ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Oct 2, 2021 @ 5:47pm

====Updates====

- Increased nile dragons base oxygen even though it doesnt use it so it doesnt insta die to smokesbreath smoke.
- Nile dragon now launches from further away >:D
- Doubled the affinity per feed on all the creatures that eat rotten meat
- Nian now correctly only tames on kibble and mutton now. Added a 2x gathering bonus for mutton and keratin for it as well.
- Fixed and oversight with nile dragon while testing where it could even spin allos, but decided not to nerf it back all the way, deathroll caps out on drag weight 250 creatures, basically carnotaurus is the largest thing it can deathroll now
- Pangolin team class changed to Robot_Aggressive
- Decreased wanderer drakes weaknesses by around 20-30% each
- Decreased nile dragons deathroll AOE by 30.
- Added 25% fire damage resistance to pangolin wyvern
- Pangolin wyvern back scales now colorize
- Corrected rivalry code to be simalier to trikes for wanderer drake, feral, dread wyvern, and pangolin wyvern, they also buff themselves instead. No longer works on allied ones
- Buffed zetsus bite damage to 61, claw to 70, tail swipe to 75. Claw now inflicts bleed. Slam now deals base 50 damage
- Zetsu no longer tries to rage roar as an AI
- Made it harder to tame skelltors

- Soul drain only drains 75% of hp now ratehr than 100%
- Added more particles to the soul drain attack animation
- Fixed shelobs children not defending her. (carn bool)
- Shelobs children no longer get mate boost from eachother for... obvious reasons....

- Fixed malus and aquarius rage not triggering if attacking

- Long new flying animation
- Long tail whip can no longer be used in the air
- Finally added stamina costs to longs attacks that it cannot use them now with insufficient stamina
- Nerfed long pounce damage from 77 to 65

- cockatrice damage bite from 31 to 30
- new death animation

- More wyvern animations removed and use a base animation asset
- Wyvern wing flaps now all hit twice


- Added head melee socket to gargoyles left click, decreased AOE of bite attack.
- Shelobs minions base damage from 11 to 10


- Bronze wyvern uses claw smash and firebreath less often now. Firebreath range increased
- Fixed alarion animations.

- Wanderer drake no longer takes extra damage from baryonyx, nor get resistances from water based attacks when invisible now.

Update: Oct 1, 2021 @ 5:04pm

====Updates====
(Continued)


- Increased dokuryu cloud damage

- Increased enrage chance on chimereas roar to 10%

- Increased Long, Nile Dragon, and Tortugan unmounted turn radius when in combat

- Doubled element drop from golems and sentinels. Increased golem xp when killed from 200 to 400 (vanilla wyverns give 100ish). Decreased golem corpse drops to prevent crashing on higher rate servers, the important resources are the boss drops anyways.
- Sentinels no longer spawn that high above server max limit, buffed their base stats instead now (to prevent them from resetting on higher lvl servers). Spawns at lvl 34 on max lvl 30 server rather than 38 + 1.1x intended spawn lvl.

- Bronze wyvern has different bite animation when flying now

- Banshee, to make it more special, now AOE damages up to 10 times VS enemies within 3000 distance of it who are below 380 drag weight with 1 damage that scales with melee, and inflicts them with stun

- Nature golem no longer stands still as long after throwing a target
- Nature golem bite, arm slam, AOE slightly increased

- Smokesbreath new custom breath animation to help with aiming and stuff

- Wander Drake remove unused secondary animation set on all animations excluding lunge attack
- Wanderer Drake left click ignores armor like a carnotaurus
- Cleanse debuff prevents infliction of Disease_Low_Buffs for 8 seconds. As well as preventing infliction of venom and poison
- Cleanse buff removes all disease buffs automatically when activated.

- Aquatherioth breath no longer does reduced damage to bary and spino. Works like the scaulding wyverns breath now, deals 30% reduced damage to amphibious and water creatures, still does specifically reduced damage to tidal wyvern. Long water breath recieves same nerf, except it never did less to bary and spino

- Lesser Gashed can no longer be inflicted on creatures above 951 drag weight, remove titanosaur from buff list
- Change nian multipliers from ovis to "cuttable hair". Expanded its multiplier to all light pets
- reduced drag weight of scourgion from 550 (identical to rex and spino) to 400

- Increased lamias size to help with hitboxes, stats remain identical.

Update: Oct 1, 2021 @ 5:02pm

====Updates====

- Nile dragons lunge now hits twice, once on the lunge and second when its jaws close. These updates should keep it relatively balanaced but keep it as a "mega launcher" type of creature whos relies on quick attacks for damage

- Fixed the torpid animations on creatures (for some reason the box called use sleeping animation in the animBP by default is disabled on the sarcos anim bp which is the one i used for hydragon and stuff)
- Fixed chimerea being able to move while using its two handed slam on servers.
- Added strafing to chimerea, zetsumetsu, ampithere, scourgion, pangolin and dread wyvern.

- Scourgion sitting position attempt fixing
- removed cyclops eating animation and hurt animation (hurt animation will come back when its fixed up, eating animation is never coming back)
- Increased hydragons left click bite AOE substantially.
- Fixed hydragons buffcenterdynamic to be underneath it rather than on its body like most creatures due to its weird positioning.
- Lowered AI hydras aim offset so they shouldnt plunge their head through the floor when attacking stuff.


- Golems now get 5.75% melee per level when that stat is leveled rather than 5% like normal creatures, and rather than only 4.5% when tamed.
- Nature golem death animation is longer now.

- Added more sounds & particle effects to kelpie & hydragon
- Kelpies bite montage play rate speed from 0.725 ==> 0.8. Blend time from 0.2 and 0.25 to 0.3 and 0.25. Thus its attack speed is slightly higher and a bit more fluid. Meleeswing also adjusted.
- Kelpie & Siren AI fixed
- Slightly slowed down kelpies spit animation (it shoots more projectiles).
- Lowered huntdrake base affinity needed to tame from 2000 to 1800.

- Decreased amount of blasts needed to freeze targets with tiodrios.

- Feral can now use the ravager saddle (might only be for new ones)

- Abberation big claw snap damage nerfed from 60 ==> 55. Still hits 4 times.
- Nerfed claw slam damage from 60 to base 40
- Nerfed bite to base 27 damage, hits twice now
- All attacks do alot less knockback
- Added a wind-up to the abberations big claw snap.
- Abberations claw spin deducts stamina as it spins. Preventing stamina regen till the attack is done.

- Smokesbreath breath properly causes oxygen to drain now. Decreased oxygen drain so its not substantially OP but its still there. After buff is gone oxygen will regen normally.
- Molten golem hp rebuffed to 4000. Claw attacks damage AOE increased and damage from 100 to 105, now inflicts magmasaurs heat. Molten golems projectiles have been BUFFED SEVERELY, by over 30% damage at minimum and almost 2x at maximum, direct explosion from its meteor specifically now deals more than the explosion and is devastating. Fireballs now detonate with radius and the explosion it brings down AOE increased as well. Making it extremely powerful and deadly now. Also increased overall knockback resistance. Molten golem is now at a place where I shouldnt need to buff it too much anymore or do too many stat changes to it. These buffs were due to testing in the kit where I realized I has not properly given it enough power outside of a "support" role to the golems when most of the time players would fight it alone like so. It still causes players to overheat however now it should also be more difficult, in line with the frost golem, its equal of sorts.

- Most fire-based or fire proof creatures in the mod have been updated to be immune to magmasaur heat, but not all of them!

- Fixed DOT of dreadwyvern reapplying the poison buff.

- Removed bleed from scourgeless & heavy bite. Damage nerfed from 40 to 38 on bite and 38 to 35 on claw, claw attack now ignores saddles instead of bleed and bite has medium carn damagetype, the big bite has been removed.
- Terrified can now be inflicted on bosses again to allow scaring away of minions.

- Kampe & Dracon are now immune to knockback.
- Jabberwock now tames like a normal carnivore, no longer like dracon.

