 6, and made a 1940 tech
-Pack Artillery removed as a separate tech, now incorporated with the Great War Artillery
-Pack AT added, must use Squeezebore AT for it
-Pack Artillery soft attack 16, up from 15
-Pack Artillery IC 6, down from 8
-Pack Artillery 2 IC 7, down from 10
-Mountain Artillery Gun IC 10, down from 11

AA Changes:
-Heavy AA Hard attack 12, down from 16
-Heavy AA2 Hard Attack 16, down from 20
-Heavy AA3 Hard Attack 20, down from 24
-Heavy AA3 piercing 60, down from 74
-Heavy AA3 made a 1942 tech, from 1943
-Small Caliber Guns 1 (research on the left side of arty tree) now enables small cannon 2
-Small Caliber Guns 2 (research on the left side of arty tree) now enables small cannon 3

AT Changes:
-AT moved from left and middle columns, to having pack AT on the left and regular AT in the middle
-AT5 removed
-AT1 hard attack 14, down from 15
-AT2 made 1939 tech, up from 1938
-AT3 made 1941 tech, up from 1940
-AT3 soft attack 4 from 8, hard attack 22 from 18
-AT4 made 1943 tech, up from 1942
-AT4 hard attack 26, up from 22
-Squeezebore 1 made 1939 tech, down from 1941
-Squeezebore 1 Hard attack 16, down from 20
-Squeezebore 1 IC 6, down from 8.5
-Squeezebore 1 Piercing 50, down from 90
-Squeezebore 2 Hard attack 20, down from 24
-Squeezebore 2 IC 12.5, down from 8
-Squeezebore 2 Piercing 75, down from 110
-Heavy AT1 Defense 8, up from 4
-Heavy AT1 Soft Attack 10, up from 4
-Heavy AT1 Hard Attack 28, up from 26
-Heavy AT2 Hard Attack 34, up from 30
-Heavy AT2 Soft Attack 12, up from 4
-Raketenwerfer piercing 100, up from 95

Update: Jan 21, 2022 @ 10:50pm

checksum: 940f

Miscellaneous:
-Japanese Light Tank Terrain Buff fixed
-Mobile Warfare Army Spirit Fuel Capacity modifier nerfed 2 -> 1
-Amsterdam changed from Metropolis to Urban
-Italian Propaganda Localization fixed
-German High Command Lutjens changed from Anti-Submarine Specialist to Capital Ship Specialist

Artillery Tab Changes:
-AT 1 Hard Attack nerfed 18 -> 15
-AT 2 Hard Attack buffed 16 -> 18
-AT 3 IC nerfed 8 -> 10
-AT 4 is now a 1941 instead of 1940 tech, but no longer requires you to research Dual-Purpose Artillery
-AT 5 is now a 1943 instead of 1942 tech
-Squeezebore 1 Hard Attack buffed 12 -> 20
-Squeezebore 2 Hard Attack buffed 18 -> 24

Tank Chassis Changes:
-2 New French Heavy Tanks chassis added, ARL 44 and ACL-2
-New Crusader Branch Variants for NZL, AST, and CAN
-Australia and New Zeeland gain 3 Medium Tank options, the Sentinel, Thunderbolt, and AC4 Cruiser
-Canada gains 2 Medium Tank option, the Ram and Ram II
-Commonwealth Nations other than Australia and New Zeeland gain 1 Medium Tank option, the Excelsior
-English Cromwell now grants access to Medium Turret 3
-English now leads to the Excelsior
-English Crusader research cost increased .5 to 1
-English Cromwell research cost decreased 1.5 to 1
-French B1 Chassis max speed reduced 5 -> 4.5
-English A15 Chassis max speed increased 6.25 -> 6.5
-English A22 Chassis IC cost decreased 32 -> 28
-English A22 Chassis armor value decreased 85 -> 80
-German 35(t) and 38(t) tank now has a tooltip that informs you it can't be researched and is unlocked by the Fate of Czechs focus
-All Assult Guns lose their 20% breakthrough bonus
-All Tank Destroyers Defense nerfed .5 -> .2

