ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Sep 6, 2021 @ 8:40am

====Updates====


- Recode ridged drake. Remove default buffs, apply buffs via being in the right mode.
- Is utility mode disable combat mode buff and vice versa. while adding the other using event tick instead.

- Dokuryu roar now changed to its old startle animation roar.

- Jabberwock now shoots purple flames. (flame debuff is still orange because recolored enflamed status effect isnt worth it)

- fixed jabberwocky flying being incredibly slow
- nerfed chimerea torpor raising from 3x damage dealt to 2.5x damage dealt

- fixed aquarius buffs to get in phase 2. Gets the resistance rather than the run away buff.
- In phase 2 aquarius damage increase on paralysis attacks from 15% increase to around 35% increase.
- Phase 2 aquarius now opens the fight up with an aura like malus, however this one slows everything in it, including his allies, while also damaging enemies with water elemental damage.
- Some changes to test the AOE effect of the saurian brute wyvern and malus.





- Malus\'s smashing attack now no longer kills riders off their mounts, but deals 5x damage to structures now and extra to creatures.

- 1.5x increase to the cooldown on malus\'s sideways dodge. And tripled the cooldown on his jumping charge attack. After feedback from someone who fought the boss informing me of how impossible it was to keep up with the boss.
- Malus can now target water creatures due to him being easily cheesable otherwise.

- fixed stone golem drag weight

Update: Sep 4, 2021 @ 11:19am

====Updates====


- Pressurized water like the aquatherioth and the long\'s water blasts deal 0.5x damage to tropical crystal wyverns. As tropicals should have some resistance to it.
- Cockatrice male and females use the same animation asset now sound is in montage
- nerfed zetsu torpor drop speed, torpor still drops quickly but moreso when its asleep.

- Abberations claw slam always hits twice now
- Scourgion and Pangolin wyvern can now fly backwards.

- increased hellraiser take off animation speed by 25% as well as cutting it off near the end to remove the weird pause.

- huntdrake uses same animation across all its claw attacks, particles are in the montages

- Fix vampere taming efficiency resetting due to cooldown of blood packs.
- Zetsus rage buffs now dissapear if it gets knocked asleep.
- IN ORDER TO MAKE SURE VAMPERE WONT LOSE TAMING EFFECTIVENESS WHEN TAMING YOU MUST NOW PUT RAW MEAT IN ITS INVENTORY. IT WONT EAT THE RAW MEAT BUT THE GAME CAUSES IT TO LOSE % BECAUSE THE GAME THINKS THAT BLOOD PACKS ARENT ACTUAL FOOD ITEMS (while in devkit sometimes taming wouldnt drop anyways but i\'ll generalize it as if you do need it simply because better safe than sorry)
- For those who play on high rate servers, vampere has taken a bit of code from bloodstalker and should ignore blood pack cooldown now, only has a 1 second cooldown.
- nerfed vampere hp heal per blood pack due to aforementioned ^^^

- Ceratiablos now has a 2x gathering rate on cacti
- Ceratiablos can now consume cactus sap and tame off of it

- When below 1/4 hp, wild wanderer drakes will camo and flee

- CHANGED GORGONS NAME TO LAMIA TO PREVENT CONFUSION WITH OTHER MODS WITH THE SAME CREATURE
- Razortooth intimidation buff is now unique, childed from mammoths intimidation, cuts damage of target by same amount, but also makes them take 20% more damage

- Music revamp for all the golems

- Tortugan can now use the stationary bite while moving, it just prevents it from running now.
- Changed hydras targetting sockets making it easier for ai to target it a bit

- Reduced molten golem arm swipe attack anim rate by 10%
- nerfed nile dragon stam regen from 20% to 10% to normal creature amount.
- Fixed up the submerge heights of alot of creatures
- Slightly increased kelpie movement speed leveling.
- removed hellraisers firebreath flying animation due to it trying to be directional for no reason
- Increased AOE on some stone golem attacks

- Hellkite kin effluvium now has 2 emitters, the AOE for parasite healing is smaller than the AOE for damage now.
- New firebreath animation for diablo which is easier to aim (doesnt just aim down now)


- Natures touch is now an aura around the body like the daedons rather than just on the head like rapid regeneration.

