ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Jun 4, 2021 @ 12:10pm

- Fixed hitbox on longs water breath (an oversight on how lightning beams worked...)
- Added nadder to kampe\'s fear roar
- removed scourgion queen from kampe\'s fear roar (?)
- Fixed wyrms glasses socket so that debuffs and status effects that particle effects attach there arent enormous and give away your position for miles
- improved hellraiser and any wyverns using the pangolin wyverns AI so they fight and maintain a bit better altitude in the air
- increased pangolin wyverns health from 600 to 655
- firetail water walking bug fixing attempts for when you fall a slight distance into water
- changed the textures on the scorched hunt drake and nadder so that their eyes glow
- ceratiablos blinking disabled so model wont spazz out anymore
- lowered nadders drag sockets so that larger carried targets arent stuck inside it.
- Miralosaurs right click firebreath DPS increased.
- Malus accursed firebreath damage nerfed slightly
- Made molten golems rock less bouncy and weird, also doesnt bounce as much to avoid it despawning the boss itself lol, increased the explosions radius on the rock to match the explosion effect more
- Molten golems roar now scares away creatures below I think 500 drag weight?
- Nadder should use its encouragment roar properly now in the wild
- Hellraiser flying animation changed because it wasnt working...
- decreased mass on ALL of the hunt drakes, basically mass determines knockback resistance (most of the time), if the trike gets a rivalry buff around it (if classified as carni = true), if it can get launched by geysers or the tek gravity grenades, etc. Wyvern normally has this at 400, lowered on huntdrakes to be 200 (should no longer activate nearby rivalry buffs)
- Scourgion and feral projectiles fly faster and therefor farther now, dip is a bit lower now.
- Increased aggro range of gorgon when it comes to alerting allies
- gorgons now also aggro titanboas when aggroed, but not basilisks.
- Nadder can level speed now, though like the other creatures that can fly which can in the mod the leveling is very bad to prevent super speedy wyverns (I know some people find this funny but it honestly irritates me when people level up a creatures speed too much.)



- Gorgon can no longer sprint while its attacks are being used, will slow down to a walk (Simalier to the Hydragon\'s claws and the cyclops\'s attacks). Due to animation issues that bothered me
- Removed hydra items now directly.
- nadders flyer grounding debuff from its bleeding spikes no longer work on wild dinos due to wild dinos inability to regenerate stamina thus breaking them and preventing them from running
- Fixed nadder not having a description
- Gorgon\'s stamina regeneration preventing debuff no longer works on wild dinos since it breaks them as wild dinos cant regenerate stamina.
- Molten golem is immune to being bounced back by gluttonous\'s thicccness now
- Nadders encouragement roar is now toggleable as an AISpecial Attack when tamed.

Update: Jun 4, 2021 @ 9:33am

- nerfed hydras hp to 2975
- increased dread wyvern food consumption rate (Tested in devkit, tames really darn slow but i assume this is normal for a large creature)


- added nadder (Piscavore): more information will be added later

Update: Jun 2, 2021 @ 7:17pm

- Increased attack radius on hydras attacks and made its quintuple bite ai be used at any distance
- increased hydras health and torpor from 2800 to 3000 and 4100 to 6800 respectively
- increased tortugans torpor to 2100
- lowered gorgons drag weight from 250 ==> 135
- Slightly increased tortugans run animation speed to match its movement
- Increased amount of time hydragon tries to flee for so it doesnt only try to run for 4 seconds and screw itself because now its facing the wrong way from the opponent
- Custom particle for hydragons ink blast created which is less laggy, same effects though
- Fixed taxidermy poses for the golems, hydragon, gorgon, tortugan, and cyclops
- decreased tortugans headbutt damage reduction from 25% to 58%
- increased knockback on hydragons left and right click.
- increased hydragons aggro range
- Golems are immune to poison now since it doesnt seem like their armor is reducing the damage much.
- Stone golems explosions are now a childed damagetype that its immune to.
- Molten Golems Lava Rock now flys not as far away anymore.
- increased hydra aggro radius

