Barotrauma

Barotrauma

JobsExtended
Showing 31-40 of 150 entries
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Update: Jun 23, 2024 @ 12:17am

Assistant had intiative skill for some reason, removed.

Update: Jun 22, 2024 @ 1:35am

fixed some sleeve issues from august 2023...

Update: Jun 20, 2024 @ 10:38pm

fixed ID cards and outfits with material pockets on them.

Update: Jun 20, 2024 @ 9:06am

ID cards redone, talents trees should no longer unlock before primary talents.

Update: Jun 18, 2024 @ 8:23pm

Update: Jun 18, 2024 @ 10:08am

tactical slot now holds the new handheldammotag

Update: Jun 16, 2024 @ 3:26pm

Last cleanup update before any serious revisions. Going to go through and do the talent trees so its not just all vanilla talents mostly, even if there are some cute old talents mixed in.

This should be the last of the old rot, all clown stuff is also updated to PFA as it was missed earlier.

Update: Jun 14, 2024 @ 12:21pm

Quartermaster card was missing IDcard tag, all variant ID cards no longer sold at outposts, big oversight in using variants

Update: Jun 5, 2024 @ 4:51am

Early morning dopple updattle.

-10 and -20 vitality removed from jobs. XO, Head security and Chief Medical get 5 vitality vs 10 for normal security/medical.

Most if not all talents should correctly apply to assistants such as Deputy.

Reworked talent lists and fixed missing talents on medic trees.

Should be last update for a bit unless I need to fix any assistant/inmate/janitor/passenger issues.

Update: Jun 5, 2024 @ 3:08am

Removed grenade launcher and portable nuke.

ID cards all have proper names instead of ID_job

going to let this cook a little bit while I look into doing specific talents or whatever