Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1 (OBSOLETE)
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Update: Jun 18, 2022 @ 12:49am

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

I want to thank everyone for your patience for this update.
I know it's frustrating not being able to play, but this week I just did not have much free time to update the scenario. I do this in my spare time so I am not always able to update the scenario right away after a game update.
This update fixes the display issues in the scenario and adds a few extra goodies.



If you are planning on starting a new save game please wait until after the NEXT update as it will contain a fix for the star flares.
This update will not be able to fix it in an existing save game so if you care about the appearances of stars please don't start a new save game quite yet.
I will try to get the next update out in a week or two, depending on my schedule.
Thank you everyone.



Update for Reforged Eden: (Build 30)

Project Eden:
  • Updated Unity bundles to fix display issues.
    Please note the new disclaimer on the main workshop page description. These bundles are created by myself or others for use within this scenario only unless you have permission.


Bounty update:
  • Added new rare bounty NPC to XCorp Mainframes and bounty drone to hot orbits.
  • Doubled credit reward from bounties and bandit/raider insignias.
  • Added new periodic reward from destroying cores of bandit and raider patrol vessels.
  • T1, T2, and T3 beam laser turrets no longer turn into player versions when picked up and can now be salvaged or deconstructed for resources. T4 beam laser turrets still give the player version. (you should not be able to buy the ammo for the NPC turrets, so please let me know if you can)
    Planning on more updates to the bounty system.

Exploration update:
  • Added new scanning missions available in some exploration sites. They will be visible in the PDA under Science and Scanning while in playfields that have them avaiable.
  • Added new scanning station that can initiate scans for the above missions instead of having to activate them in the PDA.
  • Added new WIP science station. This will be used for expeditions IF testing on a server works out for these. Non-functional at the moment.
  • Changed PlanetType for exploration sites to support the new scanning missions.
    This system is heavily WiP.

Misc:
  • Removed mention of small constructor requirement for refining silver ore.
  • Added silver deposits to vulcanic moons and added large silver deposits that have about 30% more ore.
  • Dense and Rich ice asteroid hp increased from 6000 to 9000. Dense and rich ice mining yield increased by 50% from 1 to 1-2. Compressed ice yield increased. This is based on player feedback and means you will get on average 50% more dense and rich ice from an ice field.
  • Increased HP and average yield of rich asteroids by 25%.
  • Increased damage of excavator turret from 80 to 120. This gives it a 50% damage bonus per CPU, double the range, and greater ammo efficiency compared to the T1 auto drill turrets.

  • Drone Swarm faction now attacks NPCs. (Needed for certain special encounters)
  • Added variant of Drone Swarm Assembler and Capacitor Matrix (Thanks to AkevaBanshee).
  • Redid drone swarm POI groups and now some POIs only appear inside the Dronelands. This may cause some playfields to be empty.
  • Added new POI remote shield booster turret and POI shield capacitor T0.
  • Increased range of POI swarm launcher from 1200 to 1350.
  • Added a terrifying new class 5 combat site to the Dronelands with a POI that has a chance to drop intact drone swarm cores.
  • Adjusted sector POI probabilities and counts in drone systems.
  • Lowered number of Syndicate outposts in Syndicate Casino sectors and removed raider outposts. Removed space defense probabilities and AI parameters.
  • Gauss Vulcan Turrets can no longer repair to template.
  • Increased market price of large vulcan rounds from 4 to 20. Doubled output yield, plate, and nitro powder cost. (This means you craft them twice as fast with half the tungsten cost).
  • Increased antimatter warp drive unlock cost from 0 to 1 so you have to actually unlock it to craft it.
  • Updated icons for bandit insignias and Zirax bounty insignias.
  • Added zirax silver silos to methane moons in Zirax territory.
  • Added a chance of new asteroid fields to orbits as a test. The asteroids in the new fields have randomized size, shape, and color, are purely visual, have no collision, and do not stop projectiles. They break apart if you fly into them.
  • Fixed getting stuck whben first spawning in one of the starter POIs on Tallodar.
  • Removed medical bay from Colonist Main Trade Hub (PE version).
  • Increased blast damage of XCorp plasma rifle from 75 to 125.
  • Increased volume of POI only blocks from 500000 to 800000 to account for Reforged changes.