- Dread Wyverns mate boost damage and resistance is better than normal creatures now (52% damage and damage resistance compared to the vanilla 33% damage and damage resistance)
- Removed hydras items that spoil into wyvern claws, it now has a working death drop inventory component that isnt crashing the devkit which auto drops the stuff when you kill it
- increased hydra, tortugan, cyclops trample damage radius
- cyclops is more resistant to fall damage now
- shortened delay on hydras second claw
- hydra is now immune to electrocution debuffs, but still takes 2x damage from the attacks themselves
- can now use rider weaponry while riding hydra
- raised tortugans carry weight signifigantly from 500 base to 800
- added 4x damage multiplier vs jellyfish to tortugan\'s bite
- fixed hydragon not having a water buff to use set (may have been the cause of any crashes anyone had)
- reduced gorgons health from 380 to 355 (trike has 375) and torpor from 430 to 400 exact
- simplified some of the cyclops\'s code, added acid burn, sandstorm, flashbang and ink to blindness buffs
- Nian stops playing fear evolved music when wild when day starts
- decreased cyclops corpse hp
- cyclops gains more melee % upon taming

- nerfed stone golem projectile damage
- stone golem rock barrage damage buffed signifigantly, but now only deal damage after detonation rather than dealing any damage on impact, explosion radius increased, explosion damage from 20 ==> 90 Radius from 180 ==> 300
- ceratiablos now gets rivalry when near large carnivores, press R to fix the buff if it breaks on servers


FOLLOWING CREATURES CAN NOW BREED AND LAY EGGS:
- Ridged Drake - No changes
- Aquatherioth (Underwater though) - Base health reduced by around 100 to balance things out
- Huntdrake (Can only breed with the same species huntdrake, but all lay the same unfertilized eggs) - Imprint does not give any speed additions as a balance
- Dread Wyvern - No speed additions on imprint for balance. Slightly nerfed base health
- Acro Thornweaver - Nerfed spine base damage and cannot gain extra health or speed on imprint for balance
- Chimerea (Gestation) - No changes

Update: Jun 2, 2021 @ 7:11pm

- Increased attack radius on hydras attacks and made its quintuple bite ai be used at any distance
- increased hydras health and torpor from 2800 to 3000 and 4100 to 6800 respectively
- increased tortugans torpor to 2100
- lowered gorgons drag weight from 250 ==> 135
- Slightly increased tortugans run animation speed to match its movement
- Increased amount of time hydragon tries to flee for so it doesnt only try to run for 4 seconds and screw itself because now its facing the wrong way from the opponent
- Custom particle for hydragons ink blast created which is less laggy, same effects though
- Fixed taxidermy poses for the golems, hydragon, gorgon, tortugan, and cyclops
- decreased tortugans headbutt damage reduction from 25% to 58%
- increased knockback on hydragons left and right click.
- increased hydragons aggro range
- Golems are immune to poison now since it doesnt seem like their armor is reducing the damage much.
- Stone golems explosions are now a childed damagetype that its immune to.
- Molten Golems Lava Rock now flys not as far away anymore.
- increased hydra aggro radius

- Dread Wyverns mate boost damage and resistance is better than normal creatures now (52% damage and damage resistance compared to the vanilla 33% damage and damage resistance)
- Removed hydras items that spoil into wyvern claws, it now has a working death drop inventory component that isnt crashing the devkit which auto drops the stuff when you kill it
- increased hydra, tortugan, cyclops trample damage radius
- cyclops is more resistant to fall damage now
- shortened delay on hydras second claw
- hydra is now immune to electrocution debuffs, but still takes 2x damage from the attacks themselves
- can now use rider weaponry while riding hydra
- raised tortugans carry weight signifigantly from 500 base to 800
- added 4x damage multiplier vs jellyfish to tortugan\'s bite
- fixed hydragon not having a water buff to use set (may have been the cause of any crashes anyone had)
- reduced gorgons health from 380 to 355 (trike has 375) and torpor from 430 to 400 exact
- simplified some of the cyclops\'s code, added acid burn, sandstorm, flashbang and ink to blindness buffs
- Nian stops playing fear evolved music when wild when day starts
- decreased cyclops corpse hp
- cyclops gains more melee % upon taming