- Nian can now use ravager saddle
- Fixed nians eyes and etc in day time and stuff, different branches of code for particles and animation activation.
- Scourgless no longer AOE debuff tamed scourgion. Also no longer regain hp upon hitting a corpse

- Nerfed scourgion queen base hp from 8K to 7.5K
- Gluttonous now gets a quick regen buff when playing its eat animation rather than argentavis. Now also has bigger target radius for corpses.
- lowered stone golem explosive weakness to 2.5x. Increased slam attack damage
- Scourgion queen now stay in phase 2 once they are in phase 2 regardless of whether they heal up or not (as long as phase 2 buff persists)

- nerfed bogwyrm explosive damage when bogwyrm is dead to enemy damage to 100 from 165
- Harpy can now be "ridden". However this works very differently from most other "riding" as it functions more like carrying your character. Your character appears below it and the harpy will take off immediately. You can use rider weaponry but the harpy cannot attack. Attempting to land with a harpy will dismount you. You cannot "ride" it while its carrying something and it cannot attack while your "riding" on it. Your character will not take damage like a normal carried creature would be though.
- Harpies can now level movement speed, removed the 35% additional speed on taming

- removed hellraisers extra damage vs female shadowmanes
- ALL malus\'s animations play 10% slower now, new spin attack
- Worm now ragdolls in sleep, no sleep animation

Update: Sep 21, 2021 @ 7:24pm

====Updates====

- - Tamed kelpie now have an AOE buff that gives a buff to wild siren, the wild siren, which will realize the survivor can probably be trusted due to them taking care of a kelpie. Will allow herself to be passive tamed, cannot passive tame sirens anymore just randomly at any time anymore.

- Updated bronze wyvern taxidermy with its TLC animations
- Bronze wyvern wing flap sounds to dragons variant

- Frostbite now slows target down by 40% speed. Reparented to the chilled debuff of the frost golem instead of the blood drain debuff now
- Malus still does his lunge attack at close distance now and a bit more frequently
- Malus base hp rebuffed to 35K base.

- Fixed sentinel nerfs when tamed that werent changed from Mira
- Sentinels specifically no longer get nerfed hp level ups.
- Aquarius base damage buffed to 70
- Malus AOE now AOEtrace to targets again
- Brute wyvern AOE now AOEtraces to targets again
- Aquarius AOE now AOEtraces to targets now.

- Malus damage on all attacks increased by around 15%.
- Increased malus tail whip AOE, and HEAVILY buffed tail whip knockback

- This should now finally, and properly put the sentinels the proper "tier above the golems", as they should be.
- temporarily disabled IK entirely for mira and malus in the anim BP as a test


- Accursed now debuffs bosses too, making dracomalo and skelltor more useful.

- Huntdrakes only AOE buff allied drakes, add only to the actual stat increase buffs, the aura buffs dont do anything now, set up simalier to the um, sirens but at a much larger radius simalier to the one of the huntdrakes already.


- fixed issue where the huntdrakes AOE buffs were preventing freezing debuffs





- IK disabled on thornweaver claw animation

Update: Sep 19, 2021 @ 9:25am

====Updates====

- Fixed bronze wyvern anim blueprint not compiling with new animations despite the fact I did...

- Naga now reflects back onto targets a unique venom debuff childed from normal venom called naga venom. Stacks 3 times and drains 2.5 hp per second and 1 torpor raise, as well as reducing speed by 8%. Everything else is identical to venom, this allows it to stack more venom on targets since its attacks already inflicted venom making its ability kinda useless before

- Normal venom now drains 2.2 hp per second rather than 1.9

Update: Sep 18, 2021 @ 7:22pm

====Updates====


- Alarion elemental combustion fire damage is now the normal fatalos fire damagetype, no longer inflicts huge % damage.

- Webbed targets by worm only take 60% of damage now rather than 25%

- Cyclops can no longer jump when blinded
- Long can no longer jump when pinning target


- Poison damaging damagetypes simplified, no longer use overcomplicated coding that was used before i figured out how to use the bpprevent buff more easily, now just inflicts debuff like normal attacks


- Orochi and naga now use some of megatheriums animation BP code and disable IK when playing their going underground animations
- Lowered aim offset on orochi and naga
- Fixed bug where orochi could grab players since i gave it the kapros grab damagetype (do not know how i did not notice this one lol)
- Orochi now has a buff to indicate its 1 hit kill move cooldown time remaining. Cooldown on bite reduced to 30 seconds, on AI and player controlled, HOWEVER if it successfully gets a kill there is a 110 second cooldown


- Fixed issue where bogwyrm could still reapply sludge brawler with the fire effect active.
- Reapply sludge cooldown is now 70 seconds
- Sludge brawler now lasts 40 seconds. Burning fists now lasts 20 seconds rather than 45


- Skelltor bone toss now handled like the thorny dragon and is more aimable, less spread. Spikes are slower now



- HEAVILY reduced miralosaur tamed nerfs on hp. and buffed base hp from 6K to 7K


- Tamed lamia should not be targetted by wild basilisk, naga, titanoboa, or orochi automatically now.

