MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
Showing 121-130 of 139 entries
< 1 ... 11  12  13  14 >
Update: Aug 14, 2021 @ 2:35pm

0.3.1
Added Triple-Strength Myomer. Stacks with SuperCharger.
Added custom function to stack SuperCharger and MASC. Yes. 48.6kph mech @ 97.2kph.
Updated mechlab Loadout Load function. Should have less (none) problems now.
Updated some functions. Instant Action Mechlab load time should be much better now.
Minor fixes to mech intro dates, Quickdraw AMS model and Griffin right arm energy hardpoints, Cyclops CT missile models.

Update: Aug 12, 2021 @ 11:48am

0.3
Added experimental save/load function to Mechlab.
Added Archer upperarm missile hardpoints to Archer_HPS file.
Fixed Archer 5S arm laser hardpoint using the same location as the missiles.
Added COR-RA Hero Mech.
Added Mod Manager upgrade (shows mod thumbnail if it exists).
Added support for Composite Endo structure.
Moved NoFF ini file to Mods\YAML_noFF.ini - this will always be your Mods directory that you can open from the mod menu (MW5Mercs\Mods).

Update: Aug 7, 2021 @ 3:09am

0.2.2.1
Added SELL SELECTED MECH button to Mech Management screen (sells currently selected active mech).
Added rightclick-sell option to cold storage mechs in Mech Management screen.
Fixed Goblin conflict with Coyote Mission pack. It does not apply to already claimed pilots. Goblin no longer has custom dialogue, uses Male Ally 1.
Fixed Campaign mission reward E1M4 Jenner. Thank you mace24de!
Added support for GTADRIZZT's stuff (inventory filters will show them).

Update: Aug 5, 2021 @ 6:28am

0.2.2
Removed mechs with non-vanilla weapons into separate pack.
Added tooltips to Mechlab / Weapon and Equipment install from market items.
Added REPAIR ALL button to Mech Management Screen.
Fixed Engine Heatsink drag-and-drop installation.
Fixed PXH-KB Mech Loadout and Pilot (Goblin). It does not apply to already claimed mech or pilot.
Fixed removed equipment (engine heatsinks) not being added to inventory count when engine is removed. This was an UI problem, the equipment was never lost, just the list failed to update.
Improved dynamic filler uninstall method. Might help with multiplayer problems.

Update: Aug 1, 2021 @ 10:37am

0.2.1:
Added extra info to missiles, TAGs and NARCs.
Added gamepad Y button support for selling 10* items. Give me feedback please.
Added support for more versions of Engine Cooling and Targeting Computer equipment (no longer a yesno with fixed stats).
Added more versions of Targeting Computer.
Fixed Dervish left and right torso MH2 hardpoints. They look weird, because the MWO missile bay doors cant be opened and thus they spawn within the mech, so I repositioned the weaponmodels to be visible.
Fixed vanilla Hero mech descriptions.
Fixed weapon tooltips making salvage screen jump by resizing them.
Added Sensors to all Raven loadouts.

Update: Jul 29, 2021 @ 5:17pm

0.2
Changed the method of adding dynamic fillers to inventory - now it should work for coop clients (ty @ Navid A1).
Added Shift modifier to Equipment Market Sell tab. Now all clicks while left or right Shift are held will sell 10 items (or all if less than 10).
Added extended tooltip info for Weapons and Internals (Engines, Structure and Armor). Internals show projected speed/weight while in the Mechlab (not the Equipment Marketplace though - it needs a selected Mech to compare against).
Fixed AS7-K and AS7-KR Upgrade Slots mixup. Now it's 7/8.
Fixed Engine Cooling not showing up on Equipment Market.
Changed "All Equipment" filter to show EVERYTHING with an Equipment tag.
Changed equipment tab filters.
Changed mechanics of Hardened Armor application. Need feedback for stacking with Armor Upgrade / perk.

Tooltips for all weapons, upgraded (DPS, HPS, etc).
Tooltips for Engines will show internal heatsinks and engine heatsink slots in the Equipment Market.
When in the Mechlab, Tooltips for Engines, Structure and Armor will show max speed / weight saving / weight penalty for the currently selected Mech.

Update: Jul 28, 2021 @ 6:56am

0.1.1
Fixed Sensors FoV (it needed cos(180) which is -1.0 instead of cos(360) which is 1.0 and the value I mistakenly used).
Fixed Champion 4th Ballistic HP missing weapon models.
Further checks for Gyros - Urbie got its unbound torso yaw back.
Removed InstantAction override from pack (now it's not overriding Serious Instant Action anymore).
Removed Xeno's Optimization method from the weapons included in this mod - apparently it might cause problems in some cases. Now all such weapons have their PGI defined Physics restored.

Update: Jul 27, 2021 @ 2:29pm

0.1
Added Sensors and Sensor slots.
Added equipment filter tabs to Equipment Market.
Improved MechTooltip with heat capacity and sensor range info, removed heatsinks from showing.
Fixed CPLT-J and MAD-IIC (all) not having Upgrade slots (again). ASN-23 and ANH-1P as well.
Fixed Black Knight RT AMS.
Fixed ASN-DD referring to ASN-26 loadout.
Fixed mechs given by mission rewards missing their Engines and other internals.
Fixed Gyro max rotation - now its max 170 degrees for torso arms.

Update: Jul 27, 2021 @ 2:26pm

Update: Jul 27, 2021 @ 2:25pm