- nerfed stone golem projectile damage
- stone golem rock barrage damage buffed signifigantly, but now only deal damage after detonation rather than dealing any damage on impact, explosion radius increased, explosion damage from 20 ==> 90 Radius from 180 ==> 300
- ceratiablos now gets rivalry when near large carnivores, press R to fix the buff if it breaks on servers


FOLLOWING CREATURES CAN NOW BREED AND LAY EGGS:
- Ridged Drake - No changes
- Aquatherioth (Underwater though) - Base health reduced by around 100 to balance things out
- Huntdrake (Can only breed with the same species huntdrake, but all lay the same unfertilized eggs) - Imprint does not give any speed additions as a balance
- Dread Wyvern - No speed additions on imprint for balance. Slightly nerfed base health
- Acro Thornweaver - Nerfed spine base damage and cannot gain extra health or speed on imprint for balance
- Chimerea (Gestation) - No changes

Update: Jun 1, 2021 @ 5:35pm

- Fixed hydra inflicting leeches

Update: Jun 1, 2021 @ 5:33pm

- Fixed hydra inflicting leeches

Update: May 31, 2021 @ 9:13pm

- nerfed ridged drake base health and torpor slightly from slightly more health than a carno to only slightly more than a trike, Torpor is still higher than a carnos. Should be a better early game tame now and nerfed its tamed health leveling from 19% to 18.75% (carno is 20%)
- added bronze wyvern and vampere to kampe\'s fear buff, not the test variants though
- nerfed saurian brute wyverns rage buff damage increase to 2.175x damage and damage reduction to 62% rather than 65% health regeneration per second nerfed to 10 from 12 but stamina from 90 buffed to 100
- zapped now works on the royal wyrms when they are in their empowered state
- made the explosion on alarions lightning beam smaller
- alarion water breath damage nerfed from the same as a crystal wyverns to around 10 (was like 12-14 before or something?). Still inflicts scolded, uses a childed damagetype, but now has VERY high knockback even on larger creatures.
- fixed brute wyverns rage stacking up to 4 times (isnt even possible due to the buff saying add reset buff time but just in case wildcard decides to do an update sometime in the future...)


- removed two handed punch from fatalos (was a pointless move that just bloated its movepool and had no purpose). Claw SLAM is now Rctrl, taking the claw punches keybind, roar is now R
- Alarion resists 50% dragons breath damage

- cockatrice's AOE, rivalry, exhaustion have prevent saving disabled now
- bronze wyverns buffs now have prevent saving disabled
- screamed drains less torpor, rather than 100 per second for 10 seconds now 60 per second for 10 seconds
- increased ymirs headbutt animation speed & knockback
- nerfed pangolin, aquatherioth, royal wyrm, dread, banshee, hellkite, feral, elderitch, wanderer torpor
- nerfed cockatrice health from 500 to 475
- bronze wyvern no longer gets more torpor per level passively
- nerfed all creatures that used the dracons fireball\'s fireball damage from 23 to 16
- Kampe headswipe animation speed slightly increased
- If rage buff breaks the saurians left click will fix it now
- black dragons rage buffs last even after leaving the server now. so does the malus rage buff
- Firetail now requires stamina to jump out of water


- increased royal wyrm death animation and tail whip speed
- leaving the server with active minions of pesuto on the server will not prevent them from dying anymore

- increased worms base torpor by around 40%
- tails now use a CHILDED variant of the frogs tongue damagetype which does EXPONENTIALLY less torpor
- Ceratiablos\'s head swing now flings creatures based on drag weight rather than mass, will send creatures under 580 drag weight flying

- Ceratiablos takes reduced damage from headshots now (Around 25%)
- Stormdrake wing blast now AI special attack and also classified as high quality so it wont use it to harvest corpses and can be toggled on tamed individuals (to avoid being annoyed when your drake defends you but then cant fly for a minute)
- Fixed bahumat, miralosaur, pesutobeara spawning at low levels
- Clawed debuff remade, now works simalier to scolded, fire, etc. Drains 0.033% of max hp per second for 30 seconds and also will deal base 2-4 per second. Does not scale with melee still, can stack u pto 5 times but now the % should work better, can stack with other bleeds but will still be cured by lesser antidote (programmed from the clawed to check if theres an antidote). Clawed debuff still disables healing buffs, and does not work on robots. Creatures killed by clawed will give the credits to the creature who inflicted clawed.

- Malus\'s knockback debuff is childed from the storm drakes knock up debuff except its knockback is much stronger.
- Leech Wyvern is now immune to dilo venom, poop hit, and ink
- frenzy giga should be able to swim down now
- decreased miralosaur turn radius in the water
- pesutobeara and miralosaur can now target water creatures when tamed
- ceratiablos now can have their corpses harvested
- ceratiablos no longer drops the styracosaurus costume

- removed second vampere variant as the night time buff is fixed for normal vampere.
- increased level of frenzy carnos to 16
- rip and tear attack of ridged drake no longer inflicts shredded (Too OP for a early game tame)

- storm drakes breath knockback is no longer childed from ceratiablos\'s headswipe launching debuff, neither is malus\'s charge
- removed malus natural armor
- lowered malus\'s level, always spawns above the max limit server level cap by a bit but not as much anymore
- nerfed most malus\'s damage by around 80 base
- nerfed malus leveling in health and damage

- reduced wyrm, dracon, kampe, and mira spawns again slightly, attempting to fix overspawn issues.



NEW CREATURES:
- Aquatail (More aquatic firetail variation, can put out fire debuffs, though ones liked enflamed are still a bit strange because of the way % based debuffs that dont directly credit said inflictor work, moisturization in water, tail spin does different things underwater, can jump VERY high out of water. Cannot run on water)
- Skytail (More support based firetail variant, fast and very high jump and glide speed and effectiveness with a lower stamina cost. Can spin in a circle to inflict 1 damage on nearby creatures including allies, giving them a buff which makes them immune to fall damage. Can also shoot a wind ball which sends smaller creatures into the air)
- Long (A speedy glider, and water mount. Can scare away evil spirits)
- Nian (A deadly hunter whos eyes glow at night, when inflicted with debuffs, Nians own attacks will begin inflicting their own debuffs. Afraid of fire and Long)

NOTE: I PLAYED AROUND IN ATLAS DEVKIT USING RAZORTOOTH == YUTYRANNUS LOGIC AS A BASE STRENGTH TO SCALE THE FOLLOWING ATLAS CREATURES HERE:

- Hydra (Low damage, variety of attacks that deal damage over time. Attacks for opponents behind and too close or too far from you. Full access to its arsenal when in water too, has hydration)
- Cyclops (Glass cannon, can attack while moving but it cannot run while doing so. Gets slightly lower health per level up than most creatures but higher melee. Variety of attacks that damage up to stone which stun smaller creatures, cripple larger ones, or swings that knock creatures who fly out of the sky)
- Tortugan (Has hydration, can carry up to 4 passengers in its shell, who can all wield weapons and get a oxygen regeneration buff. Creatures and players who stay generally close to its shell will recieve a oxygen regeneration buff. Headbutt deals dramatically decreased damage towards creatures and players and structures despite its MASSIVE base damage, but this makes it good at gathering)
- Hellraiser (A more offense, into the fight, head on confrontation equivalent to the more supportive, debuffing, fragile, sniping skelltor. Has two types of grabs and can regenerate stamina while idle in the air.)
- Gorgon (An early game tame equivalent to a carno or slightly higher in tier [In atlas devkit an elephant killed like... 2 of these things at the same time easily, atlas scaling is weird]. Found pretty much exclusively in the genesis biome and badlands)


NEW BOSSES: (These things are OP AF in atlas... not even the snowman boss when teamed up with a hydra, cyclops, several razortooth stand a chance....)

