Barotrauma

Barotrauma

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Update: Feb 8 @ 12:29pm

Promotion medal support no longer seems to function so it was commented out to prevent issues trying to swap classes. No idea when this changed all the code was .xml and looked good. Problem is creating a new character can also trigger a loop bug anyway so lets nip this one in the bud.

Update: Feb 4 @ 6:28am

Flop hat made floppier

XO has a pistol and 6 shots but chooses which melee weapon they want.

Navigator option has a screwdriver as to be more even with other two loadouts.

Everyone now has a headset to start with

Update: Dec 31, 2024 @ 1:20pm

Standard Security officer uniform changes from PFA, mission rigging allows for a single item each of sonar devices (including mission), grenades, batteries or handcuffs.

PFA bandolier changes update, it has 9 slots, 6 of which are 2 each ammo, medical or tool items as in PFA/Doctor outfits/Toolbelt

Update: Nov 30, 2024 @ 12:59am

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Update: Nov 30, 2024 @ 12:56am

error in technician tree fix

Update: Nov 29, 2024 @ 11:21pm

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Update: Nov 18, 2024 @ 7:52am

added storage clothing tag to sep uniforms

Update: Nov 17, 2024 @ 9:33am

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Update: Nov 1, 2024 @ 11:46am

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Update: Oct 28, 2024 @ 9:37am

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.