- Increased model size of the rock projectile stone golem throws to match the one when it picks it up out of the ground.
- Stone golem new attack animations, now attack slower. But damage increased. Retains its older animations but rarer chance to use them.
- stone golem two hand slam cant kill off mounts anymore, deals damage based on body part hit though and can damage all structures now with a heavy multiplier vs them
- Stone golem shoulder rocks now work like the X-golem\'s, base 5 damage (boulder) on impact and detonate for much higher damage (70, damagetype stunning rock)
- doubled the cooldown on the huge meteor of the molten golem
- Molten golems fire throws now create phoenix flames on the ground
- Added new rock throw attack to molten golem
- Fixed the frost golem not spawning with his first phase ice buff
- Stone golem still uses older swipe animations, just not as commonly.
- New diablo model edits, added wings. (shadowmane)

- Changed nadder inventory component to spinos to allow narcotic feeding.

- Reduced Siren spawns again.
- Removed gorgons from genesis pt 1.
- Mira removed from jungle spawns. Lets see what happens shall we.




- When low on health (below 1/3 hp), nature golem now has a new grab attack, base 5 damage, picks up creatures below 300 drag weight and chews on them 3-4 times, base 80 damage scales with melee. Heals hp by 2x the damage dealt from its grab, before throwing the target, dealing 5 damage and then launching them away.
- Added sitting to nature golem

- temp removed hurt anim from tortugan
- Skelltors bones still do piercing damage, but no longer inflict bleed



- fixed insulation on dragons that should have it.

- Kampes heavy attack now just fully stacks the shredded debuff + allo bleed + blood drain. No more insanely OP bleed. This amount should be sufficient now and make kampe much more balanced.

- New creature: Scaulding Wyvern! Armed with a variety of water breaths. And can fly underwater!

Update: Aug 29, 2021 @ 9:22am

====Updates====

SMALL FIXES:

- Fixed particle effects
- Power went out while modding hopefully nothin broke
- Some wyverns/dragons can now use barrel rolls etc now as ai but only when in the air, claw attacks for most dragons/wyverns still only usable in the air now
- Siren and kelpie spawn more now
- Nature golem claw now inflicts knockback on larger targets too.

Update: Aug 28, 2021 @ 7:54am

====Updates====


- Golems buffs dont provide defence anymore, defence in BP directly. Tested VS Poison Wyvern and other passive damages.
- zetsus rage now increases damage by 15% each time + 5% resistance + 0.5 stamina regeneration per second
- Zetsu health increase from 1500 base to 1700 base


- Cyclops stun no longer dismounts riders.
- decreased miras bite animation speed by 10% on front bite and 15% on side bite
- Added prevent input to electrocution
- Lesser bleed now uses same particle as gashed
- Removed lesser bleed effect from ridged drake (TOO OP ON LOW TIER CREATURE). Attack now just penetrates armor like manta ray

- Ceratiablos, true to its nature, now BRUTALLY attacks carnivores on sight that it gets rivalry with. Smaller carns it cant get rivalry with will still be targetted, but at a smaller radius and are not prioritized.


- when roaring the hydra now scares away its target below 150 drag weight (when unmounted) (ONLY ON THE SPECIFIC CURRENT TARGET)
- Hydragon can now attack after using a breath attack slightly sooner

- Fatalos and Alarion now attempt to land when they enrage

- Doubled AOE on frenzy AOE buffs due to a new frenzy variant minion to pesutobeara

- Nile dragons deathroll now inflicts stamina drain like the kapro on creatures that it grabs
- Deathroll damaging on grabbed prey buffed from 12 to 18
- Increased tail whip knockback by nearly 40% as well as reduced cooldown to half. Increased the bite, deathroll, and lunge hitbox.

- reduced tortugans bite attack rate (funnily enough it didnt seem to effect its dps much, perhaps the rate of attack before was too fast and glitched out the attack at times?) Also has a new animation when stationary, which is slower and cannot use while moving, but deals 1.5x damage.

