ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Jun 24, 2021 @ 12:58pm

====Updates:====
- Pesutobeara carno minions can now swim underwater, they have slightly more health than a normal carno now but are also weaker when tamed now.
- Pesutobeara carno minions have a fear roar now.
- Heavily increased elderitch drakes knockback resistance.

- Long is now classified as a water dino.
- Decreased cyclops punch AOE slightly
- Increased wyrms melee swing radius on its bite and its melee swing event
- Fixed Saurian Brute Wyvern Enrage Roar Having some AOE effect? And nerfed rage time by 5 seconds.
- raised frost golems base health from 5000 to 5800, making it the tankiest of the golems in terms of health (Though it is the frailest when you consider its weaknesses and its middle of the pack armor)
- Molten golem now inflicts the 15 second variant of the crippled debuff rather than the normal crippled debuff against targets on fire, to heavily emphasis its deadly glass cannon role in the golem pseudoboss squad
- All the armor buffs of the golems now provide them with infinite stamina regeneration, meaning you can no longer cheese the molten and frost with creatures that drain stamina through attacks.
- Increased spawns on most of the newer creatures by around 2-3x
- Ymirs shattered debuff can now be inflicted at all times on the frost golem, making ymir an easy way to weaken this golem to take it down!
- Malus phase 2 now only gains extra 50% damage rather than 75% damage
- Malus\'s phase change now prevents other animations from playing that might glitch it out.
- Molten Golem phase change now prevents other animations from playing that might glitch it out.
- Frost Golem is now immune to a few other status effects
- Gave abberation its own AI and tamed AI. Should now not move so close to the opponent and should stop a reasonable distance away for the AI to take advantage of its range
- Tamed Abberation should no longer flee and have the same targetting range and destination as wild ones
- Slightly increased tail whip and claw attack of the acros thornweaver
- Knock Up effect no longer stacks for ceratiablos and storm drake and etc
- Further increased the attack destination for malus so it works better
- Fixed Malus\'s spinning projectiles being skelltor projectiles rather than his own
- Fixed Malus\'s projectiles in general not having gravity
- Golems now have their own drops, should be pretty much guaranteed, same drops as malus, but in much lower quantities... As a result of this, the sentinel(s) drops are much better now, comparable to beta bosses element and other stuff
- slightly increased interval between sparkpowder generation in the bronze wyverns inventory


- Added a few things for now that are coming tommorrow, files for a new dragon mostly, which will be finished tommorrow. But this stuff is kinda important

Update: Jun 24, 2021 @ 5:49am

- Saurian rage mode now grants only 2x damage
- Fixed saurians eye socket
- Diablo no longer blinks due to anim issue
- Extra checks to ensure that the molten golem uses his phase 2 attack. Will continue to try and use the transition attack if the AI decides to glitch out and use other attacks and will infinitely demand to use the phase transition attack until successful.
- Nerfed stone golems rock barrage explosion damage by 1/2 and decreased AOE of explosions.
- Molten golem arm swing AOE increased by 105 each, also decreased his AI\'s destination range
- Elderitch drake can no longer drown unless tamed, can now rotate pitch in water
- Fixed cyclops not targetting corpses
- Nerfed Elderitch drake swim speed.


Update: Jun 23, 2021 @ 6:34pm

- Saurian rage mode now grants only 2x damage
- Fixed saurians eye socket
- Diablo no longer blinks due to anim issue
- Extra checks to ensure that the molten golem uses his phase 2 attack. Will continue to try and use the transition attack if the AI decides to glitch out and use other attacks and will infinitely demand to use the phase transition attack until successful.
- Nerfed stone golems rock barrage explosion damage by 1/2 and decreased AOE of explosions.
- Molten golem arm swing AOE increased by 105 each, also decreased his AI\'s destination range
- Elderitch drake can no longer drown unless tamed, can now rotate pitch in water
- Fixed cyclops not targetting corpses
- nerfed hydra poison from 16 to 13 damage



Update: Jun 23, 2021 @ 1:09pm

====Updates:====
- All dragons that previously had attacks that inflicted or gave the magmasaur preventing buff now inflict the diablo\'s prevent freezing buff, which lasts 30 seconds rather than 60 and causes insulation and overheating
- Saurian Brute wyvern no longer gets slightly lower health leveling than normal creatures just because it cant level speed, this is to balance the fact it cant breed and also it gets no additional stats on taming.

