Barotrauma

Barotrauma

Barotraumatic
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Update: Sep 26 @ 11:31am

errants damage values adjusted on Sea Snek and several other small creatures.

Update: Sep 21 @ 7:53am

hotfix for thalamus railgun shells causing errors due to changes.

Thalamus flak damage reduced slightly but has 2 targets to hit so they pepper the hull more effectively and are more of a threat.

Update: Sep 20 @ 1:21am

Mine attack to cause detonation was supposed to be a hard hit to hull but was causing large breaches, this has been fixed so there is a dull thump as the magnetic mine attaches before detonation.

Cleaned up damage on seasneks not doing enough straight damage and causing extra damage nausea/pain/screaming when they cause a groin shot.

Glow Glands never had a description for some unknown reason. Its a prospher containing organ that does a shimmer from the glow fishes dangle bopper

Update: Sep 10 @ 9:43am

Ok so TEAM HUMAN issue in missions is fixed!

Issues with Clown/Jovian and Pirate AI should all be fixed and they will board accordingly. Husk Cultist Immortals will have a mix of robes for immortals and novices but only novices will have the tied jumpsuit now and none of them will have fancy robes.

Toned down stun on Scavenger

Several large monsters were not stun immune like they should have beem.

Update: Aug 29 @ 1:33am

some minor text fixes, big fixes for audio bug

Update: Aug 17 @ 11:30pm

Hotfix for Clown wanderers not shooting at targets and just... walking around.

What The Husk mission fixed(?)

Update: Aug 17 @ 8:25am

Merged with BT, changes to Endwhale attack and partial ability to enter submarine

Update: Aug 11 @ 6:58am

New changes to BT for the new Brute Security robot mainly, some minor reworks and additions to various packs. A few scattered minefields on mid round packs can occur rarely.

Update: Aug 7 @ 6:23am

issues with several things relating to cyclops spawns fixed, rare hot roll of multiple packs should no longer occur.

Crawler_large1 does not exist and was in one rare pack

Added several rare passes mid game for mine fields to spawn, also mine fixes in BTC

Update: Aug 1 @ 2:50pm

checked code and found under very specific low odds you could get 9+ cyclops in one round, gross fixed messed with some spawn rates around the mod