ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Aug 17, 2021 @ 7:42pm

====Updates====


- Dracomalo rivalry removed due to possible crashing issues i experienced in devkit.
- Rage buffs now grant black dragons 50% extra max hp. (Exception being bahumat)

- Chimerea full TLC.
- fixed bug where critical hit removed the nerf from chimerea missing its huge attacks.
- claw slam now executes quicker as its not a heavily special attack anymore. Now only hits ONCE and inflicts a bleed childed from gashed, but it drains no stats and only reduces speed by 90% for 12 seconds. speed nerf does not stack with most other bleeds/poop hit, because they are set a weird way by wildcard, but will stack with my slowing debuffs like mud and accursed.
- Nerfed damage of alot of its attacks. Bite deals slightly less than yuty now rather than 5 more. Claw damage nerfed to around 3 less than the bite. Sting damage from 10 to 6, is no longer as effective of a taming attack. Claw slam from 80 damage twice to 50 damage once. Pounce deals 55 damage twice.
- Left click no longer pierces and gathers wood, is a generic large carn damagetype.
- Chimerea has a chance of raging out when startled now too
- made chimereas flying tail swipe hitbox bigger
- Chimerea bite no longer hits twice in the air.
- Chimerea claw can be used in the air still, but stops movement. Heavy knockback on smaller creatures while little to none against larger ones.
- Chimerea can no longer spawn above server max limit
- Now gets a small regen buff when killing something when wild while doing the taming animation


- Changed smoke dragons roll to a dive in the air (testing). Will dive downwards (or forwards if you look straight up), at quick speeds. Still does no damage, evasive maneuver i guess.

- Noi can only rapid regenerate if it eats a corpse with its own SPECIFIC corrosion.

- Nile dragon can now look down but only when forwards
- fixed nile dragon rotation speed when fighting
- Made the nile dragons turning bite attack melee swing smaller, doesnt last the whole animation like sarcos does anymore, also executes slower and now has an additive (still cannot be used while moving).
- This does not apply to its water turning bite.

- Chimerea taming method now only works if its kill is above 220 drag weight
- Fixed wild frenzy giga dying over time, only tamed ones should do that
- frenzy giga now shoots 3 more projectiles.
- sped up the taming animation for chimerea. you have less time to feed it and etc now!
- reduced affinity needed to tame chimerea base by around 1000, and per level increase from 150 to 100. Also made it so the effectivness doesnt go down as much from feeding it alot of times.


- scourgion queen now has blood effects bursting from her when shes below 25% hp. Upon going below 25% hp will also summon 8-10 scourgeless at lvl 28 base. She will not use this attack again even if she recovers back to full hp.
- scourgless now dissapate instantly on death
- Buffed scourgion queen hp per level from 10% to 13% now. Shes much tougher in the wild now, specially since no more levels will be wasted into movement speed!
- Made scourgion queens injured effects more apparent.


- Nerfed abberation in preperation for its upcoming TLC. Base health nerfed to 1100, identical to a rex. Removed head slam animations for the claw slam. Claw impale no longer inflicts bleed, generic carnivore damagetype.
- abberation no longer gets knockback immunity when attacking. Fixed landing animation

- Almuldon added to infos. Almuldon now passively should not be targetted by insects now. Simalier to cockatrice.

- New startle animation for dokuryu.

- New startle animation for miralosaur.


- Gargoyle\'s claw swipe attack only hits once now when moving, uses a bite animation now.
- Gargoyles wing flap attack plays at around 1.2x the speed as before, making its attack much faster
- Removed unnessacary huge particles from gargoyles wing attack.
- fixed gargoyle rotation speed when fighting


- Frost golems are swipe attacks cooldown from 2.2 seconds each to 3.1 seconds each
- Frost golems swipe attacks play at 0.725 speed rather than 0.775 now. Increased hitboxes to start hitting sooner.


