Barotrauma

Barotrauma

Hazardous Reactors
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Opdatering: 26. feb. 2023 kl. 8:53

Changed

-Recover warhead mission probability lowered from 50% to 5% but avaiable at any outpost-outpost travel instead of being locked between military and research only

-PUCS no longer grant total radiation immunity, instead protect as much as in vanilla (90%) vs radiation and lethal radiation source, the PUCS alone will grant 49s of protection from ARS source such as a single corium item

Reason being PUCS just remove all the danger rather than make them managable the way it was, proper equipement (hazmat suit and drugs) can still make you resistant to the point of near immunity against normal radiation

-Control rod no longer loose durability over time since its not producing anything

-Geiger counter inv icon added and slight retexture of the fuel crate container

-Combat diving suit resistance updated to match vanilla values

Added

-Radiation shielded backpack: allow to store 3 fuel rods stacks in dedicated slots and any radioactive material safely but can't itself be stored outside crafting stations, sprite & idea by SeaverBeaver

Opdatering: 2. feb. 2023 kl. 22:07

Fixed

-Potentially corrupted files

-Pucs resistance issues

Opdatering: 2. feb. 2023 kl. 9:43

Fixed

-Missing head for diving suits

-Medical item/posion not working properly

Opdatering: 29. jan. 2023 kl. 3:35

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out

Opdatering: 3. jan. 2023 kl. 22:09

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Opdatering: 18. dec. 2022 kl. 13:13

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Opdatering: 18. dec. 2022 kl. 8:40

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Opdatering: 16. dec. 2022 kl. 13:57

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Opdatering: 30. okt. 2022 kl. 4:46

Changed

-All of the mod's container now show their content in the tooltip

Opdatering: 29. okt. 2022 kl. 22:03

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect