Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are overwriting the basegame defs which is causing issues with other mods. logs attached https://gist.github.com/HugsLibRecordKeeper/c459f1ad7b7b1477af9d2c18e3fea739
I noticed this because the trait annoying voice, now also applies the "soothing voice" opinion because it uses the same thoughtworker
2. My colonists hide in their rooms during infestations! Why?
A. This is caused by the fear-instilling ability added to larger insects. This can be disabled for the player faction in Improved Insectoids' settings menu.
XML RimWorld.ThoughtDef defines the same field twice: nullifyingTraits.
for
Insulted/InsultedMood
Would you mind hunting those traits down and change the values? If you want it to be 25% faster you either ADD 25% (+25%) or multiply it by 125% (x125%) as both states will accomplish this exact goal.
right now there are some traits that absolutely cripple your pawns because of that logic error. Namely Witcher and Merciless (the latter makes you so weak a bunny rabbit can debately kill before you are even able to seriously injure it)
steam can sometimes be a bit odd, i can confirm it works after it actually does update
Looks good now!
alright gimme a moment.
will give it a try anyways and see if the new changes help :)