- Stone Golem (Devastating attacks that damage all structures, deal massively increased damage towards creatures, attacks that stun, cause explosions or etc. Has a devastating close range shot-gun-like spray of rocks that deal low damage, but larger targets getting hit by all of them get demolished, can kill riders off their mounts with a firework-like elemental breath)
- Molten Golem (Still tanky, but less so, offense based boss, sets you on fire and has a delayed explosive meteor, fortunately, wont kill you off your mount)

Update: May 23, 2021 @ 7:50pm

- Fixed taming on some stuff
- nerfed jabberwock corrosion breath rate but increased damage
- nerfed shotgun barrage, is less shotgun like now unfortunately
- fixed jabberwock O
- fixed firetail
- when day starts, vampere will get the exhausted debuff. *TEST* When nighttime starts it will get a rivalry buff identical to the trikes and in day time will get slowed debuff, will need testing on an actual server
- added second vampere BP, as a test with slightly different code
- added third vampere BP as a control test to make sure if any crashes appear that it is due to the day night cycle code and not the vampere itself
- worm torpidding corrected
- increased the vamperes breath speed, so that it doesnt deal as much total damage anymore
- fixed a misclick i checked which made female vampere unable to shoot blood.
- Vampere heavy bite now inflicts the carno bleed rather than the allo bleed
- skelltor only takes 10% damage from projectiles now and it is also immune to the blood projectiles, stego and trike should now do 1.5x damage to skelltor correctly. Dmgtone also deals 2x damage correctly now to skelltor. Raid dino only deals 1.25x damage to skelltor now because skelltor now also takes 1.5x damage from damage metal damagetype which is what raid dino is childed from.

Update: May 22, 2021 @ 8:13pm

NEW CREATURES:

- Jabberwock (A deadly dragon simalier to alarion, with a multitude of attacks and poisonous abilities.)

- Bronze Wyvern (A treasure hoarding dragon who likes to sleep atop its precious, with a fiery breath that melts metal and a sharp tail.)

- Vampere (Evil Giant-Bat like creatures with a deadly bite, and dangerously intelligent.)

- Worm (Nasty little creatures with strong armor and the ability to lower your creatures max stats with its bite)

- Firetail (A more mid-yet-before-mid-but-after-early-game tame with the ability to set its opponents ABLAZE! Be careful of charging into allies though!)






- Storm drake can no longer sprint while walking, only in the air. Due to how bad it looked (PLEASE Don't hate me. I increased its flying sprint speed to compensate).
- Storm drake immune to knockback now due to problems
- Attempts to fix issues with the red cavern crawler not attacking grabbed opponents sometimes? (IDK, take advantage while its still ehh as a way to kill these things.)
- Ymir is now immune to ice based damage (Dunno why it wasnt before?)
- Particle effects for Miralosaur
- Pesutobeara AI only uses the tail swipe on opponents behind it now
- Miralos now immune to intimidation, and crippled and slowed.
- Ymir should no longer fly after being hit a few times, requires actually being low on health.
- Fatalos fire should now make creatures recieve around 5% more damage
- buffed AI enforcing drake turn radius, (mounted ones still have far worse turning), this is due to its root motion attacks causing a non-stop circle chase on ai, and since they are too fast to catch by most creatures.
- While attacking gargoyle is now also immune to knockback, due to issues where it could get stuck falling against opponents with quicker attack rates.
- Gargoyles now drain hunger rapidly when wild when turning to stone, TAMED will not lose 10% hunger.
- Fixed chimerea's buff names, should no longer be called "insect killer"
- made zapped last 45 seconds due to issues and glitches where it wouldnt disable and would permanently cripple creatures...


