ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Dec 29, 2021 @ 7:50am

====Updates====

- Tamed leviathos now exit bipedal mode when not mounted when below 100 stamina to prevent them from getting stuck trying to utilize bipedal attacks that require stamina. (God this is been hell trying to think of every possible issue).
- Added more sockets to leviathos\'s water explosion. Specifically ones higher up.
- fix skrios submerge height.
- Dokuryu, banshee now get 15-20% movement speed loss on tame to sort of balance the speed leveling ability.

- Soul drain no longer cap out at a certain damage. Soul drain now deals a flat 25 damage rather than 30 that scales.
- Sentinel dragon malus\'s fireballs now inflict soul drain with direct hits.
- More controls for malus for RP and or event purposes, new turning mechanic simalier to miras and can sit down with Z.

- New icon for bronze wyvern, fatalos, diablo, saurian, leviathos, and more!


- Bronze wyvern no longer dismounts when sleeping.
- Can press O while mounted to sleep and wake bronze wyvern.

- Razortooths double chomp attack now compeletly ignores armor.

- fix scourgion queen phase 2 attack being usable again.

- ALL Geobreaker attacks now ignore armor.
- Main Geobreaker smash attack buffed to 60 damage per tentacle.

- Helong server fix attempts again.
- Helong can now regenerate water even when not in swimming mode when underwater, AI swimming mechanic still remains however cuz i kinda like it..


- reanimated miras bite and breath again, fire breath should now aim properly regardless of if your running or not. Bite is now less twitchy.
- Increased miras tail whip knockback.
- Mira roar can no longer be used while moving on the ground.
- Miras roll attack now costs stamina.
- Mira direct jumping attack no longer has same damagetype as a trike, now just a generic large carnivore damagetype.
- Redid miras aim offset so she can aim up, down, left, right, and upright upleft downleft downright better now.

- Dododragon bite no longer omnivore damagetype, now is a large carnivore damagetype which ignores armor.

- In frenzy mode, dracomalos attacks ignore armor.

- Aquarius now ignores armor. Phase 2 deals 1.55x damage with basic attacks (not counting phase 2 rage buff) rather than 1.3x. The sentinels should be threatening after all!


- Added bullfend to the 5x damage multiplier of nian!

- Shadowstalker no longer immune to gorgon venom.

- Nile dragon stamina drain attack now ignores armor.

- Improved shieldhorn feather textures (thank you dodo lol).
- Improved tiger fur textures.
- Improved the targetting AI vertically for miralosaur so that AI can utilize its exposive armageddon attack effectively against flyers.

=========== NEW CREATURES ===========
NEW dragonboar (Atlas pig) nothing too special about this one, just a early game-ish tame.
- Gang bonus.
- Huge targetting radius on corpses.
- Hangry mechanic, wild ones will constantly lose hunger too. When below 1/10th max hunger will get 50% extra damage!
- Heals when eating corpses. But also restores hunger in its regeneration buff and regenerates hunger from hitting corpses directly!
- Consumables weigh only 25% in its inventory!
- Can jump.
- Heals rapidly, but consumes food rapidly in the proccess!
- Can be lured into combat by aquatherioth and also takes extra damage from them.


NEW abnormal dragon... A strange manta ray with the ability to fly out of water for a short period of time! Keep your eyes on your water stat!
- Water stat, can be leveled.
- Faster in water than in air.
- Rapidly recovers hp but loses hunger extremely quickly
- If water stat is out it loses hp and stamina rapidly and consumes more stamina, it will attempt to heal itself but health will drain faster, thus draining its food extremely quickly!
- In water will move faster and consume less stamina!
- Tail attacks harvest like an anky and sting like a lance!
- Bite harvests pearls!
- Can either passively give a constant regeneration buff to nearby allies and itself or utilize predator vision, cant have both active at once!
- Wild ones dont use the dying system.
- Desert titan gravity!


NEW CREATURE TIER: APEX
Something is influencing arks creatures... and its not the frenzy or element....

World Alphas!!! Basically like alpha creatures, but their strength compared to normal variants varys and they arent just "bigger stronger with red glow and missing normal variant abilities" like normal alphas. Structures they can damage varies. They also can fight wild creatures, dont buff up wild creatures, and have unique abilities!
They dont drop much useful at the moment, just stuff their normal counterparts do. And all give same xp as an alpha rex. They surpass the server level at varying amounts. Highly aggressive compared to arks alphas!

Apex Yutyrannus: Threat Level High

Apex Rock Drake: Threat Level Very High

Update: Dec 20, 2021 @ 3:12pm

====Updates====

- Leviathos should no longer require stamina to enter bipedal mode when wild, no more preventing leviathos from working properly in the wild with stamina draining creatures!

- Magnahorn, Shieldhorn, Ceratiablos, and Titatherium now notify Bullfend when they are attacked.