Reforged Galaxy V1.8-23:

Here's the 1.8 update. This is primarily a compatibility fix that will add the new deco and terrain generation to all NON-STARTER planets. (new planet deco is not yet added to RE -Ravien) The planets and galaxy need a more thorough overhaul to use the new systems and there are a lot of failings in the vanilla files.
The new creatures will not spawn in this version. They're in, but not configured to spawn. It will take a week to get those things in and ready to go, which will require a fresh savegame. This update is primarily for compatibility for older savegames.
  • Reduced mass of shield boosters for HV/SV
  • Slight increase in HV/SV shield generator strength.
  • Zirax Heavy Beam Turrets now give CV Heavy Beam Turrets when retrieved/salvaged.
  • Waste Processing Plants now buy more toxic waste for 50% more credits.
  • Blazar machines now give an out-of-order message instead of blank dialog box (until it's fixed).
  • Fixed damage output of Heavy Laser Turrets being 2x intended value.
  • Increased RoF of Artillery Turret's EMP shells.
  • Increased idle power consumption of player-obtained Disruptors.
  • Maximum cargo capacity for Large Cargo Controllers has been increased from 320k to 640k.
  • Maximum cargo capacity for Small Cargo Controllers has been increased from 32k to 64k.
    Note: This applies ONLY to the cargo controllers, not ammo or harvest. That means you can add more cargo extensions beyond 39, not that your existing extensions have more volume.
  • Structural Ramps no longer appear in the control panel.
  • Increased count of Biobox drops.
  • Keycards can now be found in Very Rare containers.
  • Updated to 1.8.
  • 1.8 Carbon Ore gives Graphite and Carbon Substrate. Crafting for Carbon Substrate has not changed... yet.
  • Fixed broken signal logic on Zirax Electronics Factory.

Update: May 28, 2022 @ 4:40pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 28)

Project Eden:
  • Rich ice deuterium reduced from 4 to 2. HP reduced from 9000 to 6000.
  • Ice drills and ice drill turrets now require 1 autominer core to craft. Can still be purchased for credits from Colonists.
  • Purchase price of ice drill schematic increased from 500,000 to 1,000,000 credits.
  • Marketprice of deuterium fuel cells increased from 325 to 50000 to discourage buying it from station services. (I can't stop it from being sold by station services but this still keeps the option of doing so, though it will be very expensive.)
    The result of these changes is you're no longer as penalized for mining dense ice compared to rich ice if all you're after is deuterium.

  • Increased ingot yields from rich ore asteroids. Increased HP of T1 rich ore asteroid from 6000 to 7500.
  • Increased promethium pellet cost of industrial fuel from 300 to 600.
  • Increased range of ice and ore auto drill turrets from 450 to 700. Increased range of excavation turrets from 1250 to 1500.
    Further changes may happen in the future, including new types of attacks.

  • Fixed typo in survey hot systems that mentioned dessert planets (though those do sound nice).
  • Increased probability and variety of sector nebula in standard orbits. Now most orbits have a 20% chance of having a random sector nebula or fog effect, based on whether it's a habitable, cold, or hot system. Please leave feedback if this is too frequent.
  • Fixed Legacy drones being set to Warlord faction in cold alien orbits.
  • Rewrote secure supply cache hacking dialog to hopefully fix it for servers to use variables instead of signals. Now each player can only hack each supply cache once.
  • Reduced energy in of auxiliary core (CPU) from 250 to 125. Increased energy cost reduction of auxiliary core (power) from -300 to -500.
  • Added T0 shield capacitor for POIs.
  • Added missing POI updates from previous version (Corrupted Xenuan Carrier and Luark Station).


A compatibility update will be released shortly after 1.8 goes live. This update will fix the broken models and add the new planetary decoration blocks but will not update any planets or add the new vanilla starting system or missions yet.
A larger planet and missions update for Project Eden is planned later this year.
Existing save games should be fine when 1.8 goes live but it's recommended to wait for the compatibility update.

Update: May 16, 2022 @ 6:30pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 27)
  • Fixed legacy homeworld being set to pvp.

Update: May 16, 2022 @ 5:00pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 27)

Project Eden:
  • Fixed deposits not being set to voxel.
    MAKE SURE YOU UPDATE ALL PLAYFIELD FILES ON YOUR SERVER FOR THIS.

Update: May 16, 2022 @ 4:25pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 27)