- fixed up tortugans oxygen regeneration ability, only works if your sitting in the turtle
- tortugans headbutt can now be used with insufficient stamina but it will cause torpor to rise, stamina cost for headbutt from 25 to 40 now
- added the right front leg to the tail swipe hitbox, since the tail only swings left this should allow you to hit targets to the right easier


- Feral pack member buff is now a custom buff, increases damage by 25% and resistance by 15%. As well as a torpor drop of 0.3 per second
- Velodrome should now be able to open doors.
- Feral, tortugan, and velodrome now have hurt animations, they are disabled while in combat.
- tortugans rapid regen buff nerfed, uses vanilla argen regen which is almost identical to dragons evolved variant except it doesnt increase damage slightly and lasts a bit less time and doesnt have the 5% of max hp in 30 second heal
- Regraphed ferals AI, wild packs should now use pack leader only attacks VS wild dinos, not just when tamed or wild vs tamed


- Added frenzy tapejara to the pesutobeara, to deal with pesky fliers who attack you! Have a 20% chance to spawn when you summon the frenzy carnotaurus. Frenzy carnotaurus now have a 80% chance to spawn.
===frenzy tapejara===:
- not rideable, same mechanics as normal frenzys. Cannot fly sideways or land on surfaces. Doesnt use tapejaras BP, recreated using pteranadons.
- mate boost
- cannot breed
- dies after a while due to debuff, which works slower than the carnos and gigas (gigas is actually the fastes hp drain, it just doesnt seem like it cuz it has so much hp, but giga can almost barely not heal from the frenzy healing aoe by pesuto from how fast it dies)
- MUCH faster than normal tape\'s, comparable to unmounted wyverns, possibly even faster
- tankier than normal tape\'s (at least at base). Base 450 health. Cannot waste levels into speed or oxygen.
- do not flee.
- same immunities as normal frenzys. Immune to mind control and thornmail
- AOE buffed like normals when buffed by enraged pesutobeara.
- Have a bite that inflicts the frenzy. Base 21 damage.


- Sentinel Aquarius has custom AI now, should fix AI issues
- Buffed aquarius\'s damage on his main attacks. Can now shred a mosasaurus in seconds with a single flurry of tentacle attacks.
- Aquarius currently uses the tusos ink clouds effects for some attacks, these dont load in the kit for some reason like the whirlpool but they should in game?
- Malus in phase 2 now has a new charge attack simalier to miras, high damage and launches creatures, HOWEVER damage is even higher vs immune to knockback+immune to launch enemies
- removed malus\'s landing animation due to glitching out his attacks.

- Buffed fatalos fireballs back. Now has 180 direct and up to 110 explosive damage.

- Increased stone golem two handed slam damage.
- Added a head socket to stone golems attacks like the slam and the side arm attacks, to help with smaller targets in front of it
- Increased hitbox on the two handed slam attack

- Increased malus\'s hp and damage per level level ups.

- New nian animations from scrapped ravager animations i never noticed.

- Slightly increased aquatherioth bite speed, also fixed the weird resizing issues regarding its cuddle and bite animations.

NEW BOSS: nature golem

Update: Aug 23, 2021 @ 3:09pm

====Updates====

- Slightly reduced the left click bite speed again of nile dragon.
- Fixed issue with the razortooths headbutting and chewing attacks initiating melee swing sockets that caused it to also damage as if it were using left click.
- Changed cyclops\'s club hit stun to the doreiku\'s stun effect which has a cooldown between stuns to prevent it from slow-locking smaller opponents.
- Increased cyclops attack activation ranges, while making it not use its roar as often VS opponents that are closer.
- Added arm melee swing sockets to razortooths double bite and left click. To help with pesky smaller creatures.
- Razortooths taunting roar now has a small knockback with no damage in order to make sure you dont die before the animation finishes.
- Added a start landing function to chimerea whenever it kills a target.

- Slightly increased harpy size (still not rideable, stats remain same)
- somewhat fully fixed textures?

