Barotrauma

Barotrauma

BaroTraumatic
Showing 31-40 of 345 entries
< 1  2  3  4  5  6 ... 35 >
Update: Feb 17 @ 8:52pm

Update: Feb 16 @ 6:41pm

Update: Feb 3 @ 11:18pm

Update: Feb 3 @ 10:57pm

Update: Feb 3 @ 2:52pm

Spawnlists for NEW monsters.

Did a fairly heavy audit of the spawns and added some new stuff using old monsters we had that weren't showing up enough.

Massive overhaul to how ruins work in BTC. HOWEVER ruins have Vanilla game issues I cannot fix with massive amounts of waypoint grids and other door/lights etc that contribute heavily to lag.

I have reduced main ruin spawns DRASTICALLY and bundled up the enemies into packages of Chamber encounters and augmented the entrance encounters along with adding in the vanilla workshop guardian spawns which were missing since the update.

Ruins are going to be better but there are some mad issues with the event manager where it fires off events endlessly.

Update: Jan 30 @ 8:11am

rebalanced ghosties and ghoulies ooOOOoooOOoOOOoooOOoooo

Update: Jan 23 @ 3:06am

Updated to use new clown nose color.

Update: Jan 19 @ 6:34pm

This space intentionally left blank

Update: Jan 14 @ 12:11pm

added some new spawns in caves and wrecks for shrimpbrut so its not just an entirely spawned monster to increase its ecology or something?

Some of the thalamus guns tend to spawn more often around wrecks in great sea.

Update: Jan 10 @ 3:33pm

legacycrawler offcially changed to Crawfish after poll results.

Several small mission detail fixes

several spawns including some perplexing double spawns ontop of each other changed or removed.