Project Eden:
  • Heavy Blaster Cannon damage increased from 2000 to 4000. This is to balance it with the Reforged Positron Cannons.
  • Cruise Missile range increaded from 1050 to 1100. EMP Cruise Missile range increased from 1000 to 1050.
  • EMP Cruise missile base damage increased from 2750 to 3300 (20% increase).
  • You can no longer deconstruct salvaged drone processors due to not getting any items when deconstructing them in batches less than 100 (I will add a NPC later you can trade them in to later).
  • Added infrarfed beam lasers and a shield to Luark Station. Replaced 2 of the common alien containers with a very rare and rare container.
  • Removed hidden rear thrusters from Kamirat'te-Class Battlecarrier.
  • Corrupted Xenuan Carrier: added extra advanced core loot box (quantum) and second corrupted reinforced loot box.
  • Conveted all Drone Mothers to patrol vessels to hopefully fix them despawning.
  • Updated dronebase configuration for an attempted fix for infinite spawning reinforcements around zirax pentaxid mining facility and pirate battlestation.
  • Added chance for colonists outposts on ice moons.
  • Fixed incorrect faction on space voidium formations (only applies to new star systems. In SP you can use gm iv to harvest broken ones).
  • Reduced profit margins on optronics and robotics from Eden factories.
  • Increased average number of silver deposits on planets and moons.
  • Reduced range of Sentinal Flak Turret from 550 to 500. Reduced damage from 2000 to 1500 (1250 to 1000 for Reforged).
  • Silver can now be processed in the small, large, and advanced constructor.


  • (Reforged) Added Reforged trading goods from processing dense and rich ice.
  • (Reforged) Added factories to Lava and Crusted Lava planets. Added a chance for additional factories on some planets while within Polaris territory.
  • (Reforged) Added random chance for biolab and mines to Ice moons.
  • (Reforged) Replaced vanilla POIs with Reforged POIs on Legacy homeworld.


Reforged Galaxy V1.7-22:

  • Added Platinum Credits, which are used as compressed currency. Each Platinum Credit Card is worth 10,000 Credits and can be made in most constructors.
  • Replaced Tianlong with a lower class-size version, supplied by Jupiter Vessel Corp.
  • Adjusted drops of Mining Shuttles for the Desert Strike polaris mission so they only drop both Mining Shipments and Ore.
  • Adjusted new hacking system
    - First screen now shows SEF designation instead of SCD.
    - Capturing a datavault now checks if the AI is over 100% capture.
    - Using Hacking Software now performs a check if player is over 100% capture.
  • Regeneration Kit now treats Bleeding.
  • Reduced recoil on the Elite SMG and changed the sound effects. (Apparently the gun is "wooden" whatever that's supposed to mean.)
  • Increased shield damage of LMB of the Zirax Beam Rifle, reduced rate of fire.
  • Added new Empyriopedia entry regarding factories and trader missions.
  • Fixed bug with Polaris repeatable mission "Desert Strike" taking the wrong mission item.
  • Structural Ramps 3x1Edge now accepts symmetry. Please ensure any existing builds have not been broken by the change (existing blocks MAY now be standing on their end instead of sitting flat).
  • Separated the POI groups for Polaris Factories into 3 compatible groups. The new groups now spawn 2-3 per planet near a trade station instead of 1.

Update: May 7, 2022 @ 4:05pm

Updated prefab for voidium that spawns in space.

Update: May 7, 2022 @ 3:58pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 26

Project Eden:
  • Fixed small vulcan turrets not being required by the factory.
  • Increased output count of industrial fuel from 1 to 2 and halved mass, volume, and market price.
  • Increased damage of fixed ice and rich drills from 25 to 30.
  • Increased damage of ice and rich auto drill turrets in automatic mode from 15 to 20. Reduced ice auto drill turret damage in manual mode from 75 to 60.
  • Increased damage of excavator turrets in auto mode from 75 to 80.
  • Removed head and body damage from ice and rich ore drills to prevent accidentally damaging friendly space drones.
  • Increased ammo capacity of rich drill and excavator turrets and reduced ammo capacity of inefficient drill turrets.
  • Increased market price of deuterium from 2500 to 3500. Increased price margin traders buy it for.
  • Increased market price of rich ices by 50%.
  • Increased resource yield of rich ore.
  • Zirax Gas Refinery: changed trader faction trader to zirax faction. Fixed undamaged spawn pad.

  • (Reforged)Fixed missing CivilSettlementSnowRG and PolarisIndustrialAuxRG poi groups.


Reforged Galaxy V1.7-21:

Hotfix
  • Increased stack size of 30mm and 40mm rounds from 1500 to 2000
  • Applied new symmetry checking to Constructors and the new Structural Ramps.
  • Rewrote satellite hacking system.
    - System now gives accurate display of what each option does (S-E-F values are explained by asking IDA for help).
    - Core Processing Speed is now a randomized value per satellite (1-5), which adds X points onto the security system's capture each move (X = core speed).
    - Hacking Software: Spam now cycles the nodes available into the highest 10 options possible.
  • Treating some conditions no longer inflicts Dehydration
Note: One shape out of the new ramps presently doesn't support symmetry; and the large and advanced constructors don't rotate in the correct direction when used with symmetry.

