Barotrauma

Barotrauma

Barotraumatic
2,404 Comments
Draconis🐊  [author] 6 hours ago 
Wow yeah look at that I noticed it when it was merging but I didn't think anything of it.

Yeah this isn't a sound overhaul will be getting removed next patch. Good find Thank you Charli!
Charli 13 hours ago 
Hey, small question.

When loading this mod, the game no longer has underwater ambience. As a result, the atmosphere is unnervingly silent, especially when indoors such as a submarine.

Is this intentional? And if not, can it be fixed?
420Vinz 23 hours ago 
Feels bad how many people learned to read but never do the reading where its needed:steamfacepalm:
Draconis🐊  [author] Aug 23 @ 7:52pm 
Please read.
Disco Panzer Aug 23 @ 2:51pm 
do i need creature pack?
Carl Aug 23 @ 7:14am 
why yes working?
Draconis🐊  [author] Aug 21 @ 12:25pm 
why no follow instructions?
lastunicorn Aug 21 @ 9:53am 
why no working?
Keeler Aug 21 @ 2:26am 
Question: Our crew has had a number of random run-ins with killer Clowns. I think it is from this mod because they were using weapons from the mod. Has it happened to anyone else and does anyone know if it is ties to the fact one of our crew is a Clown or is it that we have just gotten very 'lucky' seeing so many chainsaw wielding Clowns?
Draconis🐊  [author] Aug 20 @ 9:37pm 
reinstall using ingame mod menu as listed in the above instructions.
Leecifer Aug 20 @ 7:40pm 
I'm not using the creature pack. Barotraumatic goes from my enabled mods straight to disabled from launch, and it refuses to fix after a reinstall.
Draconis🐊  [author] Aug 19 @ 9:34pm 
Barotraumatic is merged with the creature pack, don't use the creature pack. Its one mod now.
Leecifer Aug 19 @ 7:40pm 
I had issues getting the mod to update. Red highlighted text and whatnot. Force reinstalling followed by closing/reopening the game fixes it sporadically for me, so I'll take this as a workaround for now.
Draconis🐊  [author] Aug 18 @ 8:35am 
ruslan_sosu_kukan & End

You are trying to load the Creature Pack, Its not longer required as the mod has been completely merged into one thing.
S0le Aug 18 @ 7:56am 
@MasonMachineGuns oh freak, i'm sorry for my inattentiveness. I didn't notice that the Creature Pack was missing from the list of dependencies. I already deleted my comment.
MasonMachineGuns  [author] Aug 18 @ 7:08am 
@echo im just gonna post the same thing over and over here for like a month straight its fine ive got it copy pasted.
MasonMachineGuns  [author] Aug 18 @ 7:07am 
The Creature Pack is no longer needed as it is part of the file.
ruslan_sosu_kukan Aug 18 @ 5:42am 
after updating the mod, it stopped working altogether, and I don't know why
ruslan_sosu_kukan Aug 18 @ 5:39am 
I updated the mod to a new version and it's highlighted in red and gives me an error when I try to launch it. Reinstalling the mod and the game doesn't help, and I don't know how to fix it.
RU я обновил мод на новую версию и он у меня подсвечивается красным и выдает ошибку при попытке его запустить переустановка мода и игры не помогает и как это устранить
Echo Aug 18 @ 5:38am 
Gonna be a tough time for a while, having to filter out actual issues and people who just can't read.
Best of luck, Draconis!
End Aug 18 @ 4:42am 
new update broke the mod, reinstallation doesn't help and my friend has the same error as me: Failed to add the prefab "killthalamuscarrier". how to fix it?
樱落雾都 Aug 18 @ 12:46am 
Does this mod include Chinese localization by default?
Draconis🐊  [author] Aug 17 @ 11:30pm 
Fixed crash related to abandoned outpost mission What The Husk

Fixed Clown Wanderer and Wanderer Elite not shooting targets.
Draconis🐊  [author] Aug 17 @ 3:25pm 
Barotraumatic is now Merged with the Creature Pack, ONLY use Barotraumatic from now.
Draconis🐊  [author] Aug 17 @ 1:01pm 
Inccorect, you loaded the save without barotraumatic.
Willy Aug 17 @ 12:58pm 
Updated today, 8.17.25. The update removed all the headsets from crafting and removed the ones we were wearing from the entire crew.
Draconis🐊  [author] Aug 17 @ 9:27am 
People were using one without the other and contacting me trying to figure out why it wouldn't work or people in the community would go on a server and lie to hosts and tell them problem they were having with too many mods or other unrelated issue was from Barotraumatic Creature Pack and Barotraumatic works on its own when you needed both mods. The whole point of having multiple front ends was so You could run Barotraumatic or Nightmare/Explorer but Explorer hasn't been updated in years and Nightmare is a pain to keep current with each update to Barotraumatic. It was also pretty much just used by people to brag they could play with it on even when it got to the point of being nearly unplayable and maintaining it was not worth it since Barotraumatic had been heavily refined by this point.
TheH Aug 17 @ 9:22am 
what's the reason of combining the mods?
*i has no knowledge of modding but still curious*
Draconis🐊  [author] Aug 17 @ 8:26am 
BAROTRAUMATIC is now MERGED with the Creature Pack, Do not use Barotraumatic Creature Pack along with this, it will not load and I will not troubleshoot this issue and will be deleting any comments about failure to adapt to the merger instructions.
Roma Kelapa Aug 10 @ 1:26pm 
can i customize the spawn rate of monsters?
Draconis🐊  [author] Aug 7 @ 3:03pm 
The problem with headset issues is this happens in Vanilla all the time, except since players almost never change headsets and you only craft or very rarely buy them it doesn't show up.