- Naga no longer gets damage nerfs when tamed
- Naga and Orochi bite attacks when ai have a slight delay
- Naga now only reflects back 5% of damage dealt to it. Still inflicts them with venom. Naga will eventually get a TLC
- Naga health recovery nerfed to 2 hp (around double a vanilla creatures) from 4. Torpor drains 3x faster now


- Elderitch Drake no longer uses its roar attack as an AI

- Slight overall buffs to fatalos, claw attack and smash attack increased, bite, heavy bite, and headbutt damage slightly increased, as well as the wing flail. As well as a buff to damage and resistance increase when enraged.

- fixed aim offset when firing the frenzy liquid breath on the frenzy giga.
- Frenzy giga has its own AI now, stays back farther rather than running on top of its opponent.

- Pangolin Spike Wyverns left click now attacks slightly quicker.


- Changed vampere\'s buffs descriptions. Made them shorter as well as only appear when you hold H.

- Doreiku now drops immortal dragon spikes when killed, same amount as the new dragon. Will also passively create immortal dragon spikes in its inventory when tamed, but can only hold 20 at once and creates 1 every 80 seconds.

- Added 2x harvesting multiplier on honey for tiodrios

- Fixed gargoyle sometimes being able to damage ground targets with its right click when it doesnt have a melee swing state in its roar animation
- AI gargoyle will use the aerial knockdown attack (but cuz its an ai it will still try to do it on the ground)
- Gargoyle knock down attack damage doubled, only hits once now and is a tail spin, lowered the AOE but the area of damage applies to the tail as well as claws now
- Gargoyle claw swipe slightly slower now.
- Gargoyle can no longer inflict its stun unless its target is flying.
- Wing slap is used more often by AI gargoyles and is no longer classified as an AI special attack
- Damagestone damagetypes now deal more damage to the gargoyle.

- ferals can no longer use spit attack when unmounted without a pack due to it also breaking the pack buff on unmounted individuals

- Fixed issues where some creatures reduced weight of some items in their inventory too much
- Razortooth now has a 2x multiplier on harvesting raw mutton
- Nian now has a 2x multiplier on prime meat, and hide
- Feral now has multipliers for hide, keratin as well.

- Blaze debuff now ticks damage properly like wyvern fire does rather than a % like dragon, damage and % are around 1/4 of normal fire, but still can stack 3 times. Health value lost per second nerfed by 90%.

- Nadder can no longer do its encouraging roar if it itself already has been encouraged, AI is much "smarter" this way and does not waste time.

- Gorgon wont run away again immediately after just running away, makes them less annoying
- nerfed gorgons damage from 40 to 37 (it is an early game tame after all). Armor penetration identical to carnotaurs now

- Testing some buffs, clawed should still tick damage even if the inflictor is dead, however no one will recieve credit for kill or damage... Exception is the scold debuff, as that is vanilla.
- Female dread wyvern poison now ticks damage. No longer % damage, dread wyvern should be able to recieve credit for the kill.


Update: Aug 14, 2021 @ 7:01pm

====Updates====

- Fixed fear roars preventing attacking

- Fixed doreiku having all of its buffs active at once...
- Gluttonous spit attack is now controlled through the same state like mechanic as the naga.



- Noi breath rework. Now inflicts a special kind of corrosion, simalier to that of shadowmanes thornmail, but is childed from corrosion, and so is its damagetype (from the jabberwocks breath damagetype), so creatures naturally immune are also immune.
The nois breath now inflicts a debuff that makes victims 8% more vulnerable to damage, while draining 0.1 hp per second. However there is also a flat 3 damage it will drain per tick, which uses ticks with a childed version of the nois breath which doesnt inflict debuff. This damage can be reduced by natural armor and etc. However, the noi goes even further, and this special corrosion stacks up to 4 times.
Not only that, but the nois breath also deals 1.5x damage to robots now.

- Noi is now immune to stomach acid.

NOI ARE NOW TERRIFYING, BEWARE!

- Decreased chimereas size by around 20% for its upcoming true TLC overhual.
- Dracomalo now loses torpor rapidly if any is applied at all.
- Molten golem fireballs no longer create fire in the air even if they hit a target, will only create flames when the fireballs hit the floor.



