Barotrauma

Barotrauma

Hazardous Reactors
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Pembaruan: 26 Feb 2023 @ 8:53am

Changed

-Recover warhead mission probability lowered from 50% to 5% but avaiable at any outpost-outpost travel instead of being locked between military and research only

-PUCS no longer grant total radiation immunity, instead protect as much as in vanilla (90%) vs radiation and lethal radiation source, the PUCS alone will grant 49s of protection from ARS source such as a single corium item

Reason being PUCS just remove all the danger rather than make them managable the way it was, proper equipement (hazmat suit and drugs) can still make you resistant to the point of near immunity against normal radiation

-Control rod no longer loose durability over time since its not producing anything

-Geiger counter inv icon added and slight retexture of the fuel crate container

-Combat diving suit resistance updated to match vanilla values

Added

-Radiation shielded backpack: allow to store 3 fuel rods stacks in dedicated slots and any radioactive material safely but can't itself be stored outside crafting stations, sprite & idea by SeaverBeaver

Pembaruan: 2 Feb 2023 @ 10:07pm

Fixed

-Potentially corrupted files

-Pucs resistance issues

Pembaruan: 2 Feb 2023 @ 9:43am

Fixed

-Missing head for diving suits

-Medical item/posion not working properly

Pembaruan: 29 Jan 2023 @ 3:35am

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out

Pembaruan: 3 Jan 2023 @ 10:09pm

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Pembaruan: 18 Des 2022 @ 1:13pm

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Pembaruan: 18 Des 2022 @ 8:40am

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Pembaruan: 16 Des 2022 @ 1:57pm

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Pembaruan: 30 Okt 2022 @ 4:46am

Changed

-All of the mod's container now show their content in the tooltip

Pembaruan: 29 Okt 2022 @ 10:03pm

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect