ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Aug 14, 2021 @ 7:01pm

====Updates====

- Fixed fear roars preventing attacking

- Fixed doreiku having all of its buffs active at once...
- Gluttonous spit attack is now controlled through the same state like mechanic as the naga.



- Noi breath rework. Now inflicts a special kind of corrosion, simalier to that of shadowmanes thornmail, but is childed from corrosion, and so is its damagetype (from the jabberwocks breath damagetype), so creatures naturally immune are also immune.
The nois breath now inflicts a debuff that makes victims 8% more vulnerable to damage, while draining 0.1 hp per second. However there is also a flat 3 damage it will drain per tick, which uses ticks with a childed version of the nois breath which doesnt inflict debuff. This damage can be reduced by natural armor and etc. However, the noi goes even further, and this special corrosion stacks up to 4 times.
Not only that, but the nois breath also deals 1.5x damage to robots now.

- Noi is now immune to stomach acid.

NOI ARE NOW TERRIFYING, BEWARE!

- Decreased chimereas size by around 20% for its upcoming true TLC overhual.
- Dracomalo now loses torpor rapidly if any is applied at all.
- Molten golem fireballs no longer create fire in the air even if they hit a target, will only create flames when the fireballs hit the floor.



Update: Aug 13, 2021 @ 6:15pm

====Updates====

- For more uniqueness velodrome females now use the R-texture
- Mutagen can be used to tame black dragons now, though its rather poor compared to crystal or element.
- Pesutobeara is now passive, but causes an AOE when fed which inflicts thornmail onto players when fed
- Black dragons, skelltor, mira no longer drop effectivness when fed like crazy, effectiveness will barely drop even if you need to feed it to stop taming effectiveness from being ruined due to high requirement of feeding on higher level servers.
- slightly reduced longs damage from 23 on its beam to 19 due to tick damage being too high and inadjustable. Also only inflicts lesser scald now rather than full scald to make sure that higher tier dragons/wyverns as well as things such as the tropical wyverns dont become obsolete

- pesutobeara can no longer be carried


- Cavern Crawlers have new attack. Small electrical surge on X, explosive electricity damagetype, aka moeders. Damages structures, but no torpor

- They are still not in any way resistant to electricity and still retain weakness to elderitch

- Properly added drops to skelltor, can drop bones and element on death
- removed music from ceratiablos death, only golems currently have it
- new model for frost golem. Model triangles halved, despite a new skeleton for scourgeless and animations and copied model being added the mod file size should go down slightly?
- Molten golem can attack at full speed during phase 2
- increased molten golems swipe AOE

- Hitting molten golem with things like bullets etc that have body physical damage type adjusted damage things will do massively reduced damage to the lava parts of its body


- mud balls now create mud piles on the ground (cannot be set on fire removed that code from the oil). Mud has a small AOE in which it will slow down targets that walk into it, regardless of alliance.
These mud piles last around 14 seconds to prevent lag.

- Frenzy debuff now ticks damage with a childed version of the breath damage to prevent creatures immune to water/weak to water from having multipliers making them immune/take extra from said weakness
- Fixed issue where the molten golem couldnt get out of the water
- BE CAREFUL! the molten golem is brutal once he hits half hp! while its still identical damage, its fireballs will create hellraiser-style flames on the ground!



- Added some components to the frost golem, some glowing parts to the eyes, and a snowy aura.
- Made the AOE for the frost golem look better.
- Made the molten golems fire on its body look much better, as well as making it have a small glowing aura.
- Slowed down the frost golems death animation.

- Upon death scourgion queen now create a deadly cloud that inflicts thornmail poisoning.
- Pesutobearas giga minion can no longer sprint, huge overhual to abilities
- Huntdrake (Venomous) and Chimerea tail stings now cause torpor to raise a bit while torpor has been inflicted (To help with rapid torpor drainers)


- Chimerea remodel, removed double wings, replaced tail with a snake. Removed unnessacary spikes. New walk animations. Added new hissing sounds to some animations
- Added new color region (wings) to chimerea
- Added blinking to the chimerea, and new mane textures
- Flying backwards with chimerea now drains stamina insanely
- buffed swimming buff for nile dragon to 25% more damage and 25% damage reduction. Added a small constant regeneration.


- Added wind pressure for when some dragons are flying near the ground
- Changed the storm drakes turning animations to a glide when in the air.

- Fatalos TLC

- kampe no longer inflict clawed with their heavy swing attack.
- Raised the lvl of the minions on the scourgion queen to 22.
- Fixed issue where smokesbreath hurt animations would break the pinned animation
- Nadder can no longer inflict stamina drain on players, assuming that was the reason for some of the weird stuff happening
- Nadder stamina drain debuff now has a damage causer set
- Fatalos can now use its barrage while in the air
- Fatalos claw only hits once now, base damage increased
- Fatalos big bite deals 160 damage, basic bite which did 160 damage before nerfed to 125

Update: Aug 11, 2021 @ 1:45pm

====Updates====


Clawed disabled quick heal now
Held targets from hellraiser and brute wyvern now take damage which scales with the melee % of the grabber.
Kelpies can no longer be spawned on land for testing and die instantly
For the last time can the scourgion roars roaring debuff drag weight thing actually save so that its not broken?


