ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Jul 6, 2021 @ 7:15pm

====Updates:====
- EGGS


*OK PROPERLY HAVE TIME TO SAY THE CHANGES NOW*

- Razortooth, Orochi, Naga, Velodrome, Tiodrios can breed now.

Update: Jul 6, 2021 @ 11:49am

====Updates:====
- Razortooths fear and taunt roars are now toggleable on tamed individuals
- Orochis instant kill grab attack is now toggleable on tamed individuals
- Increased swing length on molten golems barrage in phase 2, makes the attack do alot more damage now.
- Removed the insane gravity on molten golems projectile meteor to make it easier to aim.
- Removed skelltors code for allowing buffs, may be the thing causing crashes?
- made corrosion particles smaller
- Saurian brute wyverns grab no longer auto inflicts the held target with gash, it will still deal damage to them, however in order to inflict status effects other attacks must be done.

Update: Jul 6, 2021 @ 11:47am

====Updates:====
- Razortooths fear and taunt roars are now toggleable on tamed individuals
- Orochis instant kill grab attack is now toggleable on tamed individuals
- Increased swing length on molten golems barrage in phase 2, makes the attack do alot more damage now.
- Removed the insane gravity on molten golems projectile meteor to make it easier to aim.
- Removed skelltors code for allowing buffs, may be the thing causing crashes?
- made corrosion particles smaller
- Saurian brute wyverns grab no longer auto inflicts the held target with gash, it will still deal damage to them, however in order to inflict status effects other attacks must be done.

Update: Jul 5, 2021 @ 11:54am

====Updates:====
- Fixed hellraiser textures up a bit
- Deleted unused texture files hopefully to clear up mod size (mod size is mostly due to the amount of models though which i cant really reduce...)
- Fixed Cyclops textures, emmissives work properly now, cyclops eye should now glow
- fixed cyclops colorization, now should no longer spawn orange and stuff naturally and colors are more skin-toned rather than weirdly vibrant
- Fixed Mira emmissives, inside of mouth now glows
- custom emmissives done for sentinel malus, looks amazing in my opinion
- Slightly improved wyrm textures?
- Fixed longs breath attack range the best I could to match it up with the particle. Reduced water beams range


- Doreiku is now always immune to flinching.
- Kampe, Dracon, Alarion can no longer fly underwater, simalier mechanics now to tiodrios. They will automatically land in shallow water and will enter a "swimming flight" automatically rather than walk, underwater and to exit you must press spacebar after leaping out of water to do so. Also, they all can jump out of the water now.
- Malus rage now grants 60% more damage
- Malus base health increased by around 50% (From 25K to 33K)
- Some other numerous changes
- Brute wyverns headswing (stationary only), now deals 1.5x damage if holding a target
- Stun debuff of the doreiku now lasts for 2.75 seconds and severly nerfs the damage of opponent momentarily
- Sitting buff of all dragons now works on wild dragons
- Fixed the textures on the stone golem
- removed colorize on stone golem till textures are further improved.
- Mira will now sleep when wild if below 1/2 hp and has no target and is on the ground, will continue to sleep until taken damage or above 80% health
- Malus will now sleep when wild when he has no target, is not flying, and is not swimming, rapidly regenerating health as he does so. This will NOT reset his phases
- Fixed cyclops death animation on servers
- fixed tortugan\'s torpid animations being reversed
- Tortugan now has a different animation for its death when killed while swimming
- Cyclops has a different death animation for when killed while swimming
- Tortugan can now lay down, and will do so when wild.
- increased AOE on tortugans tail whip and headbutt attacks and increased the meleeswing event.
- Made alarion and dread wyvern immune to the plant turret poison
- Venom no longer can be inflicted on players till a better system for it can be decided
- removed hydras trample since it wasnt working for it specifically for some reason and i cannot seem to fix it no matter what i do, instead buffed claw swipe damage to 64 to compensate
- Fixed up malus\'s second phase to trigger instantly now.
- Added a bite attack to ceratiablos on lctrl which can harvest meat
- Unnerfed the damage leveling of all golems and Malus.
- Buffed the health leveling on all the golems and Malus slightly.
- Fixed Malus swimming, can now fly underwater.
- Increased stone golem rock throw damage direct impact to around 600 damage
- Frost golem arm swipe and stomp hitboxes increased to be more reliable, smash attack hitboxes remain the same.
- Chilled debuff lasts 8 seconds and slows more now
- Adjusted molten golems animations so that its arms descend slower on the fire throw attack animations to allow it to throw more fireballs in front of it.
- Stone golem when below 1/2, 1/3, 1/4 hp will now particle effects differently automatically. Not technically phases.
- Nerfed long hp from 1800 to 1600
- Should no longer play startle animation if has immunity to the fear debuffs in the mod.
- nerfed thornweaver health from 420 to 400



ADDED NEW CREATURES:
- Tiodrios
- Velodrome
- Siren
- Harpy
- Naga
- Orochi
- Razortooth.