- Nerfed stone golem explosion damage from capping at 125 to capping at 75

- nerfed health drain on venom debuff slightly...

- Stone golem now naturally resists an additional 75% of fire damage, but is no longer immune to it
- Stone and molten golem will try to flee when low on health, added a second phase one time only introduction barrage attack to the molten golem
- slightly increased stone golems overall size
- cyclops now takes 25% reduced damage from boulders (thick skin)
- slightly increased stone golem walkspeed to match its new size

- added description to frost golem and fixed xp drop rate.

- fixed an issue where the frost golem was tameable, changed spawncode and blueprint path to wip any poossible tamed ones that may have somehow been acquired in the like 8 hours this mod updated ago

- Added a spawning in animation for the molten golem for those who directly spawn it in with dev commands :)

- nerfed hydra poison from 16 to 13 damage



Update: Jun 23, 2021 @ 1:08pm

====Updates:====
- All dragons that previously had attacks that inflicted or gave the magmasaur preventing buff now inflict the diablo\'s prevent freezing buff, which lasts 30 seconds rather than 60 and causes insulation and overheating
- Saurian Brute wyvern no longer gets slightly lower health leveling than normal creatures just because it cant level speed, this is to balance the fact it cant breed and also it gets no additional stats on taming.

- Nerfed stone golem explosion damage from capping at 125 to capping at 75

- nerfed health drain on venom debuff slightly...

- Stone golem now naturally resists an additional 75% of fire damage, but is no longer immune to it
- Stone and molten golem will try to flee when low on health, added a second phase one time only introduction barrage attack to the molten golem
- slightly increased stone golems overall size
- cyclops now takes 25% reduced damage from boulders (thick skin)
- slightly increased stone golem walkspeed to match its new size

- added description to frost golem and fixed xp drop rate.

- fixed an issue where the frost golem was tameable, changed spawncode and blueprint path to wip any poossible tamed ones that may have somehow been acquired in the like 8 hours this mod updated ago

- Added a spawning in animation for the molten golem for those who directly spawn it in with dev commands :)

- nerfed hydra poison from 16 to 13 damage



Update: Jun 22, 2021 @ 8:32pm

- All dragons that previously had attacks that inflicted or gave the magmasaur preventing buff now inflict the diablo\'s prevent freezing buff, which lasts 30 seconds rather than 60 and causes insulation and overheating
- Saurian Brute wyvern no longer gets slightly lower health leveling than normal creatures just because it cant level speed, this is to balance the fact it cant breed and also it gets no additional stats on taming.

- Nerfed stone golem explosion damage from capping at 125 to capping at 75

- nerfed health drain on venom debuff slightly...

- Stone golem now naturally resists an additional 75% of fire damage, but is no longer immune to it
- Stone and molten golem will try to flee when low on health, added a second phase one time only introduction barrage attack to the molten golem
- slightly increased stone golems overall size
- cyclops now takes 25% reduced damage from boulders (thick skin)
- slightly increased stone golem walkspeed to match its new size


Update: Jun 22, 2021 @ 8:31pm

- All dragons that previously had attacks that inflicted or gave the magmasaur preventing buff now inflict the diablo\'s prevent freezing buff, which lasts 30 seconds rather than 60 and causes insulation and overheating
- Saurian Brute wyvern no longer gets slightly lower health leveling than normal creatures just because it cant level speed, this is to balance the fact it cant breed and also it gets no additional stats on taming.

- Nerfed stone golem explosion damage from capping at 125 to capping at 75

- nerfed health drain on venom debuff slightly...

