Barotrauma

Barotrauma

Hazardous Reactors
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Update: 29 jan 2023 om 3:35

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out

Update: 3 jan 2023 om 22:09

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Update: 18 dec 2022 om 13:13

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Update: 18 dec 2022 om 8:40

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Update: 16 dec 2022 om 13:57

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Update: 30 okt 2022 om 4:46

Changed

-All of the mod's container now show their content in the tooltip

Update: 29 okt 2022 om 22:03

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect

Update: 29 okt 2022 om 12:08

Hotfix

-Fixed bloodvomit affliction reducing bloodloss instead of itself by half after each vomiting leading it to become permanent

Update: 26 okt 2022 om 12:36

Changed

-Mission objective now can spawn inside any wrecked container due to ID to open secure lockers reportedly not being guaranteed to spawn, this *might* also fix the marker being located outside the map and leading nowhere with no wreck

-Crisis warhead spawn container changed to medium and large wreck steel cabinets for the same reason (cant set a broad spawn like for mission)

-Doubled time between radiation AOE caused by the reactor's condition (1s between updates)

-Adjusted mod's afflictions in an attempt to lower script load


Fixed

-Fixed bloodsplatter decal being cuted off at the edge

-Fixed rod carrier & reinforced rod carrier using wrong sprite on top of missing half of its sprite when worn


-NB due to having to recode basicaly all afflictions in an attempt to reduce scipt load you may notice some afflictions have become either less dangerous or more lethal, they will be adjusted after I get some feedback on them

Update: 20 okt 2022 om 12:05

Changed

-Localization changes

-Reduced volatile rod EMP range to 15m