DayZ
GameLabs
Showing 1-10 of 73 entries
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Update: Sep 25 @ 6:40am

- Disable Expansion AI kill tracking

Update: Sep 25 @ 6:21am

- Added tracking of player -> expansion ai kills
- Updated tracking of monitored actions to not override them during api re-registration
- Fixed tracking of food consumption not working due to low rounding at some times
- Added shots fired tracking based on CfgAmmo projectile count to support modded multi-projectile ammo types
- Fixed hit tracking on infected, animals and players in case the hit was a killshot
- Added tracking for hits on base building objects
- Added persistent storage for CombinationLock type objects

Update: Sep 5 @ 7:03am

- Added new server performance tracking
- Added new experimental player statistics tracking
- Fixed an issue that could cause double kill reportings

Update: Sep 1 @ 6:07am

- Added support for programatic bans (temporary and permanent) through API
- Added support for programatic game kicks through API
- Added handling for mods that do not call super in EEKilled for more reliable kill transmission
- Fixed a couple NULL refs
- Added community contributors to credits
- Added function to receive full profile hotlink throgh PlayerBase

Update: May 13 @ 4:51am

- fix for vehicle refs bugging out

Update: May 12 @ 4:45am

- optional metrics dump for Architect metrics collection
- attempted fix for Expansions modification to GameLabs internals
- removed several script warnings
- fixed some issues with tracking for opened scientific briefcases

Update: Mar 10 @ 7:10am

- Clarification on credential based error messages
- Added object type for base building object storage
- Native support for China GameLabs server
- Conflict resolution for legacy GameLabs integrations
- Deprecated v1 polling protocol
- Track snowfall values
- Fixed NULL reference errors for player modifiers
- Heal player dynamic action now sets heat buff and resets player heat stat
- Clear weather now sets snowfall to 0
- Added support for dynamic action configuring snowfall
- Added tracking for locked containers
- Added tracking for scientific briefcases
- Added tracking for missing police convoy entities
- Added dynamic action to unlock locked containers
- Added dynamic action to unlock scientific briefcase
- Re-added speedcheck validation via `speedCheckEnabled`
- Resolved incompatibility with modded animals

Update: Feb 25 @ 10:12am

- chore: 1.27 compatibility
- fix: Player position format
- feature: Missing convoy types
- feature: Minor API changes to object ownership and object storage

Update: Oct 24, 2024 @ 7:45am

- Support for persistent item ids
- Support for persistent storage
- Tracking for ownership of territories
- Added "Lock on start"
- Added debug flag for testing auto completion of base building with GameLabs support (refer to GameLabs Dev Docs)
- Added display name for event types
- Fixed vehicle actions regarding boats
- Added support for terrain specific actions
- Added function to retrieve current terrain name
- Added support for auto-refresh of lifetime for territory
- Added Sakhal debug options related to the bunker

Update: Oct 16, 2024 @ 11:11pm

- Fix for NULL refs related to boat speeds
- Resolved redundant warnings from Enfusion compiler related to name conflicts
- Smaller fixes for inconsistent behaviours