- Stone golem now naturally resists an additional 75% of fire damage, but is no longer immune to it
- Stone and molten golem will try to flee when low on health, added a second phase one time only introduction barrage attack to the molten golem
- slightly increased stone golems overall size
- cyclops now takes 25% reduced damage from boulders (thick skin)
- slightly increased stone golem walkspeed to match its new size


Update: Jun 21, 2021 @ 5:10pm

====Updates:====
- Roaring as a cyclops when under 1/4 hp will give the cyclops a adrenaline like buff that increases damage and defence now. Grants 60% damage reduction + 90% damage increase
- Removed cyclops knockback immunity
- fixed brute wyvern dismounting you upon raging

- Increased the chimereas run animation speed
- Recoded how malus\'s enrage mechanic works, will now always only go phase 2 when under 1/2 hp.
- increased chimereas bite, claw, and sting AOE, did not change the slam AOE however
- chimerea can now use its sting while flying now.
- increased chimereas turn radius when fighting as an AI
- increased chimereas claw damage from 47 to 55
- decreased the sting cooldown for players on the chimerea to make it a more viable taming attack, increased stamina cost though
- Banshees scream now shakes the screen of nearby players
- added screenshake to cyclops and hydras animations better
- added screenshake to malus\'s slam attack
- All dragon rig based creatures can now roar while flying with a different animation
- Added more hitboxes to the hellraisers wing attack and improved the AI
- Increased cyclops hitboxes again universally by a radius of 50-60, all attacks are pretty reliable now
- Cyclops\'s slam attack works while moving now but it works slightly differently
- Added some new attack animations to the dragons, mainly new left click bite animations
- some other aesthetic or balance changes
- Mira can now be told to sit
- removed O ability from the bronze wyvern, now has a proper sit mechanic when tamed
- Fixed some code
- Ymir now additionally extends consumables time in its inventory about 4x longer than normal creatures
- Bronze wyvern now creates sparkpowder passively in its inventory.
- further decreased knockback on ceratiablos head swipe attack
- Lowered miralosaurs weakness to explosion no metal damagetype

- Saurian brute wyvern, pesutobeara, cavern crawler, aquatail, miralosaur can no longer drown, this is what i had to do to make wild ones able to swim underwater

- Increased cooldown time on ridged drake acid cloud attack when mounted
- Some changes to rivalry mechanics to prevent a possible crash? (At least one that occured possibly coincidentally while in devkit?)
- Improved gorgon textures
- Improved AOE buff allies mechanics
- Fixed hurt animations for wanderer drake and gorgon.
- Unique animation for the cleanse ability for wanderer drake which takes slightly longer now.
- Improved the ferals and wanderer drakes AI
- Overhead Club Slam is now a high priority move for cyclops, even more so than the roar (when at close range), so beware, they will try to slow you right off the bat when the fight initiates (or stun you)
- removed extra unnessacary particles from gorgons projectiles to make them look better and less immersion breaking as well as possibly less laggy when theres like 40 of them doing it at once
- Lunge attack of wanderer drake and double bite now use the carnivore_large damagetype rather than carnivore_medium, left click is still carnivore_medium damagetype
- Scourgion queens intimidation roar is now based on drag weight rather than mass (Not sure why you would limit things based on their knockback resistance wildcard but ok).

Update: Jun 21, 2021 @ 5:09pm

====Updates:====
- Roaring as a cyclops when under 1/4 hp will give the cyclops a adrenaline like buff that increases damage and defence now. Grants 60% damage reduction + 90% damage increase
- Removed cyclops knockback immunity
- fixed brute wyvern dismounting you upon raging