Tank Module Changes:
-Cast Armor IC cost buffed 0.2 -> 0.1
-Cast Armor Reliability added 0.0 -> 0.1
-Light Open Superstructure IC cost reduction nerfed .15 -> .1
-Light Open Superstructure breakthrough penalty increased .1 -> .2
-Light Open Superstructure speed bonus decreased .25 -> .15
-Light Open Superstructure hardness penalty increased .3 -> .35
-Light Open Superstructure air attack penalty added .0 -> .2
-Medium Open Superstructure IC cost reduction nerfed .3 -> .1
-Medium Open Superstructure breakthrough penalty increased .1 -> .25
-Medium Open Superstructure speed bonus decreased .25 -> .15
-Medium Open Superstructure hardness penalty increased .25 -> .3
-Medium Open Superstructure air attack penalty added .0 -> .2
-Tank super heavy turrets hardness added 0 -> 0.025
-Modern Tank turrets hardness added 0 -> 0.075
-Open Super Structures are no longer capable of being Assult Guns
-Open Superstructures are no longer allowed for Amphibious tanks
-Heavy Caliber guns are no longer allowed on Amphibious tanks
-Medium Tank Turret ic cost changed -.1 -> -.05
-5% Light Tank Destroyer Hard Attack moved from Artillery 3 to Artillery 5
-10% Medium Tank Destroyer Hard Attack removed from Artillery 3
-10% Heavy Tank Destroyer Hard Attack added to Artillery 5
-15% Medium Tank Destroyer Soft Attack added to Artillery 5
-15% light Tank Destroyer Soft Attack added to Artillery 5
-15% Heavy Tank Destroyer Soft Attack added to Artillery 5

Update: Jan 20, 2022 @ 10:14pm

Checksum: 2e12 (not on beta patch)

-Vichy Colors returned back to orange
-Spanish 'Support the War Industry' Focus now also unlocks at 80% World Tension
-Vichy's 'end the occupation' focus will give Germany a warning that they are going to take land
-Spain now will lose all of its garrisons that spawned from the civil war when it ends
-German e50 and p6b tanks now both require turrets to be a legal template
-Germany will now lose Mefo if they join a war their allies have started
-Finland now has the decisions to peace out even if they didn't do the winter war focus
-Soviet Off Map factories have been returned to their Gulag and Coordinated Industry focuses
-Save the Alcazar mission will no longer trigger the Caudillo of Spain focus if it has already been completed
-Additional updates to the Baltics to help lock them to their historical route
-Finnish Continuation War focus will now also declare on Mongolia to prevent issues with their war with the Paradox bug around not being able to call in allies to some wars
-Indian and Romanian Special Pack Artillery returned
-Operation Countenance time for the invasion of Iran increased from 30 days to 60 days
-Localization added for Italian, Indian, and Soviet focuses
-Japanese Mountain and Jungle Tank Tech re-implemented


Light Tank Chassis Breakthrough nerfed:
-English mk6 30 -> 15
-English mk7 35 -> 20
-English mk8 45 -> 35
-German pz1 30 -> 15
-German pz2 35 -> 20
-German p35 30 -> 15
-German p38 40 -> 25
-German hetzer 45 -> 40
-German luchs 45 -> 35
-French rft 30 -> 10
-French h35 40 -> 15
-French r35 35 -> 20
-French s35 (Medium) 20 -> 10
-Italian l6t 30 -> 20
-Hungarian 38m 40 -> 25
-Japanese t95 30 -> 10
-Generic lt1 Light tank breakthrough nerfed 35 -> 15
-Generic lt2 Light tank breakthrough nerfed 40 -> 25
-Generic lt3 Light tank breakthrough nerfed 45 -> 35

Tank Module Changes:
https://i.imgur.com/8S4KSwI.png

Artillery/AA/AT Changes:
https://i.imgur.com/uJH8PnT.png

Update: Jan 15, 2022 @ 5:27pm

Hotfix for the Beta patch, removing Soviet offmap factories and replacing them with ones in the urals

Update: Jan 15, 2022 @ 10:44am

Checksum (on open beta patch) : edd2

-Nerfed Soviet new officer spirit so they don't get OP generals

Update: Jan 15, 2022 @ 10:18am

checksum: a9c0

-Sound files were tweaked to hopefully reduce Db spikes, smoothing them out
-New graphics files brought in for tanks
-Cast armor and easy maintenance companies can now be researched in the factory tab
-English starting stockpile changed from 200 mediums and 100 heavies to 200 lights and 100 mediums
-Soviet Propaganda is bugfixed and returned to it's Vanilla condition
-Recon companies buffed to no longer decrease combat abilities (ie defense, breakthrough, hard attack, soft attack)
-Naval anti-air now re-added back into the artillery tree on the left side under AA
-Armored Cars are now fixed so their turrets don't inflate their recon value