Update: Aug 13, 2021 @ 6:15pm

====Updates====

- For more uniqueness velodrome females now use the R-texture
- Mutagen can be used to tame black dragons now, though its rather poor compared to crystal or element.
- Pesutobeara is now passive, but causes an AOE when fed which inflicts thornmail onto players when fed
- Black dragons, skelltor, mira no longer drop effectivness when fed like crazy, effectiveness will barely drop even if you need to feed it to stop taming effectiveness from being ruined due to high requirement of feeding on higher level servers.
- slightly reduced longs damage from 23 on its beam to 19 due to tick damage being too high and inadjustable. Also only inflicts lesser scald now rather than full scald to make sure that higher tier dragons/wyverns as well as things such as the tropical wyverns dont become obsolete

- pesutobeara can no longer be carried


- Cavern Crawlers have new attack. Small electrical surge on X, explosive electricity damagetype, aka moeders. Damages structures, but no torpor

- They are still not in any way resistant to electricity and still retain weakness to elderitch

- Properly added drops to skelltor, can drop bones and element on death
- removed music from ceratiablos death, only golems currently have it
- new model for frost golem. Model triangles halved, despite a new skeleton for scourgeless and animations and copied model being added the mod file size should go down slightly?
- Molten golem can attack at full speed during phase 2
- increased molten golems swipe AOE

- Hitting molten golem with things like bullets etc that have body physical damage type adjusted damage things will do massively reduced damage to the lava parts of its body


- mud balls now create mud piles on the ground (cannot be set on fire removed that code from the oil). Mud has a small AOE in which it will slow down targets that walk into it, regardless of alliance.
These mud piles last around 14 seconds to prevent lag.

- Frenzy debuff now ticks damage with a childed version of the breath damage to prevent creatures immune to water/weak to water from having multipliers making them immune/take extra from said weakness
- Fixed issue where the molten golem couldnt get out of the water
- BE CAREFUL! the molten golem is brutal once he hits half hp! while its still identical damage, its fireballs will create hellraiser-style flames on the ground!



- Added some components to the frost golem, some glowing parts to the eyes, and a snowy aura.
- Made the AOE for the frost golem look better.
- Made the molten golems fire on its body look much better, as well as making it have a small glowing aura.
- Slowed down the frost golems death animation.

- Upon death scourgion queen now create a deadly cloud that inflicts thornmail poisoning.
- Pesutobearas giga minion can no longer sprint, huge overhual to abilities
- Huntdrake (Venomous) and Chimerea tail stings now cause torpor to raise a bit while torpor has been inflicted (To help with rapid torpor drainers)


- Chimerea remodel, removed double wings, replaced tail with a snake. Removed unnessacary spikes. New walk animations. Added new hissing sounds to some animations
- Added new color region (wings) to chimerea
- Added blinking to the chimerea, and new mane textures
- Flying backwards with chimerea now drains stamina insanely
- buffed swimming buff for nile dragon to 25% more damage and 25% damage reduction. Added a small constant regeneration.


- Added wind pressure for when some dragons are flying near the ground
- Changed the storm drakes turning animations to a glide when in the air.

- Fatalos TLC

- kampe no longer inflict clawed with their heavy swing attack.
- Raised the lvl of the minions on the scourgion queen to 22.
- Fixed issue where smokesbreath hurt animations would break the pinned animation
- Nadder can no longer inflict stamina drain on players, assuming that was the reason for some of the weird stuff happening
- Nadder stamina drain debuff now has a damage causer set
- Fatalos can now use its barrage while in the air
- Fatalos claw only hits once now, base damage increased
- Fatalos big bite deals 160 damage, basic bite which did 160 damage before nerfed to 125

Update: Aug 11, 2021 @ 1:45pm

====Updates====


Clawed disabled quick heal now
Held targets from hellraiser and brute wyvern now take damage which scales with the melee % of the grabber.
Kelpies can no longer be spawned on land for testing and die instantly
For the last time can the scourgion roars roaring debuff drag weight thing actually save so that its not broken?


