MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: Oct 17, 2021 @ 11:35am

0.4.4 Yet Another Mechlab
Added Starmap search function. Will zoom to the first system that matches the query.
Added HUD widget support for Headlights, UAV and Cool Shot.
Added Advanced UAV (1000m range, 600s lifetime), from 3038.
Fixed UAV in coop, now lance members (tested with host and guest) see each other's UAVs and the marked targets. Thank you @Shedovv and @trueg
AI mechs will launch UAVs at random intervals if there is no friendly UAV in range (700/900m).
Fixed (hopefully) options / keyboard shortcuts for Mod Inputs. If you have problems, delete the input.ini in %localappdata%\MW5Mercs\Saved\WindowsNoEditor. Start game, go to Options, the new keybinds will be visible. Restart the game, and after that you should be able to change / save your custom keys. Or maybe another restart. It's a bit weird.
Added @trueg's code to extend equipment properties for his upcoming mod/s (HarJel is the first).
Added @trueg's code to finally make "Max Armor" button work. It will add armor up to max tonnage, or remove armor if overtonnage. Thank you!!!

Update: Oct 9, 2021 @ 11:34am

0.4.3 Yet Another Mechlab
Fixed vanilla behavior of AI overloading MASC/SC. Now AI controlled mechs will not build up charge / raise the gauge (mech switching). Just to note: AI always has those active as per PGI design.
Changed Internal equipment (engines, structure, etc) that YAML adds so they are not removed in Cold Storage (like Melee weapons).
Armor and Structure equipment can never be destroyed or damaged.
Other minor fixes.

Update: Oct 5, 2021 @ 12:28pm

0.4.2
Fixed rescale leg clipping - moved all of Oraeon's code to DerivedMech ConstructionScript.
Fixed legged mech mechanics - PGI added a speed nerf to 75% when a mech is legged in DLC2, now my original legged code works fine. When legged, mech is limited to half speed or 48kph, whichever is lower.
Added checks to limit Triple Strength Myomer speed and melee damage buff to avoid jumping to hyperspace and crashing the game.
Fixed a bunch of minor mech hardpoint and loadout bugs.
Highlander HGN-732B Left Torso Armor, Griffin 2N Engine SHS -> DHS, ZSU-5T missing two lasers, TDR-5SE Unable to unequip jumpjets

Update: Oct 3, 2021 @ 2:02pm

0.4.1
Added Oraeon's Rescale to mod. Config is in Mods/YAML_Rescale.ini (0 or 1, on or off).
Updated TSM Melee - should double melee damage at 100% heat.
Minor fixes (LCT RT EH2, HGN-732B Struct, CP-11-P loadout, ENF-4P melee)

Update: Oct 1, 2021 @ 8:42am

0.4

Updated for DLC2, all mechs have Melee
Added support for Silby's Primitive Engines
Added Upgrades to Mech Tooltip

Update: Sep 24, 2021 @ 9:03am

Quickfix for NARC, Options menu and possibly UAV crashing.

Update: Aug 25, 2021 @ 1:16am

Fixed config ini being empty.

Update: Aug 24, 2021 @ 5:36pm

0.3.2
Added Options menu support for keybinds. Modular, can support other mods. The (new) InputActions for the options menu entries are in Mods\YAML_ActionMappings. Just enter the InputAction name and it'll appear and other mods can call on it.
Experimental: added support for TTRulez_AI Unit Roles. Can set them by installing an Upgrade in Mech Management screen. New versions of AI mod should be able to pull the set role from the mech and set behavior accordingly. Role Upgrade is 0 slots, 0 days and 0 credits to install or remove. Please only use one.
Fixed Hardened Armor and Armor Upgrades stacking.
Fixed Reinforced Endo and Structure Upgrades stacking.

Update: Aug 14, 2021 @ 3:49pm

0.3.1
Added Triple-Strength Myomer. Stacks with SuperCharger.
Added custom function to stack SuperCharger and MASC. Yes. 48.6kph mech @ 97.2kph.
Updated mechlab Loadout Load function. Should have less (none) problems now.
Updated some functions. Instant Action Mechlab load time should be much better now.
Minor fixes to mech intro dates, Quickdraw AMS model and Griffin right arm energy hardpoints, Cyclops CT missile models.

Fixed multiple installation of TSM.
Fixed Mech Management / Mechlab slowdown.

Update: Aug 14, 2021 @ 3:25pm

0.3.1
Added Triple-Strength Myomer. Stacks with SuperCharger.
Added custom function to stack SuperCharger and MASC. Yes. 48.6kph mech @ 97.2kph.
Updated mechlab Loadout Load function. Should have less (none) problems now.
Updated some functions. Instant Action Mechlab load time should be much better now.
Minor fixes to mech intro dates, Quickdraw AMS model and Griffin right arm energy hardpoints, Cyclops CT missile models.

Fixed multiple installation of TSM .