- Removed the morellatops mechanic from bullfend, as there was no way to stop them from fleeing from dilos if alone which looked stupid LOL. They do now flee when low on health though!

- Bullfend no longer "aggressive". As they will now fight back rather than flee when aggroed. No need to worry about bullfend charging across you from render distance to stomp and spit on your soul!

- Leviathos no longer returns to quadrepedal state when out of stamina, no longer requires it to stay bipedal. It simply drains stamina when bipedal and is unable to regenerate it (AI issues... Blame ark for having wild dinos have stats like oxygen, food and stamina but dont utilize/regenerate it properly so when you do tie an ability to it it can be easily broken.)

- Leviathos no longer requires a saddle to ride. (Was an oversight)

- Water regurgitation attack no longer requires but will drain stamina and cause torpor to rise on leviathos.

- Leviathorgons electricity no longer decays over time and should not go below 0 now. (Whew)

- Improved leviathorgons AI

- Removed some unused assets (Mod size went down by 2 mb!)

- Optimized nile dragon and hellraiser textures to be lower resolution (they look the same tbh)

- Updated kelpie and leviathorgon sounds, now use cnidara sounds (makes them sound ominous) rather than dunkelosteus.

- Slowed down yet sped up bullfends bite attack animation, basically it bites down slower but pulls back faster.
- AI bullfend stamp attack cooldown is now slightly shorter than mounted, AI should utilize stomps as often as bites now, this was done to help with making them fight better yet make them less obnoxious to escape.

- Removed back leg sockets on stomp for bullfend, if you did not step on them YOU DID NOT STEP ON THEM. Lowers bullfends combat viability compared to the slower but more hard hitting better AOE morrellatops.

- Longgui now requires 10000 base affinity to tame rather than 8000 and increases to 175 per level rather than 150. They now take "longer" than a bronto to tame, but the tanky boi might just be worth it!

- Bullfend should now disable their landing animation properly when attacking, sometimes this still doesnt work and the stomp ends up kinda jank, still seems to shake the screen play the sound and deal the damage though.

- Leviathos now gets some knockback immunity when doing some attacks.

- AI leviathos will stop trying to use their water abilities so much to help tamed ones not run out of stamina as quickly.

- Increased leviathos base stamina by 100.

- Leviathos bipedal stam drain nerfed from 1 to 0.5 per second.
.
- Leviathos hydrated buff now gives +10% resistance to make up for not giving 15% speed. On top of already quadrupelling healing.

- Leviathos roar now also drops targets defenses by 25%

Update: Dec 19, 2021 @ 7:43am

====Updates====

- Reduced quality of hellkite kins hair by 40%
- Dododragon now has a spawn in animation.
- Fixed an issue where helong couldnt enter swim state.

- AT-tyrant no longer inflicts venom, instead it inflicts low tier hallucinogenics
- Tyrant can now use its breath and AOE while swimming.
- Tyrant speed reduced to 0.05 when swimming while doing its AOE.
- Reduced tyrants run speed by 10%
- Tyrant swims faster now.
- AT-Tyrant roar and water blast breath are now additive animations, and the water blast attack can now be used while moving, abeit a reduced speed.

- Improved helong model.
- Changes to other things i forgot to list whoops.

- Pressurized water should now compeletly ignore saddle armor. And now deals 5x damage to durability rather than 1x. However the scaulding wyverns pressurized breath deals 10x durability damage to armor instead of 5x now!
- Frenzy should now compeletly ignore saddle armor. And now deals 3-10x damage to durability rather than 1-2x.

- Severely nerfed jabberwocks acid shotgun spray. Only shoots 4 projectiles now.

- Greatly improved the AI of jabberwock and hellraiser.
- Greatly improved AI of alarion and fatalos.

- Finally fixed pangolin wyvern eating AI

- Custom animations for titatherium, mastodorn, and magnahorn, giving them proper roars, titatherium has its startle attack replaced with said new animation.

- Mastodorn, wild tamed, mounted, regardless of alliance may now try to talk to eachother, even regardless of alliance automatically occasionally. To disable this if it gets annoying enable tamed AISpecial attack.
- Buffed geobreakers base hp to 3250 from 2500
- Geobreaker now always spawns above the max server limit.
- Main geobreaker base damage buffed from 40 to 50
- Fixed geobreaker not dismounting riders.
- Increased shockwave radius on geobreaker.

- Orochi no longer attempts to utilize its swallow attack against creatures it cannot one shot.

- Razortooth should no longer try to fear roar things it cannot intimidate, nor try to grab what is alive and it cannot pick up.
- Hydragon no longer attempts to utilize its flinching bite against bosses and creatures above 1000 drag weight.
- With turret mode enabled tamed geobreaker will reburrow with no target automatically after killing.

- Recoded how dracomalo determines what damagetypes to choose to be easier and more reliably changeable.