- Increased the chimereas run animation speed
- Recoded how malus\'s enrage mechanic works, will now always only go phase 2 when under 1/2 hp.
- increased chimereas bite, claw, and sting AOE, did not change the slam AOE however
- chimerea can now use its sting while flying now.
- increased chimereas turn radius when fighting as an AI
- increased chimereas claw damage from 47 to 55
- decreased the sting cooldown for players on the chimerea to make it a more viable taming attack, increased stamina cost though
- Banshees scream now shakes the screen of nearby players
- added screenshake to cyclops and hydras animations better
- added screenshake to malus\'s slam attack
- All dragon rig based creatures can now roar while flying with a different animation
- Added more hitboxes to the hellraisers wing attack and improved the AI
- Increased cyclops hitboxes again universally by a radius of 50-60, all attacks are pretty reliable now
- Cyclops\'s slam attack works while moving now but it works slightly differently
- Added some new attack animations to the dragons, mainly new left click bite animations
- some other aesthetic or balance changes
- Mira can now be told to sit
- removed O ability from the bronze wyvern, now has a proper sit mechanic when tamed
- Fixed some code
- Ymir now additionally extends consumables time in its inventory about 4x longer than normal creatures
- Bronze wyvern now creates sparkpowder passively in its inventory.
- further decreased knockback on ceratiablos head swipe attack
- Lowered miralosaurs weakness to explosion no metal damagetype

- Saurian brute wyvern, pesutobeara, cavern crawler, aquatail, miralosaur can no longer drown, this is what i had to do to make wild ones able to swim underwater

- Increased cooldown time on ridged drake acid cloud attack when mounted
- Some changes to rivalry mechanics to prevent a possible crash? (At least one that occured possibly coincidentally while in devkit?)
- Improved gorgon textures
- Improved AOE buff allies mechanics
- Fixed hurt animations for wanderer drake and gorgon.
- Unique animation for the cleanse ability for wanderer drake which takes slightly longer now.
- Improved the ferals and wanderer drakes AI
- Overhead Club Slam is now a high priority move for cyclops, even more so than the roar (when at close range), so beware, they will try to slow you right off the bat when the fight initiates (or stun you)
- removed extra unnessacary particles from gorgons projectiles to make them look better and less immersion breaking as well as possibly less laggy when theres like 40 of them doing it at once
- Lunge attack of wanderer drake and double bite now use the carnivore_large damagetype rather than carnivore_medium, left click is still carnivore_medium damagetype
- Scourgion queens intimidation roar is now based on drag weight rather than mass (Not sure why you would limit things based on their knockback resistance wildcard but ok).

Update: Jun 19, 2021 @ 6:58am

====Updates:====
- AI Updates to some creatures
- Hydragon can now target creatures above it when wild better (Flyers mainly)
- Changed hellraiser firebreath from high quality attack, unfortunately it means he\'ll waste it when harvesting corpses when tamed but this should raise his chance of using it so he\'ll fight more like in the lore
- Classified Elderitch Drake as a big dinosaur now and increased knockback resistance
- Decreased elderitch drake claw swipe frequency on the AI
- Decreased damage needed to cause saurian brute wyvern to enrage by around 5%
- Cyclops still uses the old method of launching, cant decide yet if it will be changed or not
- Fixed ridged drake issues regarding buffs

===RIDGED DRAKE===
- Utility Mode Spyglass Vision no longer has a delay before activating onto allies, buff lasts a bit longer as result though
- Spyglass vision will only be given to allies now, and allied dinos will now be included


- Retargetted and added some megalo/spino/bary animations to the "fatalos skeleton" that is universally shared by most of the dragon rig. None of these animations are used yet but have just been done for the future
- Slightly nerfed worms level ups again on health and damage, to discourage using it and it being a viable all round mount, as its meant to be more PVP orientated and I refuse to let it accomplish a direct combatant role that should be reserved for rexes and ymir etc when the worm was always meant to be a more strategical nerfing tool sent in at the begining of a fight to nerf enemy creatures. However I believe at the current state its speed and projectiles still make it a somewhat viable PVE mount anyways.

- Buffed Miras charge damage from 34 to 37, I think im happy with this damage now

- Cyclops punch AOE increased, this attack specifically now shares some feet socket with the spin which should help it be an attack you want to use VS closer smaller enemies.