Update: Aug 10, 2021 @ 7:38pm

====Updates====


- Bugfixing

Update: Aug 10, 2021 @ 10:00am

====Updates====




- Changed elderitch drake breath attack animation to a slowed vanilla rock drake bite animation, makes it harder to hit flying targets or taller opponents now but makes it easier to shoot downwards to hit smaller targets and forwards, making it easier to aim technically. Maximizing DPS
- Unmounted elderitch drake have to charge up their energy in order to use their breath attacks now, making their DPS alot lower now as such because their attacks will be slower and leave them open, however this also means unmounted ones can take advantage of the electrical buff up from charging to inflict electrocution through their claw swipe
- Increased elderitch drake bite hitbox

- Aquatherioth model fixes testing to fix sometimes resizing.

- Dracomalo can get rivalry from being near large carnivores, however doing so will now grant a buff to said carnivore called tensed, which puts a rivalry like effect around its head for 10 seconds. THIS DOES NOT ACTUALLY CHANGE ANYTHING outside of alerting said creature and its rider to dracomalo\'s presence.

- Lowered ymirs taming affinity requirement (Base)



- ymirs bite now directly inflicts scald if opponent isnt frozen and freeze is inflicted through adjust damage. Dmgcauser set.
- buffed molten golems rock damage to 1000 base damage, being farther away decreases damage done now
- Noi\'s corrosion projectile moves faster and farther now but has gravity now.

- Ceratiablos now buffs up allied herbivores nearby with a buff that increases their damage by 15% and makes them take 10% reduced damage
- Had to change the wanderer drakes textures to something more ehhhhhhh... because of the textures screwing up like crazy


- Cockatrice and Storm Drake as well... but i actually kinda like their new feathers :D

- Aquatails water debuff should prevent fire debuffs now.
- edited storm drakes model slightly
- creatures immune to thornmail poison should now be immune to the thorns damage shadowmane dishes out



- Skytail, Aquatail, and Firetail can now breed, cannot gain extra movement speed or stamina from imprint

- slightly increased dracomalo run speed
- added falling/landing animations back to multiple creatures, but they only play them if they jump first rather than getting knocked back.
- When netted, dracomalo will play animations as if it were trying to break free, doesnt actually help it break out just aesthetics



- New smoke dragon!

Update: Aug 8, 2021 @ 7:57am

====Updates====




- Kelpie can no longer leave the water extra checks have been done...
- Adjusted spawns for gorgon, mira, and kelpie regarding ragnarok and etc, mainly kelpie to prevent spawning on land especially. (AND FOR THE RECORD, Mira spawn on, abberation using basilisk spawns, in the twitch fertile land, jungle, ragnarok jungle, crystal isles elderitch, and redwoods, gorgons in the genesis 1 bog biome extremely rarely, badlands, and ragnarok jungle, and thats it... so if they are overspawning on CI, other than Mira, unless she is overspawning in the elderitch, then i have no clue as to why and i doubt i can fix it without removing it from spawning entirely to figure out whats causing it)

- Bahumat can now fly underwater, same mechanics as kampe, tiodrios, etc except he wont auto land when touching water




- Mira can now turn on the spot with A and D
- Razortooth can now scare kapro and gallimimus and megalo despite the drag weight

- Fix chimera water mechanics

Update: Aug 6, 2021 @ 7:36pm

====Updates====



- Fixed several damagetype graphs that didnt have damagecauser set which caused said debuffs when applied to not work correctly
- Kelpie now launches rafts when hitting them.
- Vampere can now damage the enviorment
- Flinch and Claw attacks of hydra now will knock rafts
- Fixed stun debuff of the saurian brute wyvern.
- Fixed kampe not inflicting shredded debuff with its heavy attack

Update: Aug 6, 2021 @ 10:57am

====Updates====

- I swear im going to have a freakin headache trying to remember that the creature is called Cavern Dweller not cavern lurker lol...

- Fixed CAVERN DWELLER\'s AI where it wouldnt attack with anything but the belly flop if you got too close to it.
- Never encountered this glitch so idk if its even an issue, (basilisks have it since their not normally meant to be knocked out but eh), but just in case it might, I added additional code to prevent them from burrowing when unconscious
- Voidwyrm stun prevents burrowing now
- Creatures that can sit/laydown/etc should now properly update if you leave render distance while they are and come back.
- If mind controlled by noglin, and if i was doing it correctly to make them immune (I havent even tested if making immune to the buff will even work or just break shit or if the buff is even what does it or if thats just for the noglin...). But anyways, yeah, so being mind controlled by noglin prevents cavern dwellers from burrowing.

- Increased pangolin spike wyverns run speed on the ground, to make it a decent ground fighter.