Tank Changes:
-USA Light M2 tanks now can no longer use cast armor, but have had other modules allowed
-M18 turret choices are fixed to no longer be just the first light tank turret
-Tank Small Gun 1 had soft attack increased, hard attack decreased, ap decreased, and built cost increased
-Tank Medium Gun 2 ap increased
-Localization for the tank sharing decision between Tigers and Panthers clarified
-Soviet Penal Battalions were fixed, and spawn in size changes from 18 width to 20 width
-Manchukuo and Siam now use the Japanese tank tree
-Mexico and Brazil now use the US tank tree
-Ireland now uses the UK tank tree
-UK Crusader can now have it's armor upgraded after you finish the correct research
-All tanks should now require both a turret type and main armament to be counted as a legal tank template

Update: Jan 13, 2022 @ 7:07pm

checksum:1001

Major Overhauls:
-New Tank system including custom trees for Germany, Japan, Italy, United States, United Kingdom, and the Soviet Union
-New Artillery tree that is shared across each nation, lots of power and width changes included
-New Propaganda system for the Majors
-New Officer Training
-New Hungarian Tank Decisions
-Numerous changes to army spirits

Terrain Combat width changed:
-Forest 84 -> 100
-Forest support 42 -> 40
-Hills 80 -> 90
-Hills support 40 -> 60
-The Rock 75 -> 90
-The Rock support 25 -> 30
-Mountain 75 -> 60
-Mountain support 25 -> 60
-Plains 90 -> 120
-Plains support 45 -> 60
-Urban 108 -> 140
-Urban support 36 -> 20
-Dense urban 120 -> 200
-Dense urban support 60 -> 40
-Town 96 -> 120
-Town support 32 -> 30
-Jungle 84 -> 80
-Jungle support 42 -> 40
-Marsh 78 -> 80
-Marsh support 26 -> 40
-Desert 90 -> 150
-Desert support 45 -> 30

Define Changes:
-XP cost for adding a new equipment module in an empty slot when creating an equipment variant 3 -> 1
-XP cost for replacing one equipment module with an unrelated module when creating an equipment variant 4 -> 2
-XP cost for converting one equipment module to a related module when creating an equipment variant 3 -> 1
-4 speed slowed slightly from 0.05 to 0.07
-Division Designer changed from 4 columns of 5 to 5 columns of 4
-Units will now count as low supply if at 95% or lower, down from 99%
-Extra damage dice if your armor outclasses enemy 6 -> 5
-Base speed of strategic redeployment when not on railways 5 -> 4
-Base speed of strategic redeployment when on railways 15 -> 10
-ARMOR_VS_AVERAGE weighting changed 0.3 -> 0.4
-PEN_VS_AVERAGE weighting changed 0.4 -> 0.5
-% of damage dealt to the first target in a combat. The rest will be split amongst subsequent targets. 0.5 -> 0.2
-Logistics Strike disruption factor against units not receiving motorized supply 0.02 -> 0.01
-Logistics Strike damage factor reduced 0.35 -> 0.25
-Portion of truck damage to additionally deal to infrastructure reduced 0.0016 -> 0.0008
-Logistics Strike train damage factor reduced 0.075 -> 0.05
-Portion of train damage to additionally deal to railways reduced 0.006 -> 0.003
-Supply penalty added per province away from a hub reduced 0.7 -> 0.6
-Initial Supply flow increased 2.8 -> 3.0
-Range bonus added to a fully motorized hub increased 2.8 -> 4.0
-Truck cost for full motorization increased 180 -> 200
-For each additional level of motorization on a hub (i.e. country with set motorization) reduce max bonus for next level by this amount 1.6 -> 1.3
-How much base flow railway gives when a node connected to its capital/a naval node by a railway 10 -> 20
-How much additional flow a railway level gives 7 -> 10
-BASE_TRUCK_HP 100 -> 300
-Rivers treated as railway level 1 -> 2
-Bonus to supply from a VP, no matter the level increased 0.2 -> 0.35

Spain Bugfixes:
-Demand French North Africa is fixed
-Republican Spain no longer has cores on the entire world
-War Industry focus for Spain no longer is locked behind being fascist by that point. Switched to a requirement that Germany is at war with the Poland or it is 1940 before it can be used, so Spain can't rush it early
-Ensure Agricultural Self-sufficiency will now correctly remove any version of recovering from the civil war that exists.
-In order to prevent focus tree visual glitches, the republican Spain tree has been added in, but is physically blocked out
-Spanish Characters should now work correctly (namely Franco is returned as a field marshal)