Reforged Galaxy V1.7-20:

Hotfix
  • Increased amount of components that Factory Traders purchase.
  • Increased damage of Heavy Positron Turrets.
  • Reduced overall shield recharge rate and strength of POIs.
  • Added new Structural Ramp variants and shapes (Now available in a variety of shapes, not just 3x1 ramps)
  • Added new Armor Locker model and icon.
  • Added new task check for Talon mission to attack the Zirax Convoy in the event you've destroyed the convoy before performing the mission.
  • Reduced mission requirements for all Class Missions except Engineer.
  • Removed leftover tag from vanilla config that was incorrectly grouping some deco consoles with alien crew.
  • Switched the names of the small CV solar panels so the one with the stand is the one named with a stand.
  • Fixed missing Lighthalzen Biolabs prefab file.
  • Bug fixes.
Credits for the new Armor Locker and updated Structural Ramp Models got to bOBaN; Reforged's resident modeler.

Update: Apr 30, 2022 @ 5:59pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 25

Project Eden:
  • Fixed incorrect regeneration settings for dense and rich ice and asteroids (was 4,320 instead of 4320. Only fixes playfields in newly discovered systems). Please update the scenario on your server to apply this change!

  • Added missing parameter LandClaimZone: Device to EdenMoonMethane2.
  • Reduced energy in of fully grown hydroponics bays from 25 > 20 to match growing ones.
  • Thermal Lance damage massively buffed and damage modifier versus combat steel, armored concrete, and alien blocks greatly increased. CPU rebalanced. Block limit increased from 1 to 2.
  • Added clone chamber and medical bay to portals on Haven/Gaia/Persephone. No idea if this will actually let you respawn there though.
    A reminder: you are responsible for choosing your respawn location. I cannot be held responsible for people who select a respawn location that puts them in harms way or gets them stuck. Double check your spawn location!
  • Fixed broken item in alien container in Long Range Relay.
  • Replaced crawlers with ripper dogs on Irradiated planets to prevent reputation loss with Talon.

  • (Reforged) Fixed broken entry for SV thrusters in Colonists Scrapyards.
  • (Reforged) Removed Sector Command from barren metal planets.

Update: Apr 22, 2022 @ 6:08pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 24 - no build change)

Project Eden:
  • (Reforged)Fixed missing blocks in Facility O-9.
  • (Reforged)Added factories to iron rich barren moons.

Update: Apr 19, 2022 @ 2:08pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 24)

Project Eden:
  • LX-2 Prototype Light Railgun damage 45000 > 50000. Hull, hullarmored, hullcombat damage 2/1.5/1 > 2/2/2. CPU 150000 > 125000. This might be too good of a buff so further changes may happen.
  • Heavy Blaster Cannon damage 1500 > 2000. hull/hullarmored/concrete damage modifier 2 > 1.5. Shield damage modifier 0.03 > 0.02. Max count 4 > 6.
  • Modulated Beam Turrets (Microwave) damage and shield damage reduced. Entity damage increased.
  • Modulated Beam Turrets (Gamma) overall damage doubled. Shield damage modifier 0.5 > 0.6.

  • Augmented Shield Generator shield per pentaxid 250 > 1000.
  • Auxiliary Core Shield: max shield 7500 > 5000. Energyin 1000 > 1500. These were made before the shield upgrade changes in RG and these changes help make them be better balanced.
  • Removed modulated frequency crystals from very rare and ultra rare loot groups. Increased probability of implants. Added silver powder to very rare containers.
  • Tweaked salvaged drone processor deconstructor template. Now gives a small and large optronic matrix and bridge (2 for Reforged) and 5 semiconductors per 100 salvaged drone processors.
  • Updated description of X-Corp PR-65A Plasma Rifle to highlight that it cannot be reloaded. Nobody reads anyway.
  • Greatly reduced POI count on Progenitor core worlds in an attempt to solve a rare case of the core access POI not spawning.
  • Clarified the introduction on non-mission starting planets to clarify that yes, it is true, you cannot complete the story missions on the planets that show they have no story missions. Because nobody reads.
  • Increased market price of voidium scanners and drill.


  • (Reforged) Added Ghyst Facility O-9 POI to alien planets in Zirax territory as a rare spawn (thanks to Vollinger).
  • (Reforged) Added Polaris or Colonists factories to most barren type moons.


Reforged Galaxy V1.7-19

Hotfix
  • Change to Loot for Eden compatibility.
  • Changed Industrial Multitool (SV) over to rayspread, and increased damage modifiers.
  • Reduced stamina consumption of heavy weapons.
  • Reduced the rayspread of other applicable weapons to match shotgun changes.
  • Dead plants can be salvaged/deconstructed for plant fiber.
  • Reduced maximum point distribution for high level pirate Space Defense attacks. Probably won't do anything to stop the game bug where infinite reinforcements are summoned since it's not part of the scenario.