- Nerfed cyclops low hp adrenaline from +90% damage and 60% damage reduction to +60% damage buff and 40% damage reduction. No longer regenerates stamina during this buff either
- Ridged drake acid drains health faster now, removed oxygen drain due to it glitching out dinos oxygen stats. debuff lasts 8 seconds though rather than 12
- Hellraiser new attack on Shift+Q. AISpecial attack. Works identical to its right click attack, but stationary attack that shoots fire directly concentrated on the ground below it. 10 second cooldown. During the duration of this attack it will recieve a debuff which prevents stamina from regenerating as the attack is firing


- Attempted to readd trample back to the hydragon. (Still doesnt seem to be working i dont know why) If you click left click while running the trample will kinda work

- Added sitting to the cyclops (Custom animations as well)
- Hydragon now has a 8% chance. To play a custom animation that lasts longer that is a reference to an OC from one of my other mods. The reference one can still be used while moving (Abeit weirdly lol), lasts longer, but also buffs the hydragon while the animation lasts with a protection buff simalier to the frost golems.
- Cyclops\'s club attacks can now get headshot multipliers
- Hellraiser deals 25% more damage to female shadowmane than male variants (To counter the females boosted thornmail armor when its mate boosted which stacks with normal thornmail and nerfs damage further)

- Cyclops roar animation now plays slightly faster
- Remade the ridged drake dust damagetype, not sure if theres any issues that might come with it, no longer is a small carn damagetype
- Fixed harpy taxidermy pose.

- Gargoyle left click while moving is now a headbutt
- Gargoyle air attack now boosts forwards more.

- Cyclops club swing no longer costs no stamina. (Left click), while removed the base 5 stamina all attacks on creatures had, like the cyclops currently did. Left click no longer also costs no stamina. instead the left click uses 10 stamina, but doesnt require stamina to use
- Decreased blinded swing knockback, no longer damages metal, same damagetype as left click swing.
- 360 spin cooldown mounted from 15 seconds to 12 seconds
- slightly decreased cyclops run speed to match its animation, slightly increased walk speed from 595 to 600. Run speed from 4x to 3.8x. Increased swim speed by 50%.

- Fixed casting issues in the tiodrios sitting which casted to the bronze wyverns animations rather than its own
- Fixed a animation when getting up reset for bronze wyvern so that getting back up wont set its animations back to the wild ones variants.
- Cavern Dweller can use spacebar when underground to leap out of the ground. Gives a temporary fall damage immunity buff. This jump is much higher than its normal jump.
- Hopefully fixed cyclops sometimes using the swimming punch animation on the ground because the cyclops also uses directional attack index.
- Added more particle effects to cyclops, the punch now has a trail as well as the blinded swinging. While removing excessive particles from things like the blood dripping from the eyes.
- Scourgion queen goes phase 2 a bit sooner now, also has hazing particle around her in phase 2 now.
- If her hp regens above 30% again the queens particles no longer break and dont play anymore (Also will not derender on servers now, like the other bosses though like the molten and malus, they will still initiate phase 2 transition and attacks when derendered and rerendered because of how ark handles some stuff)

Update: Aug 22, 2021 @ 11:50am

====Updates====



- Velodrome claw swipe attack now has generic omnivore damagetype due to the bigfoots being reduced by all creatures by over like 80% for carns and around 20% for herbivores.
- Flinched debuff from hydragon caps out on targets above 1000 drag weight now regardless of if they are immune to it or not. Allowing larger stuff from other mods to be immune.
- Added tail sockets to siren for her left click attack. Making it easier to hit targets since she is a smaller creature
- Molten golem\'s swipe attacks play around 15% quicker
- Hydras flinching bite animations play 22% quicker.
- Fixed an issue where cyclops stunned itself rather than its opponent (how did i screw that up?)
- increased cyclops attack animation speeds by around 15-20%
- Nile dragon now inflicts lesser gashed when on land and the GNASHED effect when in water