Other:
-Naval refit yards spirit has had it's refit speed removed and repair speed buffed from 15 to 20%
-Mexican Superior Firepower Expert advisor reduced from 250 to 150 PP
-Railway build speed added to the Continuous Construction repeating focus
-Supply Hub construction speed added to the Continuous Construction repeating focus
-Railway build speed added to Captain of Industry
-More focus description localization added
-Operation Barbarossa now reduces compliance in each state in soviet controlled poland/lit/lat/est by 20
-Soviet Secure New Conquests focus changed from 100% compliance to 80%
-Baltic AI updates so it hopefully doesn't start civil wars or make Finland Fascist
-Additional Armored Train level added
-French Victors of WW1 Conscription debuff increased from .01 to .015
-Coordination nerfed in all radio tech, moved a small amount to HQ tech instead

Update: Jan 6, 2022 @ 11:11am

checksum: 07cb

Spain has been given a slight-retooling to clear out old bugs and modernize their code. This includes:
-Correct 3D Models for Spain
-No more duplicate Fascist Tags
-Additional Focuses from Vanilla
-Can request North Africa from Vichy if joining the war
-Can get a claim on the UK (To help ensure Spain can only go to war with the allies and let them use the Coordinated Strike operation)
-3 Focuses brought over from the shared Falangist/Fascist path
-A focus for a research bonus for tanks, since NSB no longer makes this mandatory
-Spain will now be naturally non-aligned, and must flip to fascists via referendum if they want to join the war, needing 65% Fascist support to Abandon Neutrality
-Non-aligned will be for neutral spain, and Fascist for war spain (in general)
-Carlism debuff now is split into 2 sections instead of getting removed immediately on completing 'Foment a Carlist Split' with the 2nd part being removed on completing 'Fuse the Parties'
-Spanish National leaders are now closer to Vanilla, so you will start the Civil War with Sanjurjo, but then after 7days switch to the Military Junta before you complete the focus for Franco
-Franco focus reduced to 35 days from 70 to compensate the debuffs from the Junta as well as the extra focus added before being able to remove the carlist spirit
-Spanish Advisors and characters got overhauled and should now better match what SPA should have, including some additional Falangists and Carlists

Balance Changes:
-Line Artillery are now 2 combat width, up from 1 (Equipment and Supplies needed adjusted to compensate)
-Self Propelled Artillery are now 2 combat width, up from 1
-Tank Destroyers are now 2 combat width, up from 1
-Mongolian Soviet Advisors spirit tuned
-Soviet Propaganda: Death to Invaders now available in October of 42 instead of January of 44
-Soviets 'Road of Life' focus added from Vanilla
-Floating Harbors moved to 1942 instead of 1943
-Supply Hub Motorization tuned down slightly
-Flying Boats
-Naval targeting and Air Attack reduced, cost increased, Range buffed
-Flying Boats reworked to be in between Tactical Bombers and Strategic Bombers, where they have slightly higher targeting than Strats but lower than Tacs. Overall should put them as a long range scout plane and should trigger submarines to dive away from unescorted convoys.


Miscellaneous Bugfixes and changes:
-Naval Forts are now visible in the GUI, so you can tell when they are bombed
-Soviet Localization for Expanding Baku Petrochemicals and Soviet Characters fixed
-Heavy Self-Propelled AA added
-The Baltic States AI should now be fixed, locking them to their historical paths instead of joining factions or starting civil wars
-China no longer has the ability to give the Japanese concessions after Marco Polo Bridge Incident
-Soviets can only do their focuses to move Industry to the Urals after they are at war with Germany
-Some localization for focuses added for USA, MON, BUL, HUN

Solo AI Tweaks:
-BUL/GER/HUN/ITA/JAP/ROM/FIN/FRA have had their focuses scripted out until roughly the start of Barb and the start of the pacific war. This is not a full quality AI, but should allow for easier test builds.
-Germany should be able to kill Poland and France in good order, and will now make units
-Japan will win about half the time against China
-The Soviets and Axis now will send volunteers to the Spanish Civil War
-AI China will not spawn it's waves if Japan is AI
-Finland will peace out of the winter war as soon as it can
-Romania will always go Fascist, and Hungary will always go down the middle path

Update: Jan 4, 2022 @ 10:20am

checksum: f7ae

Bugfixes:
-Siam Fascist Leader Portrait no longer takes up the whole screen
-Hungarian Fascist Support Advisor Localization Fixed
-Finland Regrouping Advisor changed to Org since they already had another one and the new character system blocks 2 of the same trait
-Revoking the Treaty of Trianon as Hungary will now remove the Bled Agreement
-Removed Duplicate Tactics from GPB Left Side

-Hungary can now core Banat without taking West Banat from Romania
-4 supply hubs added to Soviet Union
-default fuel capacity is now 10 days
-motorization requires more trucks but gives a larger range