ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Jun 11, 2021 @ 5:28pm

- Fixed Skelltors not taming at the correct speed
- Added more particles and sounds to Cyclops and Pangolin Wyvern
- Fixed Molten Golems submerge height so it doesnt go underwater
- Increased breath attack of the stone golem
- Added something i forgot to add several updates ago

Update: Jun 11, 2021 @ 2:21pm

====Slight changes, mostly aesthetic to some creatures:====
- Gorgon now has larger dust effects when sprinting, smaller ones and less frequent when casually slithering.
- Re-added Gorgons hurt animation back in
- Fixed Gorgon colorize maps so that they arent as broken and the colorization isnt muted out due to incorrect textures being placed into the incorrect areas
- Wanderer Drakes Lunge attack now harvests fish as well
- Lowered Wanderer Drakes weaknesses a bit, trike weakness to 6x, stego weakness to around 2.5x (from 3.6). And etc
- Added time from end to consider finished to gorgon and wanderer drakes left click attacks, they can use those attacks slightly faster now both unmounted and mounted.
- Slightly lowered skelltors weaknesses to explosions, rex, and damage metal damagetypes, acid and raid dino weakness remains the same (although because the metal damagetype weakness was slightly lowered so was the raid dino one)
- Some adjustments to Skelltors turning
- Added an extra emitter to the accursed element for when it lands on the ground so it looks better
- Added more particle effects and a mesh socket for skelltors breath attack so 1.) Fire goes through its throat bones and 2.) Fire looks more like its coming from its mouth
- Fixed Accursed fire not dealing damage if you were already inflicted with accursed
- Made the skelltors projectile smaller (malus remains unchanged)
- Hellraiser\'s non-damaging grab attack damage nerfed from 32 to 1 damage, but can now also damage and grab allies. Carry weight remains the same as before
- Fixed the lesser bleeding debuff not connecting properly to a socket
- Fixed wanderer drake\'s buff center dynamic socket so particle effects on it arent as huge
- Nerfed Gargoyle left click damage from 28 to 26, total damage is 52 now rather than 56
- Fixed Long\'s particle effects not playing when you werent even that far away from it
- Gorgons projectiles nerfed from 9 to around 4-5 damage, made a custom attack state for them so they fire more consistantly and in a more barrage-like fashion
- Fixed some submerge and camera problems that emerged when i adjusted some of the capsules
- Tortugans Headbutt should now have some slash trails from its horns, which are instead small water trails when used underwater
- Made tortugans tail whip slash trails more visible
- Added missing sounds & particles to tortugans torpid animations. Added poop notify on its pooping animation, should now be able to create feces.
- Skelltor now has a chance of defecating crystals.
- Fixed Hydragon and Tortugans Colorizations
- Changed some look offset sockets so that creatures should look up & down at their targets better when unmounted
- Organized stuff in a few more folders for the creatures
- Buffed chimereas health from 600 to 675 (Allo has 630)
- Bahumats claw slam & Tortugans headbutt now has knockback against larger opponents.
- Gorgon can now sprint in the water
- Raised attack interval of saurian brute wyverns other attacks so it uses the bite more often now

Update: Jun 9, 2021 @ 7:23pm

- Nerfed ridge drake slightly
- Miras charge no longer harvests resources, just the punch can harvest stone and etc now
- Slightly raised Miras base carry weight
- Same adjustment applied to some other dragons
- Charge now damages up to metal structures
- Lowered Ridged Drake Spawns
- Ridged drake dust debuff lasts 12 seconds rather than 13 now, decreased health drain from the status effect and lowered torpor raising, increased oxygen drain.
- Creatures immune to acid burn now should be immune to the ridged drakes dust clouds
- Changed some accursed particle effects (Test)
- Miralosaur's trample damage slightly decreased, HOWEVER now deals 1.8x damage when sprinting with the trample damage


STEAM PAGE CHANGES:

- Added blueprint paths because ACM broke
- Removed some of the mod screenshots in devkit since they looked bad and r2d3po had taken better ones
- In the proccess of updating the info page

Update: Jun 9, 2021 @ 2:54pm

- Fixed Bronze Wyvern Crystal taming, requires nearly 4x as many crystals now if you dont want to use gold eggs
- Increased alarion water knockback to around comparable to aquatherioths.
- Increased Long Attack Speed on Bite
- Fixed longs attacks, should no longer only do 35 base damage from all attacks (same as carno), damage is now correct with his info descriptions
- Fix dread wyvern torpor
- Increase fireball on dread wyvern to 150 damage base and 100 explosion, explode on destroy, increase explosion range to 800
- Dread wyvern poison debuff childed from normal one, but this one drains base hp 2x as much and drains 4% max health over the duration of the debuff
- Buffed pesutobeara hp to 3300
- Buffed Kampe health from 1500 to 1750
- Buffed Skelltor health from 1200 to 1600

Update: Jun 8, 2021 @ 5:15pm

- AI problems fixing

Update: Jun 7, 2021 @ 3:00pm

- Gluttonous Regeneration buff when eating changed to the vanilla argentavis regeneration, which heals hp better but doesnt also regenerate a small % of max health
- Wild Aquatail will now use their water breath more often (once every 8 seconds compared to tamed ones once every 18 seconds)
- Decreased knockback on long and aquatherioths water breath
- Slight buff on cyclops\'s health and a bit in health level up.
- Fixed the last two hits in cyclops\'s wild swing not doing damage?
- Increased damage on hydras venom breath from 9 to 16
- Added cant see, flashbanged, hallucinating, sandstorms to cyclops\'s blinded startle multiplier.
- Increased interval between the arm smash and breath attack for stone golem
- Fixed small issues with malus\'s attack AI
- Molten Golem is now classified as a big dino.
- Removed Storm Drake ragdoll
- Fixed bronze wyvern falling through the ground on death
- Fixed nadder using spike attack on the ground when too close to enemies.
- Added an interval for the AI nadders spikes, around 10 seconds each now.
- Storm Drake now immune to the velonasaurs stamina draining spikes.
- Made Nians turn radius a bit smoother
- Reduced mounted cooldown on acros thornweaver\'s spikes to make them a bit more spammable.

Update: Jun 6, 2021 @ 8:12pm

- Added HUD Text on some buffs

- Attempt to fix crashing when this is the only mod loaded?

Update: Jun 6, 2021 @ 8:10pm

- Added HUD Text on some buffs

- Attempt to fix crashing when this is the only mod loaded?

Update: Jun 5, 2021 @ 8:32pm

- increased storm drake flying speed
- removed bounce on molten golems rock because of despawning issues
- added passenger seats to miralos
- nerfed stone golem armor from 95% reduction to 92% reduction
- nerfed stone golem base damage of arm swipe and spin attacks due to the 55% damage increase they have vs creatures
- nerfed molten golem armor from 85% reduction to 82% reduction
- increased run speed of molten golem
- reduced knockback on the molten golems attacks
- nerfed worms health level scaling and damage scaling
- Dread wyvern now gets rivalry buff when near larger flyers
- some AI destination range updates for the dragons? (Hopefully this doesnt break the AI)


Update: Jun 4, 2021 @ 12:11pm

Accidently hit upload again cuz i wanted to make sure i actually did update the mod