- Chimerea can now kill anything practically to activate its kill count taming method, drag weight and same species still will not count though.

- If they are missing the buffs alarion, hydragon, jabberwock, scaulding, thorntail, auto add their buffs back.
- Removed immunity to cockatrice\'s initial poison debuff

- Rock golems can now get the adrenaline buff from thornweaver, I guess since they are technically not living rocks but actual creatures wearing it as armor?
- Adrenaline buff for thornweaver no longer works on bosses.

- Noi corrosion DOT should now decimate and ignore armor.

- Slowing bleed now DOES drain hp alongside slowing its target. But not much, it basically is only enough to prevent natural healing: -0.1 hp per second
- Slowing bleed no longer reduces speed, only prevents target from running and then subtracts off 15% of their movement speed.


- ADDED NEW CREATURES: - Longgui, Bullfend (Olfend), Shadowstalker (Atlas tiger), Leviathorgon (Atlas Eel), Skrios, Leviathos!

Update: Dec 6, 2021 @ 2:48pm

====Updates====

- Geobreaker can no longer level stamina. Base stamina raised to 1500.
- Geobreaker tentacles now get high melee damage level scaling.

- Dracomalo heavy blow now deals 3x its normal damage in its frenzy state.

- Arch tempered tyrant fixed to Arch-Tempered Tyrant
- Fixed brute wyvern rage not having an animation?

- Nerfed nemesis roar damage from 20 to 15
- Nemesis blood breath now is unique, only deals around 1/2 as much damage as the wyvern
- Nemesis blood breath cooldown increased by 5 seconds mounted and unmounted
- Nemesis base hp buffed from 725 to 850, making it harder to rage out.
- Removed lamia not getting targetted by serpents in the wild mechanic since it didnt work anyways....

Update: Dec 5, 2021 @ 7:13am

====Updates====

- Geobreaker now should unlock the hallucinogenic engrams on death?
- Geobreaker thornmail no longer works on bosses or robots.
- Geobreaker no longer unburrows from fire damage, unless it is explosive
- Earthquake damage now unborrows geobreaker.
- Geobreaker tentacle base hp from 910 to 875.
- Geobreaker now properly reduces 70% of incoming damage rather than 50%
- Increased geobreaker tentacle lvl to 35 when spawned or something like that.

- Decreased resistance buff time from 1200 to 900 seconds.

- Nerfed dododragon fireballs damage from 80 to 45. Fireball attack now shoots 3 fireballs at once
- Dododragon can no longer hurt itself with its fireballs.

- Removed ability to check for mode on jabberwock and hydragon. Added alarion style mode buff to always show you
- Scaulding wyvern now has alarion-like buff to tell you what breath mode it is in

- Thorntail nadder now has a buff which indicates which mode its in. Again, like scaulding, alarion, hydragon, and jabberwock, these only are indication of PLAYER mounted mode, and AI variants do whatever they want lol.


- Arch tempered tyrant now drops 2 power stones, as it is the more challenging mini-boss
- Arch tempered\'s now have their own AI.
- Arch tempereds no longer flee.
- Arch tempered carnotaur now has a new attack. A draconic energy wave, this deals dragon + blood type damage, allowing the carnotaur to blood drain its opponents. This wave deals less damage and travels slower but has a longer distance and AOE than its breath. Only usable in phase 2.
- Can now impale arch tempereds with stego or trip them with longshia
- Tyrant no longer levels food.

- Elderitch electricity is now an explosive electricity damagetype, meaning it can damage some creatures immune to electricity but not explosive electricity now, it also means it now has a MASSIVE advantage over saurian brute wyvern, having the 50% extra damage vs carnivores by default + factoring in the wyverns weakness to elderitch electricity.
- Pterados now has same beach spawn rates as huntdrakes.
- Gargoyle can now slightly jump up while in the air mid-fall using Q
- Removed Inner wing fingers from tiodrios.

- Stone golem now holds its rock in its hands for a second or two before it throws it.

- Frost golem now has an animation for when it loses its frost armor, an icy explosion, however when it does this it will also do a short range AOE of ice shrapenals which deal damage to creatures near it. Damage scaling with melee and freezing targets and slowing them down.
- Frost golems damage actually increases rather than decreases when it loses its armor
- Frost golem now also damages things when it dies with this AOE.

- New hurt animation for hydragon.

- New attack for stone golem. A deafening roar that shockwaves that knocks creatures back. Additionally it will trip creatures like longshia. Only does this when below 1/2 hp.

- Geobreaker double anim notify to fix body tentacles death anims.
- On death geobreaker now gets a buff to prevent burrowing.
- On death cavern lurker now gets a buff to prevent burrowing.
- Cavern lurker no longer disables its hurt animation when attacking.

- Decreased nile dragon spawns on ragnarok?

