Barotrauma

Barotrauma

Barotraumatic
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Update: Aug 17 @ 8:25am

Merged with BT, changes to Endwhale attack and partial ability to enter submarine

Update: Aug 11 @ 6:58am

New changes to BT for the new Brute Security robot mainly, some minor reworks and additions to various packs. A few scattered minefields on mid round packs can occur rarely.

Update: Aug 7 @ 6:23am

issues with several things relating to cyclops spawns fixed, rare hot roll of multiple packs should no longer occur.

Crawler_large1 does not exist and was in one rare pack

Added several rare passes mid game for mine fields to spawn, also mine fixes in BTC

Update: Aug 1 @ 2:50pm

checked code and found under very specific low odds you could get 9+ cyclops in one round, gross fixed messed with some spawn rates around the mod

Update: Jul 18 @ 3:59pm

Due to some old patching and switch ups the crawlernaught/king crawler was not spawning correctly. It now has appropriate pack spawns along with crawler pets.

Update: Jul 5 @ 3:39pm

quick pre game update to utilize new husks and husk randomizers

Update: Jun 24 @ 3:14pm

more moloch spawns, they have become somewhat rarer than intended due to new monsters.

Advanced Headset and Security radios no long spawn as loot causing them to be Team 2 and not Player Team and endless bug reports that they don't work or the long standing rumor the walky talky works between walkies

Update: Jun 14 @ 5:02am

Update: Jun 14 @ 5:01am

Following BTC changes

Fixed pressure stabilizer headset autoinjecting pressure stabilizers.
Downgraded Advanced headset to 250m Range for FM radio range so there is a big gap between it and military radio 400m for diving.
Recraft any pressure headsets you may have.

Other radios are fine to use though they will display wrong range etc

Update: Jun 2 @ 12:54am

hostage fixes

Clowns and jovians moved from the 70% tables of Ridge to the 25% table, this went unnoticed for far too long.

More Eels to ridge.