RimWorld

RimWorld

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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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345.369 KB
May 16, 2021 @ 7:27pm
Apr 12, 2024 @ 3:17am
31 Change Notes ( view )

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More Traits

Description
adds more traits.

this is my 2nd mod and it will add a variety of new traits to your game for you to have fun with.
THIS LIST IS OUTDATED.
=====features=====
1.Merciless(adds 20% penetration with a 10% damage per sec)
2.Master Shooter(the delay is really long but never really misses a shot)
3.Natural Builder(repairing and building is 30% faster)
4.Natural Doctor(tend speed is 30% faster and quality is 20% better)
5.Naturally Happy(adds a permanent 15 mood buff)
6.Researcher(researching is 30% faster)
7.Fast Eater(eat 30% faster then normal)
8.Slow eater(eat 20% slower then normal)
9.Glutton(eats way more then normal)
10.Preserver(eats way less then normal to preserve food)
11.Enhanced(has more hitpoints then normal up to +50)
12.Natural Counter(50% chance to dodge a melee attack and 20% chance to land a attack)
13.Thin Skin(Takes 20% more damage then normal and has less hitpoints then normal up to +20)
14.Pack Mule(carrys way more items then normal up to +25 more)
15.Lazy Labor(carrys way less then normal up to -30)
16.Good Merchant(trading prices are 30% better)
17.Bad Merchant(trading prices are -20% worse)
18.Green Thumb(farming harvest speed is 50% faster and harvest yield is 20% better)
19.Red Thumb(farming harvest speed is -50% slower and harvest yield is -20% worse)
20.Good Warden(prisoner recruitment negotiation is 30% better and arrest chance is 30% better)
21.Bad Warden(prisoner recruitment negotiation is -20% worse and arrest chance is -20% worse)
22.Good Tamer(Taming chance is 20% better)
23.Bad Tamer(Taming Chance is -25% worse)
24.Toxic Sensitive(is 50% weaker to toxic buildup)
25.Fast Cook(cooks food 25% faster)
26.Good Butcher(butchering is 30% faster and 20% more efficient)
27.Bad Butcher(butchering is -30% slower and -20% less efficient and has a higher food poisoning chance)
28.Talkative(enjoys chatting up a storm and making friends and has a 50% social impact)
29.Good Miner(has a 30% faster mining and 20% better yield)
30.Bad Miner(has a -30% speed at mining and -20% worse yield)
31.Toxic Strong(has a 50% stronger immune system to toxic buildup)
32.Terrible Fighter(takes 50% longer to shoot guns or attack with melee)
33.Trap-Awareness(has 0% chance to set off trap)
34.Deathly ill(has no immune system and medicine wont help the only option to save a pawn with this trait is amputation, unlike the sickly trait they wont get sick more)
35.Pain Sensitive(can enter shock from pain really easily)
36.Pain Immune(this pawn is incapable of feeling pain)
37.Forager(forages for food everyday while in a caravan)
38.Anti-Social(hates to socialize and has a -50% social impact)
39.Irresistable(more beauty is 4)
40.Insane(similar to pyromaniac except they go on a murderous rage)
41.Weak-Mind(has mental breaks more easily then others)
42.Terrible Doctor(tend speed is -30% and quality is -20%)
43.Terrible Builder(building/repair speed is -30%)
44.Terrible Researcher(-30% slower research speed)
45.EarlyBird(has a 16 mood buff during the day and a -20 mood debuff at night, conflicts with NightOwl)
46.Hunter(has a higher chance of a animal not fighting back up to 50%)
47.Heat-Insulated(does well in cold environments)
48.Cold-Insulated(does well in hot environments)
49.Good Crafter(takes less time to craft)
50.Good Surgeon(has a faster surgery speed at 30% and surgery success chance is 20% better)
51.Bad Surgeon(has a slower surgery speed at -30% and surgery success chance is -20% worse)
52.Bad Crafter(takes more time to craft)
53.Scholar(is 10% faster move speed with a 30% Global Learning Factor and a 20% global workspeed and has a permanent mood buff of 7)
54.Gunner(unlike trigger-happy the gunner trait makes them have a -100% shoot delay with a -15 in accuracy they spray and pray)
55.Roomie(has no care in the world for there sleep environment aslong as they have a place to sleep, they can sleep in a cramped or shared room or on the ground and not get negative or positive moodlets however they will still get hot or cold room moodlets)
56.Bad Dodger(50% of the time never dodges)
57.Slow Cook(cooks 25% slower)
58.Unsightly(becomes really happy in unsightly environments and get negative moodlets in impressive environments)
59.GunNut(shooting accuracy 20% aiming delay +10 ranged weapon damage increased by 50% and melee hit chance is -20% and does -50% damage with melees also gets a 20 mood buff when holding a gun )
60.Passionate(has a much stronger moodlet when they are doing the skill they are passionate about)
61.Rawism(will eat raw or nasty food and without a table without getting negative moodlets)
62.NatureLover(will not get negative moodlets when it comes too nature they love to be outside and have a 20 moodbuff when outside nor will they get negative moodlets sleeping outside)
63.Reckless(Requested-Trait)(has a tendancy to rush things, building,planting,cooking is all faster but has a higher chance to fail/less yield/food poison)
64.Juggernaut(super trait)(is far more tankier then normal but at the cost of a massive penalty to offense/movement)
65.Witcher(Requested-Trait)(has 25% faster planting/butchering and gets no penaltys towards butchering humans and using human leather)
66.HyperActive(Requested-Trait)(has same speed as jogger and the mental threshold of volatile)
67.Relaxed(Requested-Trait)(moves as slow as slowpoke and has the mental threshold of steadfast)
68.SoothingVoice(Requested-Trait)(opposite of annoying voice)
69.Unbreakable(super trait)(will never have a mental break)
70.Nano-Immune(super trait)(will have a 100% powerful immune system)
71.SicklyEnjoyer(has a strange enjoyment of being sick and gets a mood buff when sick instead of a debuff)
72.Lovesick(when it comes to romance a pawn with this trait will not be effected by rejecting or being rejected but if they get into a relationship there moodlets will be far stronger in bed ETC but will have a far greater debuff if there heart is betrayed wether its a divorce a breakup or a cheat)
73.Nyctophobic(a previously unmentioned trait i thought i deleted)(pawns with this trait are terrified of the dark and have a very fast move speed by 40% and has a weak mind of and gets mental breaks 10% easier and will get a 35 mood debuff when in the dark)
74.Drug Dealer(a pawn with this trait will have 10% faster plant harvest speed, 10% better drug crop yield, 10% drug cook speed)
75.Cleanly(never brings in filth)
76.Abundent(a pawn with this trait will have -50% plant speed and 60% greater crop yield)
77.Picky Eater(gets big debuffs from eating anything under fine meal)
78.Messy(will bring in more filth then normal)