- Removed the axe and sword variant of cyclops, and i am deeply sorry about this, since i really hate removing creatures from mods because people may have tamed them. The idea of giving cyclops different weapons was actually suggested by a friend of mine, and the two variants of the cyclops were done as a joke, however its very clear they are, they are low quality, lack unique abilities of like the club variant, the sword ones bleed debuffs dont even stack properly and even cancel eachother out, the axe one cant do anything the club one cant do, other than bleed which was OP/pointless and stupid, the hatchet and tek sword dont fit the cyclops, and looked really weird and out of place.
I apologize for removing them, however because all three are seperate BP\'s, not childed, whenever i want to update code/add new mechanics/edit buffs or attacks, i need to literally do it individually for all three, the rework of the blinded mechanic was especially annoying. And unfortunately if i were to make a _Base for the cyclops\'s to make it easier to edit i would need to basically make a fourth cyclops, while also practically remaking the sword and axe variant anyways, and then there would be a fourth cyclops.
Apologies to anyone who may have had an axe or sword cyclops you may have wasted alot of resources to tame.
Eventually might come back and try to make it able to equip different weapons like a mantis

Update: Aug 21, 2021 @ 5:29pm

====Updates====



- temporarily remove intro anim to molten golem
- lower effectiveness of berries on cyclops taming
- Enforcing drake can break out of the worms webs now
- Wanderer drake\'s debuffing claw attack now only makes victims take 5% more damage each time and stacks up to 4 times instead. No longer nerfs enemy damage
- Smoke Vision of smokesbreath now also grants a slight torpor drop. While smokeblasted now slightly raises torpor per second and slows down the target.
- Smokeblasted now cuts opponents max stamina by 35% as long as the buff lasts.
- Smokesbreath claw attack can now be done with insufficient stamina, though it will raise torpidity if your out of it as well. Can also now be done while flying, still hitting twice.
- Due to the animation, the claw attack now also has hitboxes on the back feet.
- Increased smokesbreath claw attack damage to 26 per hit from 20, (due to natural damage reduction everything gets due to what damagetype it is). Base 52 damage now total.
- Fixed smokesbreath breath not being an ai special attack
- Raised smokesbreath base health from 560 to 580




- Raised armor value on smokesbreath saddle since you cant really get better ones i dont think?
- Base armor of its saddle from 25 to 44
- made gorgon less shiny

- Fixed projectiles on servers hopefully for everything i can remember that had issues. Using different method, naga and etc retain their current projectile method and have not been reverted to their old methods which should still work now.

Update: Aug 20, 2021 @ 7:00pm

====Updates====


- Removed floating bits above vamperes head
- Smokesbreath bite attack plays much quicker now, around 35% faster and tail whip slightly quicker by around 15%, ground claw swipe attack speed slightly faster by around 17%. Added longer cooldown on AI bite

- Mira bite attacks play much quicker now, which also translates to faster on Malus! Around 40% faster on all bite animations
- Nile dragon now reduces 15% of damage rather than 10%
- Naga and Orochi bellow changed to Q
- Added more descriptions for the dragons in the lore
- Hellraiser now deals a colossal 4x damage to shadowmane. Because after some testing, thornmail + mate boost + pack boost + imprint + natural armor + basically instantly heal to 50% hp by sleeping is just friggin broken and 2x damage just simply isnt enough for hellraiser to hard-counter this meta creature




- Zetzumetsu projectiles now fly slower, shoot less and removed alot of the particle effects. Deals slightly increased damage though. Shoots less projectiles in the air now. (Hopefully fixes the small lag every time it shoots projectiles)



- Pesutobeara carno minions summon in at lvl 21 now, giga at lvl 22, boss variants giga spawns at lvl 32, above the server cap limit.
- Fix Ymir shatter effect debuff being applied to non frozen enemies
- added summoning the giga as a toggleable ai special attack to pesutobeara
- Fixed hellraiser bite sound



- buffed pesutobearas left click damage from 65 to 70 and claw from 55 to 62

- Overall nerfs in worms stats.
- Can be tranqed at any time now. Doesnt need you to remove its armor buff in order to tame, HOWEVER torpor does drop quicker while armor is active.
- Increased base torpor to be alot higher so that torpor doesnt just cause it to wake up instantly.