- Fixed kampe taming foods.
- Kampe impale changed to a three hit slash combo, still cannot be used while moving but can be used while flying now. Damage lowered to around half of the original damage

- Skelltor can no longer be knocked out
- Hellkites projectiles now damage riders, but now their projectiles deal 0.5x damage to players.
- Effluvium Shield no longer works on players.
- increased colorfulness on aquatherioth

- increased scourgion queen run speed from 0.75 ==> 0.82
- Wild scourgion queens no longer waste levels into movement speed. making the potential for extra levels into health and damage higher
- Scourgion queens roar now intimidates creatures below 520 drag weight
- Banshee inflicts corrosion with its bite now. It itself is immune to corrosion too
- GREATLY increased hp scourgion queens heal when not attacked
- gluttonous can now attack while swimming when mounted
- consumables now weigh only 50% their weight in gluttonous's inventory
- artheuropleura now immune to corrosion

- buffed bahumat\'s heavy bite damage to 160
- Changed keybinds on alarions attacks, added new attacks as well
- Miralosaurs firebreath now melts through structures
- increased alarion ice breath mounted cooldown
- fixed accursed not stacking up
- doubled dread wyvern fire breath damage
- increased dread wyvern poison ball damage


- Vampere currently just gets a trike rivalry buff upon night time (Or it SHOULD, i didnt make a proper buff for it yet since i dont know if the buffs works since you cant make it night time in devkit, BUT it didnt crash the kit by existing so i am bringing it into game for testing, it may be another 1128 case)

Update: May 22, 2021 @ 8:12pm

- Storm drake can no longer sprint while walking, only in the air. Due to how bad it looked (PLEASE Don\'t hate me. I increased its flying sprint speed to compensate).
- Storm drake immune to knockback now due to problems
- Attempts to fix issues with the red cavern crawler not attacking grabbed opponents sometimes? (IDK, take advantage while its still ehh as a way to kill these things.)
- Ymir is now immune to ice based damage (Dunno why it wasnt before?)
- Particle effects for Miralosaur
- Pesutobeara AI only uses the tail swipe on opponents behind it now
- Miralos now immune to intimidation, and crippled and slowed.
- Ymir should no longer fly after being hit a few times, requires actually being low on health.
- Fatalos fire should now make creatures recieve around 5% more damage
- buffed AI enforcing drake turn radius, (mounted ones still have far worse turning), this is due to its root motion attacks causing a non-stop circle chase on ai, and since they are too fast to catch by most creatures.
- While attacking gargoyle is now also immune to knockback, due to issues where it could get stuck falling against opponents with quicker attack rates.
- Gargoyles now drain hunger rapidly when wild when turning to stone, TAMED will not lose 10% hunger.
- Fixed chimerea\'s buff names, should no longer be called "insect killer"
- made zapped last 45 seconds due to issues and glitches where it wouldnt disable and would permanently cripple creatures...


- Fixed kampe taming foods.
- Kampe impale changed to a three hit slash combo, still cannot be used while moving but can be used while flying now. Damage lowered to around half of the original damage

- Skelltor can no longer be knocked out
- Hellkites projectiles now damage riders, but now their projectiles deal 0.5x damage to players.
- Effluvium Shield no longer works on players.
- increased colorfulness on aquatherioth

- increased scourgion queen run speed from 0.75 ==> 0.82
- Wild scourgion queens no longer waste levels into movement speed. making the potential for extra levels into health and damage higher
- Scourgion queens roar now intimidates creatures below 520 drag weight
- Banshee inflicts corrosion with its bite now. It itself is immune to corrosion too
- GREATLY increased hp scourgion queens heal when not attacked
- gluttonous can now attack while swimming when mounted
- consumables now weigh only 50% their weight in gluttonous\'s inventory
- artheuropleura now immune to corrosion

- buffed bahumat\'s heavy bite damage to 160
- Changed keybinds on alarions attacks, added new attacks as well
- Miralosaurs firebreath now melts through structures
- increased alarion ice breath mounted cooldown
- fixed accursed not stacking up
- doubled dread wyvern fire breath damage
- increased dread wyvern poison ball damage