- Lamia now automatically gains a 40% damage resistance when tamed due to lack of saddle, mate boost, and breeding/imprinting



- Siren\'s song now AOE buffs her allies with 15% damage and damage resistance increase for 35 seconds as well as a 1.5x xp gain boost. As well as granting them immunity to bleed. AOE debuffs enemies with -10% damage and damage resistance for 35 seconds (does not refresh unlike the buffing) and 0.25x xp earning. Gives herself the hoarse debuff for 60 seconds.



- Skelltor new attack on Q, soul drain, (startle animation but slowed down). AOE damages around it for 2 damage constantly, inflicting the soul drain debuff, soul damage damagetype is shooterdamagetype_base copy. Deals base 20 damage per tick, and scales with the INFLICTEDS melee damage, lasts 4 seconds. And regenerations 1x damage back to skelltor. (Graph goes to the mouth). Has a huge cooldown.

- Smokesbreath ticks for 2 damage now and deals 5x damage to nature golem.
- Fix hydragon torpid idle animation
- Fix hellraiser insta taming on knockout

- Fixed hellraiser taming

- Tiodrios now lands when cuddling.
- Added back the minimum taming level to tiodrios that i forgot (lvl 16)
- Some gargoyle AI testing

- Razortooth fear roar now has knockback. but only when targets are very close to the razortooth


- Nerfed skelltor base hp to 1500
- Fixed scaulding wyvern salt breath not inflicting salt
- Fixed issue where female scaulding wyverns couldnt use breath attacks


====Bronze Wyvern TLC!====
- Made neck longer, wings connect, removed unnessacary spikes, made wing fingers bigger, increased tail length. Added ridges to the face.
- Custom Idle, Bite, Roar, Firebreath, Walk, and Run Animations.
- Roar can now be used while moving
- Buffed bite damage slightly. No longer damages metal structures, but instead damages stone.
- Buffed fire damage slightly and duration by quite a bit, but in turn also increased the telegraphing time
- New attack on Q, claw smash, only usable on the ground, smashes the ground with its right wing, dealing 100 base damage and damaging metal structures, but doesnt harvest.




- New death animation while flying
- Immunity to sulfur pools.

Update: Sep 14, 2021 @ 6:46pm

====Updates====

- Nerfed molten golems base hp to 3800 from 4200, to make up for its increased damage, IT IS meant to be the MOST FRAGILE of all the golems after all.

- Scourgion queen is more resistant to knockback now.
- Bogwyrm no longer starts with its slime buff
- Clawed debuff can no longer destroy corpses

- 1.5x weakness to frenzy damagetypes (pesutobeara) for nature golem
- 1.25x weakness to salty water damagetype from scaulding wyvern (water still does reduced regardless)
- 1.2x weakness to corrosion damagetypes. (not the brute wyverns bite though)
- Fixed dracons punch damage multipliers. The fire damage from the punch is now only 1/2 the actual damage
- Elderitch drake claw swipe when it has its electrocuted up buff will also deal damage equal to around 1/4 the normal claw damage in the form of lightning wyvern breath damagetype, alongside electrocution.
- Stone golem properish phase 2. Upon entering phase 2 (blue electricity) (require stone armor and phase 2 buffs). Its stunning slam attack will also deal electrical damage (of lightning wyvern breath type, equal to around 1/3 of the actual slams damage. As well as inflicting electrocution simalier to that of the hydragons.)
- buffed dracomalo rivalry resist to 10% from 2% and damage from 10% to 17%
- Bahumat claw slam now deals an additional 25% electricity damage on land.