- Siren, Tortugan, Noi, Dracomalo should update out of sitting distance now
- Malus should update out of sitting distance now

- Dracomalo now uses the correct healing buff when sitting, aka the generic sitting buff most creatures in this mod use which is the diablo\'s sitting buff

- Fixed storm drake using the wrong eating animation stuff when tamed, shouldnt taunt when eating now when tamed specifically.
- Can toggle to turn off the eating animation on the storm drake using O for those who start to find it annoying.

- Berries now weigh nothing in the inventory of dokuryu (making it a very useful berry gatherer!)
- Berries now last around 10x longer in dokuryus inventory (not that its too difficult to find berries anyways.)
- The above might only apply to new dokuryu, already existing tamed + wild ones wont have the updated inventory if I recall correctly what exactly can be changed on pre-existing creatures
- Fixed the buffs discussion section on the mod page (Unless I forgot), removed information for scrapped buffs that were originally implemented while developing the creature but were later scrapped for reasons that I\'m not going to explain

- Test for ceratiablos not knocking out on headslamming?
- Increased wild ceratiablos head slam range for taming to be more manageable

- decreased the KO headslam (the one that stuns itself for a few seconds it uses VS riders compared to the one it uses on tames) damage to be equal to the normal head slam 850 ==> 500 damage
- Fixed ceratiablos headslam doing more damage than intended.
- removed the other headslam ceratiablos only uses vs tames.

- Carbonemys immune to lesser gash now.

- Forcetamed scourgion queens no longer burrow on spacebar and jump instead
- Added controls so forcetamed scourgion queens can still be controlled better
- New animations and particles for scourgion queen attacks

Update: Aug 5, 2021 @ 10:14am

====Updates====

- Razortooth poop and eating animation no longer stops movement
- Razortooth roar now scares below 150 drag weight creatures
- Increased razortooth hitboxes to help it hit things below it easier.
- Added trample damage to the razortooth.
- elderitch drake no longer needs a saddle to ride
- Double poison throw of gorgon seems to have broken with gen 2.... somehow... now only throws one stream of poison but shoots alot more now.
- reduced poison throw cooldown from 9 seconds to 4 seconds because its so hard to aim now

- Cyclops and cavern lurkers post proccessing broke with gen 2 (aka the pachy rage buff blinding effect doesnt do anything anymore), so now its changed to the mushroom blur effect where things are dark and blurry, not what I wanted but its the best we\'re gonna get.
- In addition to a smaller health regen, sirens ONLY regain 1/2 the hp they get from damaging grabbed victims
- Effluvium should properly block most healing buffs now
- the short healing buff added last update which replaced most of the blood curse heal temporary heals that most dragons got when attacking corpses (due to the buff not healing and kind of breaking in the new devkit...) now heals 1.5x as much hp and stamina as argen regen rather than less! however the amount of time this buff lasts for nerfed from 8 seconds to 4 seconds.




- Increased dokuryu\'s torpor per breath hit to be equal to the damage dealt, its slowing effect lasts 2 seconds longer and also raises torpor slightly
- Dokuryu can no longer trigger the panicking mode of other dokuryu

Update: Aug 3, 2021 @ 7:22pm

====Updates====

- Rebalanced dokuryu taming, now takes ALOT more plant species seeds to tame, but also added mushrooms as a possible taming item too
- decreased required affinity per level for dokuryu, so higher level ones wont be that much more signifigantly hard to tame
- Dokuryu now keeps affinity on damage while taming
- Hellraiser fire changes
- Hellraiser no longer inflicts the dragon bosses huge % based flames with its breath, now uses a fire damagetype of its own which is the same as the dragon bosses and can damage golems, but inflicts the standard vanilla wyvern fire debuff. This applies to its ground flames as well
- Fixed an issue where having prevent freezing buff made you immune to the hellraisers fire.
- Reorganized the gargoyles folders
- Dread wyvern no longer inflicts the HUGE damaging debuff of the dragon boss either. Inflicts the standard vanilla fire wyvern debuff now
- Gargoyle no longer gets knockback immunity when attacking, but fixed the falling/landing animation, only plays said animations when jumping now
- removed dragon sounds from gargoyle
- New run animations for gargoyle
- increased run general multiplier but lowered tamed and wild speed multiplier, may be slightly slower now (gargoyle)

- Fixed an issue where gargoyle couldnt move while roaring
- Updated gargoyle colorize, they currently ONLY spawn in a grayish color now
- Gargoyles can now level movement speed!!! But the leveling sucks, this also is technically a nerf, as they will waste points into said stat in the wild now
- nerfed wild gargoyle melee damage leveling
- gargoyle gets 5% movement speed upon taming now
- gargoyles gain a bit less hp when tamed than wild now
- added small weakness to pesutobeara\'s plague attacks for gargoyle
- new particle effects, that change when frenzy mode for dracomalo
- cavern dweller can no longer burrow when dead
- Dracomalo no longer gets rapid regeneration for eating corpses when not in frenzy mode, when in frenzy mode gets the healing buff, when not gets a instant small bit of health regeneration simalier to the gargoyle and blood crystal wyvern


- trying to fix a weird lighting issue with the siren...