Update: Aug 10, 2021 @ 7:38pm

====Updates====


- Bugfixing

Update: Aug 10, 2021 @ 10:00am

====Updates====




- Changed elderitch drake breath attack animation to a slowed vanilla rock drake bite animation, makes it harder to hit flying targets or taller opponents now but makes it easier to shoot downwards to hit smaller targets and forwards, making it easier to aim technically. Maximizing DPS
- Unmounted elderitch drake have to charge up their energy in order to use their breath attacks now, making their DPS alot lower now as such because their attacks will be slower and leave them open, however this also means unmounted ones can take advantage of the electrical buff up from charging to inflict electrocution through their claw swipe
- Increased elderitch drake bite hitbox

- Aquatherioth model fixes testing to fix sometimes resizing.

- Dracomalo can get rivalry from being near large carnivores, however doing so will now grant a buff to said carnivore called tensed, which puts a rivalry like effect around its head for 10 seconds. THIS DOES NOT ACTUALLY CHANGE ANYTHING outside of alerting said creature and its rider to dracomalo\'s presence.

- Lowered ymirs taming affinity requirement (Base)



- ymirs bite now directly inflicts scald if opponent isnt frozen and freeze is inflicted through adjust damage. Dmgcauser set.
- buffed molten golems rock damage to 1000 base damage, being farther away decreases damage done now
- Noi\'s corrosion projectile moves faster and farther now but has gravity now.

- Ceratiablos now buffs up allied herbivores nearby with a buff that increases their damage by 15% and makes them take 10% reduced damage
- Had to change the wanderer drakes textures to something more ehhhhhhh... because of the textures screwing up like crazy


- Cockatrice and Storm Drake as well... but i actually kinda like their new feathers :D

- Aquatails water debuff should prevent fire debuffs now.
- edited storm drakes model slightly
- creatures immune to thornmail poison should now be immune to the thorns damage shadowmane dishes out



- Skytail, Aquatail, and Firetail can now breed, cannot gain extra movement speed or stamina from imprint

- slightly increased dracomalo run speed
- added falling/landing animations back to multiple creatures, but they only play them if they jump first rather than getting knocked back.
- When netted, dracomalo will play animations as if it were trying to break free, doesnt actually help it break out just aesthetics



- New smoke dragon!

Update: Aug 8, 2021 @ 7:57am

====Updates====




- Kelpie can no longer leave the water extra checks have been done...
- Adjusted spawns for gorgon, mira, and kelpie regarding ragnarok and etc, mainly kelpie to prevent spawning on land especially. (AND FOR THE RECORD, Mira spawn on, abberation using basilisk spawns, in the twitch fertile land, jungle, ragnarok jungle, crystal isles elderitch, and redwoods, gorgons in the genesis 1 bog biome extremely rarely, badlands, and ragnarok jungle, and thats it... so if they are overspawning on CI, other than Mira, unless she is overspawning in the elderitch, then i have no clue as to why and i doubt i can fix it without removing it from spawning entirely to figure out whats causing it)

- Bahumat can now fly underwater, same mechanics as kampe, tiodrios, etc except he wont auto land when touching water




- Mira can now turn on the spot with A and D
- Razortooth can now scare kapro and gallimimus and megalo despite the drag weight

- Fix chimera water mechanics

Update: Aug 6, 2021 @ 7:36pm

====Updates====



- Fixed several damagetype graphs that didnt have damagecauser set which caused said debuffs when applied to not work correctly
- Kelpie now launches rafts when hitting them.
- Vampere can now damage the enviorment
- Flinch and Claw attacks of hydra now will knock rafts
- Fixed stun debuff of the saurian brute wyvern.
- Fixed kampe not inflicting shredded debuff with its heavy attack

Update: Aug 6, 2021 @ 10:57am

====Updates====

- I swear im going to have a freakin headache trying to remember that the creature is called Cavern Dweller not cavern lurker lol...