We used to have them spawn in lockers as loot to use/breakdown but that was before the Player Team and Team 2 split was implemented
Draconis🐊  [author] Aug 7 @ 3:01pm 
Welcome to Barotrauma, so what is happening is its assigning the wrong team to the headset tags. Headsets work off a super basic wifcomponent system where when you talk or try to do something it checks your distance from each other and adds static/garble.

When a headset is spawned it is assigned Player Team which is obvious or Team 2 which is used for PVP or pirates. It used to be ALL headsets were on the same series of channels which meant you would always hear pirates on channel 1 when their sub got close.

If you craft a headset it always spawns as your team I.E. Player 2. Bought headsets are supposed to always spawn as Player Team as well and any Console spawned headsets spawned on cursor/ground will be Team 2 and any spawned directly into Inventory will be the team of that character.

Whats happening is due to lag (CPU in this case) or tick loss (performance fix) the ordered headsets are being spawned unto your sub and being assigned the wrong team.
TheUndone_Crat Aug 7 @ 2:40pm 
I'm having the same problem as Skites with bots not hearing orders. I've experienced it almost exclusively to "special" headsets like the walkie-talkie. Other than the bot orders it works as expected

Switching it out for a different one fixes it but it's weird since all 6 of these walkies I bought from the same merchant at the same time earlier today and only 2 of them bugged out immediately?

I'm in singleplayer
Draconis🐊  [author] Aug 5 @ 6:25am 
There is a 20,000 subscription gap between this and the required Creature Pack.

Oh Neptune
Draconis🐊  [author] Jul 24 @ 4:24am 
This mod does nothing to alter submarine turrets you are having some other issue related to desync. Does everyone on your server have LUA installed and activated PROPERLY when using More Level Content which is a LUA mod.

Barotrauma and Dynamic Europa are XML mods. You might have to redock and rebuy your turrets to solve whatever bug you are having. Also I have a Turret mod on the workshop if you want even more turret options.
Sethern Jul 24 @ 4:10am 
This mod messes up the turret hardpoints bought on multiplayer lobbies. Undocking from stations after buying a turret hardpoint does not change/show up.

Only major mod tested with this one is Dynamic Europa and More Level Content.
Alivgen Jul 9 @ 5:49am 
nice
Draconis🐊  [author] Jul 6 @ 7:43am 
no clue on that error code

no batteries are gone for good.
Art_fire Jul 6 @ 2:27am 
the headsets doesnt requires battery anymore?
Tereq Jun 25 @ 12:54pm 
The question is, should it be this wy? (im not Joona)
C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Events\Event.cs:line 57
barotrauma-server-preloaded | at Barotrauma.EventManager.Update(Single deltaTime) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 842
barotrauma-server-preloaded | at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 140
barotrauma-server-preloaded | at Barotrauma.GameMain.Run() in C:\Users\joona\Documents\Barotrauma-
MasonMachineGuns  [author] Jun 24 @ 8:14am 
should be that plus the event manager
ZeFeR Jun 23 @ 10:49am 
Which file is responsible for the multiplayer campaign, randomcampaignevents?
MasonMachineGuns  [author] Jun 22 @ 6:33pm 
yes
ThePhantomX64 Jun 22 @ 1:15pm 
So I had scavenged from the dead creatures in the deep, and managed to get two strange eggs. is it a good idea to give them saline and hatch them?
Draconis🐊  [author] Jun 21 @ 10:04am 
you have a bug/old save/non official mod
Ghoster Jun 21 @ 8:45am 
headsets still requires battery or is it just me who is having a bug ?
MopxyxH Jun 21 @ 8:42am 
I also noticed a bug that isn’t directly related to this mod. If you’re playing with Soundproof Walls, make sure to enable the “muffle sound in diving suits” option, otherwise the advanced headset won’t muffle external sounds.

But honestly, I think the muffling effect itself is pretty weak anyway. That’s just my opinion though.
MopxyxH Jun 21 @ 7:37am 
It seems that advanced headset is now incompatible with standard. If one player has advanced headset and the other has standard, they will not hear each other. Is that the intention?
Nic Jun 18 @ 4:54pm 
Nvm, the creature pack has the mod in it, just ignore me
Nic Jun 18 @ 4:50pm 
btw, on the Creatures of the Depths mod page, it says they solved the compatibility issue between these two mods so that warning may be outdated