RimWorld

RimWorld

More Traits
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Update: Jun 26, 2021 @ 11:53am

NEW TRAITS:
1.added Reckless(Requested-Trait)(has a tendancy to rush things, building,planting,cooking is all faster but has a higher chance to fail/less yield/food poison)
2.added Juggernaut(super trait)(is far more tankier then normal but at the cost of a massive penalty to offense/movement)
3.added Witcher(Requested-Trait)(has 25% faster planting/butchering and gets no penaltys towards butchering humans and using human leather)
4.added HyperActive(Requested-Trait)(has same speed as jogger and the mental threshold of volatile)
5.added Relaxed(Requested-Trait)(moves as slow as slowpoke and has the mental threshold of steadfast)
6.added SoothingVoice(Requested-Trait)(opposite of annoying voice)
7.added Unbreakable(super trait)(will never have a mental break)
8.added Nano-Immune(super trait)(will have a 100% powerful immune system)

CHANGES:
1.removed food poison chance from bad butcher
2.minor bug fixes including a fix for (slow cook not providing slowness)
3.added new logo for mod
4.added SuperTraits(are very powerful but rare)
5.removed unwanted files from mod to free up space

PLEASE NOTE:
any requested traits that make it to the mod may or may not be changed slightly or more different from how you asked
for balancing reasons.

Update: Jun 5, 2021 @ 6:48am

60.Passionate(has a much stronger moodlet when they are doing the skill they are passionate about)
61.Rawism(will eat raw or nasty food and without a table without getting negative moodlets)
62.NatureLover(will not get negative moodlets when it comes too nature they love to be outside and have a 20 moodbuff when outside nor will they get negative moodlets sleeping outside)
CHANGES:
1.i fixed a few issues and one of them being naturally happy not giving the mood buff
2.i did various bug/grammer fixes
3.bumped up the commonality of some of the traits(this wont do a reroll on your characters like last time)
4.added conflictions to Unsightly(jealous,greedy,ascetic, will conflict with this trait)

Update: May 29, 2021 @ 8:40pm

58.Unsightly(becomes really happy in unsightly environments and get negative moodlets in impressive environments)
59.GunNut(shooting accuracy 20% aiming delay +10 ranged weapon damage increased by 50% and melee hit chance is -20% and does -50% damage with melees also gets a 20 mood buff when holding a gun)
CHANGES:
1.changes will now appear here and in the update notes as the about in rimworld cant contain anymore letters
2.i changed natural builder and terrible builder(20% chance not to botch and -20% more chance to botch)
3.made some minor bug fixes
4.fixed scholars workspeed

Update: May 24, 2021 @ 1:07pm

CHANGES:
1.i was kinda stupid and forgot to mention a trait i added a while back(Slow Cook)
2.i made some big changes to the traits appearance(you will see alot more traits from this mod)
3.made some minor bug fixes

Update: May 23, 2021 @ 3:58pm

53.Scholar(is 10% faster move speed with a 30% Global Learning Factor and a 20% global workspeed and has a permanent mood buff of 7)
54.Gunner(unlike trigger-happy the gunner trait makes them have a -100% shoot delay with a -15 in accuracy they spray and pray)
55.Roomie(has no care in the world for there sleep environment aslong as they have a place to sleep, they can sleep in a cramped or shared room or on the ground and not get negative moodlets however they will still get hot or cold room moodlets)
56.Bad Dodger(50% of the time never dodges)
CHANGES:
1.terrible fighter(i felt like this needed more added to it so i made 2 new changes less chance to hit and less chance to dodge)

Update: May 19, 2021 @ 7:53pm

45.EarlyBird(has a 16 mood buff during the day and a -20 mood debuff at night, conflicts with NightOwl)
46.Hunter(has a higher chance of a animal not fighting back up to 50%)
47.Heat-Insulated(does well in cold environments)
48.Cold-Insulated(does well in hot environments)
49.Good Crafter(takes less time to craft)
50.Good Surgeon(has a faster surgery speed at 30% and surgery success chance is 20% better)
51.Bad Surgeon(has a slower surgery speed at -30% and surgery success chance is -20% worse)
52.Bad Crafter(takes more time to craft)

Update: May 18, 2021 @ 5:20pm

34.Deathly ill(has no immune system and medicine wont help the only option to save a pawn with this trait is amputation, unlike the sickly trait they wont get sick more)
35.Pain Sensitive(can enter shock from pain really easily)
36.Pain Immune(this pawn is incapable of feeling pain)
37.Forager(forages for food everyday while in a caravan)
38.Anti-Social(hates to socialize and has a -50% social impact)
39.Irresistable(more beauty is 4)
40.Insane(similar to pyromaniac except they go on a murderous rage)
41.Weak-Mind(has mental breaks more easily then others)
42.Terrible Doctor(tend speed is -30% and quality is -20%)
43.Terrible Builder(building/repair speed is -30%)
44.Terrible Researcher(-30% slower research speed)

Update: May 17, 2021 @ 1:37pm

24.Toxic Sensitive(is 50% weaker to toxic buildup)
25.Fast Cook(cooks food 25% faster)
26.Good Butcher(butchering is 30% faster and 20% more efficient)
27.Bad Butcher(butchering is -30% slower and -20% less efficient and has a higher food poisoning chance)
28.Talkative(enjoys chatting up a storm and making friends and has a 50% social impact)
29.Good Miner(has a 30% faster mining and 20% better yield)
30.Bad Miner(has a -30% speed at mining and -20% worse yield)
31.Toxic Strong(has a 50% stronger immune system to toxic buildup)
32.Terrible Fighter(takes 50% longer to shoot guns or attack with melee)
33.Trap-Awareness(has 0% chance to set off trap)

Update: May 17, 2021 @ 10:04am

These are the new traits for this update!
i am aware of a slight issue with the about info where i forgot to mention the Fast Eater and Slow Eater traits so in the next update this will be addressed.

7.Glutton(eats way more then normal)
8.Preserver(eats way less then normal to preserve food)
9.Enhanced(has more hitpoints then normal up to +50)
10.Natural Counter(50% chance to dodge a melee attack and 20% chance to land a attack)
11.Thin Skin(Takes 20% more damage then normal and has less hitpoints then normal up to +20)
12.Pack Mule(carrys way more items then normal up to +25 more)
13.Lazy Labor(carrys way less then normal up to -30)
14.Good Merchant(trading prices are 30% better)
15.Bad Merchant(trading prices are -20% worse)
16.Green Thumb(farming harvest speed is 50% faster and harvest yield is 20% better)
17.Red Thumb(farming harvest speed is -50% slower and harvest yield is -20% worse)
18.Good Warden(prisoner recruitment negotiation is 30% better and arrest chance is 30% better)
19.Bad Warden(prisoner recruitment negotiation is -20% worse and arrest chance is -20% worse)
20.Good Tamer(Taming chance is 20% better)
21.Bad Tamer(Taming Chance is -25% worse)

Update: May 16, 2021 @ 7:33pm

[Auto-generated text]: Update on 5/16/2021 9:33:03 PM.