- Naga only reflects back venom debuff on opponents now, no damage, and caps out on 500 drag weight opponents
- gargoyles stun now works on falling opponents as well. Debuff also no longer stacks
- Fixed cavern drakes blood colors
- add random sitting for tortugan and mira
- Removed code regarding eggs for cavern crawler to see if that does anything, hopefully i didnt just break the creature but who knows
- cavern crawler can taunt while moving now


- Fixed ported models textures and shading at last!!!!!!!!! :DDDDDDDDDD

HERES THE MAIN CHANGES OTHER THAN TEXTURES DONT GRAY OUT WHEN IN SHADE!

- Hellraisers can now spawn in a variety of colors! Not just black and red. Much less bright spotted scales but the rest of the body and stuff are brighter now!
- Siren still has small issues with some of her textures. But they look much better now
- Cyclops look much better now, even the club has better textures. Their eyes still glow but now they also have darker shadows where the muscles and etc are
- Hydragon still doesnt have colorize, but their colors are alot less muted and more like the atlas variant, very saturated colors
- Kelpie is legit the same lol
- Stone golem is now grayer
- Molten Golem now shines
- Harpy is legit the same
- Tortugan now spawns with much more noticeable colors and are not as shiny and washed out
- Gorgon still have some weird colors, mostly due to them not really having a proper colorize in atlas, but they should spawn in any colors now but extremely dark colors.
- Nile dragon and the snakes are unchanged, they didnt really have any issues
- Razortooth just got a slight specular increaseeable colors and are not as shiny and washed out
- Gorgon still have some weird colors, mostly due to them not really having a proper colorize in atlas, but they should spawn in any colors now but extremely dark colors.
- Nile dragon and the snakes are unchanged, they didnt really have any issues
- Razortooth just got a slight specular increase

Update: Aug 20, 2021 @ 6:57pm

====Updates====


- Removed floating bits above vamperes head
- Smokesbreath bite attack plays much quicker now, around 35% faster and tail whip slightly quicker by around 15%, ground claw swipe attack speed slightly faster by around 17%. Added longer cooldown on AI bite

- Mira bite attacks play much quicker now, which also translates to faster on Malus! Around 40% faster on all bite animations
- Nile dragon now reduces 15% of damage rather than 10%
- Naga and Orochi bellow changed to Q
- Added more descriptions for the dragons in the lore
- Hellraiser now deals a colossal 4x damage to shadowmane. Because after some testing, thornmail + mate boost + pack boost + imprint + natural armor + basically instantly heal to 50% hp by sleeping is just friggin broken and 2x damage just simply isnt enough for hellraiser to hard-counter this meta creature




- Zetzumetsu projectiles now fly slower, shoot less and removed alot of the particle effects. Deals slightly increased damage though. Shoots less projectiles in the air now. (Hopefully fixes the small lag every time it shoots projectiles)



- Pesutobeara carno minions summon in at lvl 21 now, giga at lvl 22, boss variants giga spawns at lvl 32, above the server cap limit.
- Fix Ymir shatter effect debuff being applied to non frozen enemies
- added summoning the giga as a toggleable ai special attack to pesutobeara
- Fixed hellraiser bite sound



- buffed pesutobearas left click damage from 65 to 70 and claw from 55 to 62

- Overall nerfs in worms stats.
- Can be tranqed at any time now. Doesnt need you to remove its armor buff in order to tame, HOWEVER torpor does drop quicker while armor is active.
- Increased base torpor to be alot higher so that torpor doesnt just cause it to wake up instantly.

- Naga only reflects back venom debuff on opponents now, no damage, and caps out on 500 drag weight opponents
- gargoyles stun now works on falling opponents as well. Debuff also no longer stacks
- Fixed cavern drakes blood colors
- add random sitting for tortugan and mira
- Removed code regarding eggs for cavern crawler to see if that does anything, hopefully i didnt just break the creature but who knows
- cavern crawler can taunt while moving now


- Fixed ported models textures and shading at last!!!!!!!!! :DDDDDDDDDD

HERES THE MAIN CHANGES OTHER THAN TEXTURES DONT GRAY OUT WHEN IN SHADE!