PLEASE NOTE:
any requested traits that make it to the mod may or may not be changed slightly or more different from how you asked
for balancing reasons.

KNOWN ISSUES:
if you add another trait mod my mod disables the majority of traits(if this error persist please make sure my mod is below any mod that adds more traits in the load order it should fix the problem

SUPPORT THE MOD ON PATREON:
https://www.patreon.com/GrimzyRW
Popular Discussions View All (1)
15
May 16, 2022 @ 5:53pm
PINNED: Report Issues/Bugs/make trait requests
GRIMZY
67 Comments
Halicade Mar 7 @ 5:30am 
Hello!

You are overwriting the basegame defs which is causing issues with other mods. logs attached https://gist.github.com/HugsLibRecordKeeper/c459f1ad7b7b1477af9d2c18e3fea739

I noticed this because the trait annoying voice, now also applies the "soothing voice" opinion because it uses the same thoughtworker
In the description of the trait "Nyctophobia," it is stated that the pawns should move 40% faster, although they are barely crawling. Most likely, the multiplier should be set to 140, as multiplying by percentages reduces the number.
12$ Sleepyhead Oct 6, 2024 @ 12:01pm 
For some reason, I get mood penalty from pain despite having Pain: Idealized precept. Troubleshooting showed that this mod was the reason. You might wanna look into that.
rex6564 Apr 12, 2024 @ 3:59am 
thank u bro
GRIMZY  [author] Apr 12, 2024 @ 3:18am 
1.5 update is out.
rex6564 Apr 11, 2024 @ 10:01am 
do u plan on updating to 1.5 plz?
gravy Apr 5, 2024 @ 5:59pm 
One of the Q&A questions in the mod page for 'Improved Insectoids' says this:

2. My colonists hide in their rooms during infestations! Why?
A. This is caused by the fear-instilling ability added to larger insects. This can be disabled for the player faction in Improved Insectoids' settings menu.
gravy Apr 5, 2024 @ 5:56pm 
I've come back to say that it may not have been your mod causing the mood breaks above the mood threshold. Instead, I think the mod 'Improved Insectoids' by Carnagion was causing it.
gravy Mar 24, 2024 @ 4:06pm 
the Wander_OwnRoom mental break is occuring on pawns well above the mood break threshold, can you look at that to see if this also happens to you? I've disabled that mood break through Cherrypicker
i drank the bass pro shops water Nov 11, 2023 @ 5:46am 
i have an idea for a trait; "Chronic Pain" would increase the pain shock threshold by 10% but add 20% pain at all times