Barotrauma

Barotrauma

JobsExtended
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Update: 23 jun 2024 om 0:17

Assistant had intiative skill for some reason, removed.

Update: 22 jun 2024 om 1:35

fixed some sleeve issues from august 2023...

Update: 20 jun 2024 om 22:38

fixed ID cards and outfits with material pockets on them.

Update: 20 jun 2024 om 9:06

ID cards redone, talents trees should no longer unlock before primary talents.

Update: 18 jun 2024 om 20:23

Update: 18 jun 2024 om 10:08

tactical slot now holds the new handheldammotag

Update: 16 jun 2024 om 15:26

Last cleanup update before any serious revisions. Going to go through and do the talent trees so its not just all vanilla talents mostly, even if there are some cute old talents mixed in.

This should be the last of the old rot, all clown stuff is also updated to PFA as it was missed earlier.

Update: 14 jun 2024 om 12:21

Quartermaster card was missing IDcard tag, all variant ID cards no longer sold at outposts, big oversight in using variants

Update: 5 jun 2024 om 4:51

Early morning dopple updattle.

-10 and -20 vitality removed from jobs. XO, Head security and Chief Medical get 5 vitality vs 10 for normal security/medical.

Most if not all talents should correctly apply to assistants such as Deputy.

Reworked talent lists and fixed missing talents on medic trees.

Should be last update for a bit unless I need to fix any assistant/inmate/janitor/passenger issues.

Update: 5 jun 2024 om 3:08

Removed grenade launcher and portable nuke.

ID cards all have proper names instead of ID_job

going to let this cook a little bit while I look into doing specific talents or whatever