- Hellraisers can now spawn in a variety of colors! Not just black and red. Much less bright spotted scales but the rest of the body and stuff are brighter now!
- Siren still has small issues with some of her textures. But they look much better now
- Cyclops look much better now, even the club has better textures. Their eyes still glow but now they also have darker shadows where the muscles and etc are
- Hydragon still doesnt have colorize, but their colors are alot less muted and more like the atlas variant, very saturated colors
- Kelpie is legit the same lol
- Stone golem is now grayer
- Molten Golem now shines
- Harpy is legit the same
- Tortugan now spawns with much more noticeable colors and are not as shiny and washed out
- Gorgon still have some weird colors, mostly due to them not really having a proper colorize in atlas, but they should spawn in any colors now but extremely dark colors.
- Nile dragon and the snakes are unchanged, they didnt really have any issues
- Razortooth just got a slight specular increaseeable colors and are not as shiny and washed out
- Gorgon still have some weird colors, mostly due to them not really having a proper colorize in atlas, but they should spawn in any colors now but extremely dark colors.
- Nile dragon and the snakes are unchanged, they didnt really have any issues
- Razortooth just got a slight specular increase

Update: Aug 17, 2021 @ 7:42pm

====Updates====


- Dracomalo rivalry removed due to possible crashing issues i experienced in devkit.
- Rage buffs now grant black dragons 50% extra max hp. (Exception being bahumat)

- Chimerea full TLC.
- fixed bug where critical hit removed the nerf from chimerea missing its huge attacks.
- claw slam now executes quicker as its not a heavily special attack anymore. Now only hits ONCE and inflicts a bleed childed from gashed, but it drains no stats and only reduces speed by 90% for 12 seconds. speed nerf does not stack with most other bleeds/poop hit, because they are set a weird way by wildcard, but will stack with my slowing debuffs like mud and accursed.
- Nerfed damage of alot of its attacks. Bite deals slightly less than yuty now rather than 5 more. Claw damage nerfed to around 3 less than the bite. Sting damage from 10 to 6, is no longer as effective of a taming attack. Claw slam from 80 damage twice to 50 damage once. Pounce deals 55 damage twice.
- Left click no longer pierces and gathers wood, is a generic large carn damagetype.
- Chimerea has a chance of raging out when startled now too
- made chimereas flying tail swipe hitbox bigger
- Chimerea bite no longer hits twice in the air.
- Chimerea claw can be used in the air still, but stops movement. Heavy knockback on smaller creatures while little to none against larger ones.
- Chimerea can no longer spawn above server max limit
- Now gets a small regen buff when killing something when wild while doing the taming animation


- Changed smoke dragons roll to a dive in the air (testing). Will dive downwards (or forwards if you look straight up), at quick speeds. Still does no damage, evasive maneuver i guess.

- Noi can only rapid regenerate if it eats a corpse with its own SPECIFIC corrosion.

- Nile dragon can now look down but only when forwards
- fixed nile dragon rotation speed when fighting
- Made the nile dragons turning bite attack melee swing smaller, doesnt last the whole animation like sarcos does anymore, also executes slower and now has an additive (still cannot be used while moving).
- This does not apply to its water turning bite.

- Chimerea taming method now only works if its kill is above 220 drag weight
- Fixed wild frenzy giga dying over time, only tamed ones should do that
- frenzy giga now shoots 3 more projectiles.
- sped up the taming animation for chimerea. you have less time to feed it and etc now!
- reduced affinity needed to tame chimerea base by around 1000, and per level increase from 150 to 100. Also made it so the effectivness doesnt go down as much from feeding it alot of times.


- scourgion queen now has blood effects bursting from her when shes below 25% hp. Upon going below 25% hp will also summon 8-10 scourgeless at lvl 28 base. She will not use this attack again even if she recovers back to full hp.
- scourgless now dissapate instantly on death
- Buffed scourgion queen hp per level from 10% to 13% now. Shes much tougher in the wild now, specially since no more levels will be wasted into movement speed!
- Made scourgion queens injured effects more apparent.