===Alarion escation damage nerfed. Deals around only base 120 damage now (and only 90 on enraging variant). However also deals damage equal to the main attack in the form of these following damagetypes:===
- Water Wyvern Breath Damagetype (hence scald)
- Dragon Endboss Damagetype (hence enflamed)
- Wind Damagetype (Specifically the smol boi skytails projectile.)
- Electricity Damagetype, identical to its breath attack. (hence electrocution)
- Explosive Damagetype (Fatalos Fireballs Damagetype, and an extra enflamed + prevent freezing as well)
- Ice damagetype (Ymir Icebreath Damagetype + slightly increases freezing potency)

7x120 = 840 base damage, signifigantly lower than before, but better balanced.

===== While no special damagetype is assigned, this attack will retain and launching power. This means now creatures immune to some damagetypes may fair better or worse from the impact of this attack! =====

- Alarions escation judgement no longer inflicts a huge stun

- Fixed AI zetsu\'s rage roar attack when below 1/2 hp.
- buffed siren gang bonus
- alarion now insulates by 600 hypo and hyper with a huge radius

Update: Sep 12, 2021 @ 7:46am

====Updates====

Quick fixes

Update: Sep 11, 2021 @ 6:05pm

====Updates====


CYCLOPS BLINDING MECHANIC CHANGED TO BE MORE LIKE THE ATLAS ONE

Cyclops blind mechanic reworked, no longer works like it used to, where you blind it with blinding debuffs, now just when you hit it in the eyes now with any attack, doesnt need to be one which adjusts based on bone damage.
- this also means any creature can blind the cyclops now. Even with attacks that dont deal damage based on body part hit!
- Increased cyclops eye hitbox
- Cyclops blinded cooldown buff now prevents blinding and reblinding
- cyclops blinded debuff now prevents blind-stunlocking


- because its easier now to do so, cyclops no longer takes extra damage when blinded

- Cyclops\'s club attacks now do raid torpor, meaning they can deal torpor to rock golems and karkinos etc if they hit the right spots, though only around 2-5% of damage dealt is inflicted as torpor so its pointless. But the point of it is to make fights more dynamic, add something to mix it in with outside of just repeated attacking eachother head first constantly!

- Due to its "nerf" from everything able to blind it, cyclops has recieved a buff! base hp from 775 to 925!
- Torpor from 1700 to 2000
- buffed stamina regeneration slightly.


- Wyrm acid now properly destroys tek


- Aquarius in phase 1 tentacle damage nerfed from 80 to 60. Makes phase 1 easier but phase 2 brutally more difficult.

- Fixed aquarius\'s paralysis debuff dismounting you. Fixed the fear roar AOE in phase 2 to be a stun like the dracomalo.

- Almuldron bite animation speed increased from 1.375 play rate to 1.55 play rate, drastically increasing its DPS. Also fixed the issue where previously while its attack was actually slower where spamming the attack caused it to sometimes not do damage.



-- Kelpie now gets a on edge buff near carnivorous creatures above 300 drag weight like the dokuryu
- Kelpie drag weight reduced to 350
- Brute wyvern roar stun now only lasts 2 seconds. (Players)
- Skelltor no longer immune to all debuffs... however now has a buff which only allows 5 other buffs to work on it, but which ones? Try to find out :D

- Implemented code to prevent wild scourgions from summoning more than 1 queen if derendering or enough time passes.

- nerfed nature golem armor to 15% from 10%, due to it lacking more notable weaknesses.
- increased nature golem rupture aoe by 20 and damage from 22 to 30. So now torpor per tick from 66 to 90 per cloud.


- heavily increased the damage dealt to grabbed prey when the brute wyvern does the body slam.


- when enraged dracomalos claw swipe ignores armor. And inflicts accursed now rather than blood drain. Loses the ability to damage enviorments like larger dinos though.

- added more hissing to hydras idle.

- Redid dracons flaming punch so that its directly an explosive damagetype that gets inflicted on foes dealing same damage as the initial punch without making the punch do fire damagetype, while also setting creatures on fire.
- Fire punch no longer deals 4x damage, only 1.5x
- dracons secondary one arm only slashes now no longer uses herbivore damagetype, now ignores armor.

- Fixed possible issue with tamed elderitch drake despawning upon leaving the game?