Update: Jun 30, 2021 @ 11:25am

====Updates:====
- Disabled the ability to jump with cavern dweller when underground
- When near scared wyverns, kampe gets a rivalry buff.
- Due to their armor, karkinos are now immune to lesser gash
- Increase gore status effect health drain VS damage dealt basing
- Vampere\'s day time debuff automatically deactivates predator vision in case of predator vision still being active during the day from night time
- Cyclops\'s left click (Club variant), should now be able to damage stone, it should also still harvest wood like before?
- Cyclops (Axe Variant) Spin attack now uses same damagetype as the club variants left click.
- The cyclops\'s left click attack (Club variant), and the axe variants spin attack now have something special! If the damaged target\'s drag weight is less than half of that of the cyclops, then the target will be inflicted with cripple. (This is simalier to the atlas cyclops, though when making the cyclops i did consider doing this but I didnt want the cyclops to inflict the same trike stun effect every time it used its weapon to hit a target)
- Hydras claw swipe only hits once now. Damage buffed to 59 from 53
- basically removed the mounted cooldown on the abberations claw slam

Update: Jun 29, 2021 @ 9:43am

====Updates:====
- Fixed issues with molten golem more
- Increased hitboxes on hellraisers non-damaging grab
- Removed worm from gorgons AOE buff
- fixed the brute wyvern sometimes dealing huge amounts of damage when its enraging
- Added the ability to devastate armor to the noi\'s bite, as well as a tiny bit of torpor
- Added new attacks to chimerea
- Fixed taxidermy poses on the cavern lurker.


Update: Jun 28, 2021 @ 5:26pm

====Updates:====
- Enforcing drake now has turret mode.
- Added shinehorn to Nians damage multiplier.
- Firetail, Aquatail, and Skytail can now lay down
- Improved the worms firing projectile aiming
- worm no longer needs stamina to roar


- Can now tell abberation to crouch
- Can now tell ridged drake to bask
- The wanderer drakes cleansing buff now removes the shredded debuff of doreiku as well as the ridged drakes acid.
- nerfed the additional speed bonus in ridged drake combat mode
- Vampire bite is no longer childed from blood curse, can now effect creatures naturally immune to blood curse
- Removed titanoboa drops from gorgon and changed death harvesting to large rather than less keratin
- Thornweaver health nerfed from 430 to 420, torpor nerfed from 1000 to 670
- Thornweaver left click changed to a bite attack. Same exact thing as the claw, possibly better DPS now. This also should fix hitboxes and the IK issues before that the claw attack had.
- Frost Hunt Drake can no longer use its breath to encase bosses in ice


- Shredded debuff damage can no longer be reflected by reflecting abilities of creatures anymore

- Fear roar of the saurian brute wyvern and the fear roar of the storm drake should now cause the inflicted to play their startle animation and automaticlly poop simalier to the yutyrannus fear roar!



- Added New Creature, the burrowing drake, the Cavern Lurker! A standard knockout tame, with custom AI and the ability to burrow around when wild and wandering!

Update: Jun 27, 2021 @ 1:33pm

====Updates:====
====Updates:====
- Made some of the dragons now spawn with simalier spawn chances to the original dragons like cockatrice, ymir and hellkite kin. Please report any overspawns :)
- Added Noi
- nerfed jabberwocks corrosive acid damage
- Added gorgons to abberation
- Can no longer inflict the shattered debuff on creatures only inflicted with slowing debuffs
- Nerfed hydra lightning damage from 19 to 17 damage
- changed all golems to a teamclass which attacks all dragons
- accursed only makes creatures take 12% more damage each time now rather than 20%
- nerfed first phase ice armor extra damage to 10% rather than 25% for frost golem and damage resistance to 15% from 25%

- ADDED NOI AND DOREIKU please be patient while i update the info pages...

Update: Jun 26, 2021 @ 6:28am

====Updates:====
- Dokuryu nerfs and balance changes

Update: Jun 25, 2021 @ 6:14pm

====Updates:====
- stone golem now takes 1.3x damage from damagestone damagetypes, and unlike the other golems, this weakness also applies to the ankylosaur and rollrats stone damaging attacks.
- stone golem now takes 1.25x damage from damage metal damagetypes.
- Made the waterbreath attacks of long and aquatherioth also have the bonus damage VS the stone golem like the rest of the water debuffs. HOWEVER because they were originally explosive damagetypes, this means their breaths do 9x damage to the stone golem! making them VERY viable!
- Stone golem now throws its rock slightly more frequently.
- Rewatched an old video where i messed around with the atlas creatures before i uninstalled atlas devkit, readjusted some of the stone golems animations, specifically the spin and the slam (Not by porting the atlas animations over, the atlas rock golem has some cool, but umm... its arms and stuff seem a bit weird on some of the animations?) But by adjusting the animation sequences in the montages. Should pause a bit before slamming down and before recovering from the slam attack on the stone golem and the spin has a bit of a delay after it throws itself around a bit.
- increased the stamina gotten per level on the hellraiser.
- Roar on cyclops is now an AI special attack that can be toggled
- Cyclops now has turret mode
- While jumping forwards on the slam attack, cyclops only takes 50% of damage now
- increased cyclops jump height but also increased its gravity (fall speed)


- Added DOKURYU, the berry eating poison wyvern!