- Fixed CAVERN DWELLER\'s AI where it wouldnt attack with anything but the belly flop if you got too close to it.
- Never encountered this glitch so idk if its even an issue, (basilisks have it since their not normally meant to be knocked out but eh), but just in case it might, I added additional code to prevent them from burrowing when unconscious
- Voidwyrm stun prevents burrowing now
- Creatures that can sit/laydown/etc should now properly update if you leave render distance while they are and come back.
- If mind controlled by noglin, and if i was doing it correctly to make them immune (I havent even tested if making immune to the buff will even work or just break shit or if the buff is even what does it or if thats just for the noglin...). But anyways, yeah, so being mind controlled by noglin prevents cavern dwellers from burrowing.

- Increased pangolin spike wyverns run speed on the ground, to make it a decent ground fighter.

- Siren, Tortugan, Noi, Dracomalo should update out of sitting distance now
- Malus should update out of sitting distance now

- Dracomalo now uses the correct healing buff when sitting, aka the generic sitting buff most creatures in this mod use which is the diablo\'s sitting buff

- Fixed storm drake using the wrong eating animation stuff when tamed, shouldnt taunt when eating now when tamed specifically.
- Can toggle to turn off the eating animation on the storm drake using O for those who start to find it annoying.

- Berries now weigh nothing in the inventory of dokuryu (making it a very useful berry gatherer!)
- Berries now last around 10x longer in dokuryus inventory (not that its too difficult to find berries anyways.)
- The above might only apply to new dokuryu, already existing tamed + wild ones wont have the updated inventory if I recall correctly what exactly can be changed on pre-existing creatures
- Fixed the buffs discussion section on the mod page (Unless I forgot), removed information for scrapped buffs that were originally implemented while developing the creature but were later scrapped for reasons that I\'m not going to explain

- Test for ceratiablos not knocking out on headslamming?
- Increased wild ceratiablos head slam range for taming to be more manageable

- decreased the KO headslam (the one that stuns itself for a few seconds it uses VS riders compared to the one it uses on tames) damage to be equal to the normal head slam 850 ==> 500 damage
- Fixed ceratiablos headslam doing more damage than intended.
- removed the other headslam ceratiablos only uses vs tames.

- Carbonemys immune to lesser gash now.

- Forcetamed scourgion queens no longer burrow on spacebar and jump instead
- Added controls so forcetamed scourgion queens can still be controlled better
- New animations and particles for scourgion queen attacks

Update: Aug 5, 2021 @ 10:14am

====Updates====

- Razortooth poop and eating animation no longer stops movement
- Razortooth roar now scares below 150 drag weight creatures
- Increased razortooth hitboxes to help it hit things below it easier.
- Added trample damage to the razortooth.
- elderitch drake no longer needs a saddle to ride
- Double poison throw of gorgon seems to have broken with gen 2.... somehow... now only throws one stream of poison but shoots alot more now.
- reduced poison throw cooldown from 9 seconds to 4 seconds because its so hard to aim now

- Cyclops and cavern lurkers post proccessing broke with gen 2 (aka the pachy rage buff blinding effect doesnt do anything anymore), so now its changed to the mushroom blur effect where things are dark and blurry, not what I wanted but its the best we\'re gonna get.
- In addition to a smaller health regen, sirens ONLY regain 1/2 the hp they get from damaging grabbed victims
- Effluvium should properly block most healing buffs now
- the short healing buff added last update which replaced most of the blood curse heal temporary heals that most dragons got when attacking corpses (due to the buff not healing and kind of breaking in the new devkit...) now heals 1.5x as much hp and stamina as argen regen rather than less! however the amount of time this buff lasts for nerfed from 8 seconds to 4 seconds.




- Increased dokuryu\'s torpor per breath hit to be equal to the damage dealt, its slowing effect lasts 2 seconds longer and also raises torpor slightly
- Dokuryu can no longer trigger the panicking mode of other dokuryu