- Vampere vampire bite debuff damage now leeches 80% of damage dealt instead of 75%, minimum damage is now 12 rather than 8 and max damage is now 28 rather than 25. Buff lasts 16 seconds now instead of 13.

- Fixed nois corrosion causing crashes (At least for me over here in the kit lol).

- scourgion queen phase 2 now inflicts acid burn to things too close to her. In her final phase she takes 1.5x damage but also deals 1.75x more damage
- Changed razortooth textures again

- Testing with Sid to see if a few of his Sids Hybrids mod creatures are immune to the venom debuff in dragons evolved.

Update: Sep 11, 2021 @ 6:02pm

====Updates====


CYCLOPS BLINDING MECHANIC CHANGED TO BE MORE LIKE THE ATLAS ONE

Cyclops blind mechanic reworked, no longer works like it used to, where you blind it with blinding debuffs, now just when you hit it in the eyes now with any attack, doesnt need to be one which adjusts based on bone damage.
- this also means any creature can blind the cyclops now. Even with attacks that dont deal damage based on body part hit!
- Increased cyclops eye hitbox
- Cyclops blinded cooldown buff now prevents blinding and reblinding
- cyclops blinded debuff now prevents blind-stunlocking


- because its easier now to do so, cyclops no longer takes extra damage when blinded

- Cyclops\'s club attacks now do raid torpor, meaning they can deal torpor to rock golems and karkinos etc if they hit the right spots, though only around 2-5% of damage dealt is inflicted as torpor so its pointless. But the point of it is to make fights more dynamic, add something to mix it in with outside of just repeated attacking eachother head first constantly!

- Due to its "nerf" from everything able to blind it, cyclops has recieved a buff! base hp from 775 to 925!
- Torpor from 1700 to 2000
- buffed stamina regeneration slightly.


- Wyrm acid now properly destroys tek


- Aquarius in phase 1 tentacle damage nerfed from 80 to 60. Makes phase 1 easier but phase 2 brutally more difficult.

- Fixed aquarius\'s paralysis debuff dismounting you. Fixed the fear roar AOE in phase 2 to be a stun like the dracomalo.

- Almuldron bite animation speed increased from 1.375 play rate to 1.55 play rate, drastically increasing its DPS. Also fixed the issue where previously while its attack was actually slower where spamming the attack caused it to sometimes not do damage.



-- Kelpie now gets a on edge buff near carnivorous creatures above 300 drag weight like the dokuryu
- Kelpie drag weight reduced to 350
- Brute wyvern roar stun now only lasts 2 seconds. (Players)
- Skelltor no longer immune to all debuffs... however now has a buff which only allows 5 other buffs to work on it, but which ones? Try to find out :D

- Implemented code to prevent wild scourgions from summoning more than 1 queen if derendering or enough time passes.

- nerfed nature golem armor to 15% from 10%, due to it lacking more notable weaknesses.
- increased nature golem rupture aoe by 20 and damage from 22 to 30. So now torpor per tick from 66 to 90 per cloud.


- heavily increased the damage dealt to grabbed prey when the brute wyvern does the body slam.


- when enraged dracomalos claw swipe ignores armor. And inflicts accursed now rather than blood drain. Loses the ability to damage enviorments like larger dinos though.

- added more hissing to hydras idle.

- Redid dracons flaming punch so that its directly an explosive damagetype that gets inflicted on foes dealing same damage as the initial punch without making the punch do fire damagetype, while also setting creatures on fire.
- Fire punch no longer deals 4x damage, only 1.5x
- dracons secondary one arm only slashes now no longer uses herbivore damagetype, now ignores armor.

- Fixed possible issue with tamed elderitch drake despawning upon leaving the game?

- Vampere vampire bite debuff damage now leeches 80% of damage dealt instead of 75%, minimum damage is now 12 rather than 8 and max damage is now 28 rather than 25. Buff lasts 16 seconds now instead of 13.

- Fixed nois corrosion causing crashes (At least for me over here in the kit lol).

- scourgion queen phase 2 now inflicts acid burn to things too close to her. In her final phase she takes 1.5x damage but also deals 1.75x more damage
- Changed razortooth textures again

- Testing with Sid to see if a few of his Sids Hybrids mod creatures are immune to the venom debuff in dragons evolved.