- Nerfed abberation in preperation for its upcoming TLC. Base health nerfed to 1100, identical to a rex. Removed head slam animations for the claw slam. Claw impale no longer inflicts bleed, generic carnivore damagetype.
- abberation no longer gets knockback immunity when attacking. Fixed landing animation

- Almuldon added to infos. Almuldon now passively should not be targetted by insects now. Simalier to cockatrice.

- New startle animation for dokuryu.

- New startle animation for miralosaur.


- Gargoyle\'s claw swipe attack only hits once now when moving, uses a bite animation now.
- Gargoyles wing flap attack plays at around 1.2x the speed as before, making its attack much faster
- Removed unnessacary huge particles from gargoyles wing attack.
- fixed gargoyle rotation speed when fighting


- Frost golems are swipe attacks cooldown from 2.2 seconds each to 3.1 seconds each
- Frost golems swipe attacks play at 0.725 speed rather than 0.775 now. Increased hitboxes to start hitting sooner.


- Naga no longer gets damage nerfs when tamed
- Naga and Orochi bite attacks when ai have a slight delay
- Naga now only reflects back 5% of damage dealt to it. Still inflicts them with venom. Naga will eventually get a TLC
- Naga health recovery nerfed to 2 hp (around double a vanilla creatures) from 4. Torpor drains 3x faster now


- Elderitch Drake no longer uses its roar attack as an AI

- Slight overall buffs to fatalos, claw attack and smash attack increased, bite, heavy bite, and headbutt damage slightly increased, as well as the wing flail. As well as a buff to damage and resistance increase when enraged.

- fixed aim offset when firing the frenzy liquid breath on the frenzy giga.
- Frenzy giga has its own AI now, stays back farther rather than running on top of its opponent.

- Pangolin Spike Wyverns left click now attacks slightly quicker.


- Changed vampere\'s buffs descriptions. Made them shorter as well as only appear when you hold H.

- Doreiku now drops immortal dragon spikes when killed, same amount as the new dragon. Will also passively create immortal dragon spikes in its inventory when tamed, but can only hold 20 at once and creates 1 every 80 seconds.

- Added 2x harvesting multiplier on honey for tiodrios

- Fixed gargoyle sometimes being able to damage ground targets with its right click when it doesnt have a melee swing state in its roar animation
- AI gargoyle will use the aerial knockdown attack (but cuz its an ai it will still try to do it on the ground)
- Gargoyle knock down attack damage doubled, only hits once now and is a tail spin, lowered the AOE but the area of damage applies to the tail as well as claws now
- Gargoyle claw swipe slightly slower now.
- Gargoyle can no longer inflict its stun unless its target is flying.
- Wing slap is used more often by AI gargoyles and is no longer classified as an AI special attack
- Damagestone damagetypes now deal more damage to the gargoyle.

- ferals can no longer use spit attack when unmounted without a pack due to it also breaking the pack buff on unmounted individuals

- Fixed issues where some creatures reduced weight of some items in their inventory too much
- Razortooth now has a 2x multiplier on harvesting raw mutton
- Nian now has a 2x multiplier on prime meat, and hide
- Feral now has multipliers for hide, keratin as well.

- Blaze debuff now ticks damage properly like wyvern fire does rather than a % like dragon, damage and % are around 1/4 of normal fire, but still can stack 3 times. Health value lost per second nerfed by 90%.

- Nadder can no longer do its encouraging roar if it itself already has been encouraged, AI is much "smarter" this way and does not waste time.

- Gorgon wont run away again immediately after just running away, makes them less annoying
- nerfed gorgons damage from 40 to 37 (it is an early game tame after all). Armor penetration identical to carnotaurs now

- Testing some buffs, clawed should still tick damage even if the inflictor is dead, however no one will recieve credit for kill or damage... Exception is the scold debuff, as that is vanilla.
- Female dread wyvern poison now ticks damage. No longer % damage, dread wyvern should be able to recieve credit for the kill.