- Fixed a blinking issue with siren.
- Siren new eye textures.
- Siren now has a jump out of water animation
- Fixed up sirens attack sounds to only use the good ones, as well as different sounds for her grab attack specifically have been added.


- Pterados speed boost buff now dissapears after 2 seconds after rolling.
- Wind blasted now lasts same time as trike stun.
- Fixed pterados inventory when knocked out not working?

- Optimized acros thornweaver, smoke dragon, and cavern crawler models a smidge, mainly deleting parts of the body that were inside the other model with splicing, and also decimating smokesbreaths model quality by around 70% (it has the second most complex model at 110K verts, only one that has more is hellkite kin somehow at a whopping 350K verts which means hellkite kins model is like 3x more complex than the king titans). Smokesbreath still looks almost the same, just the teeth look a bit less high poly now.
- Optimized and added 2 fingers more to each wing on the storm drake.


- Finally actually fixed hydragons aim offset.
- Fixed velodrome resizing carried targets when velodrome.
- Velodrome is now 20% larger than veloprey rather than 19%

- Increased feral mesh size from 1.9 to 2.0


- Added Helong (river drake), Lochmaw (Atlas Shark), and Nemesis (Brute wyvern)!

Update: Nov 27, 2021 @ 5:54pm

====Updates====

- Hellkite kin and hellkites clouds damage nerfed to base 8 damage, but now scales with their melee.
- Alarion max hp reduced by 25%
- Golems are now immune to acid because it could cheese low level ones.

- New animations for pterados because wildcard actually did give it some custom animations turns out.
- Jabberwock poison snipe no longer inflicts poison, same damagetype as poison wyvern now, and does friendly fire.
- Miralosaur now has the crafting stat but cannot level it, its base value is 300%, allowing it to hopefully craft stuff faster.
- Blizzardtail new attack, can now shoot a snowball with base 10 damage, slow projectile and small cooldown. Upon impact it deals the same damagetype as the ymirs ice breath.
- Reduced texture quality, aka just resized texture files and formats of a few more creatures from tga to jpg and to around 40% size to try and reduce file size for the mod because of upcoming creatures.

- Reduced quality of elephants saddle model slightly. (to attempt to reduce mod file size)

- Cyclops\'s lunging club slam now uses impulse launching.

- Long water breath keybind changed to Rctrl
- Can now click Q while gliding on a royal wyrm or long to cause it to fly up a little bit. Will drain base 30 stamina and cannot be done with insufficient. Long also has an animation for the launch upwards.

- Scourgion can now open their faces up by toggling Q.
- Velodrome and veloprey now limp when low on health.


- When alarion changes modes, it gains abilities based on the mode its in.
====MODES====
[Fire]: Prevents allies from freezing and insulates from cold in a 1800 radius around her, childed from insulation. But also reduces insulation from heat.
[Ice]: Insulates from heat in a 1800 radius around her, childed from insulation. But also reduces insulation from cold. Prevents allies from getting magmasaur heat.
[Water]: Reduces water consumption of players around her. Also reduces damage taken from fire and explosive fire by 50%. However in this state they are vulnerable to electrocution.
[Lightning]: Prevents allies from being electrocuted, and using her own electricity alarion makes her allies immune to most electric and lightning damagetypes.
[Blood]: Heals allies by a flat 2 hp per second.

- Removed checking ability from alarion.

- Fatalos controls improvements
- Increased arch tempered carnotaurs bite speed
- Increased arch tempered\'s overall speed and increased sprint speed on carnotaurus by around 20%
- Arch tempereds no longer take reflection damage from shadowmane.
- Other changes that I honestly forgot.
- Rechilded some attack cooldown buffs to parafrightencooldown.
- Arch tempered tyrant now has to finish attack animations before they are considered done.

=====New Dragon!!!=====
Make your foes feel the earth beneath them shake and crumble when you befriend the enormous Di Zheng Long (Earthquake Dragon), Geobreaker!

New items have been added as well for geobreaker. Hallucinogenic Arrows and hallucinogenic balls, the latter of which is a throwable item you use to tame the geobreaker!

WARNING: do not taxidermy geobreaker, you will be dissapointed...

Update: Nov 19, 2021 @ 7:42pm

====Updates====
- slowed down titatheriums double stomp animation and increased stamina cost signifigantly, as well as a slight cooldown increase, its DPS should no longer be comparable to an unmounted rex at times.
- Brute wyverns headbutt now damages stone structures and knocks back larger creatures too.
- Reduced jabberwock size.
- Abberation spit attacks costs stamina
- Scourgion stamina costs on attacks increased for balance
- Reduced scourgion base stamina from 500 ==> 400
- Scourgion health nerf from 550 base to ==> 510
- Reduced stam recovery 0.12 ==> 0.1
- Increased torp drop from -0.1 ==> -0.3
- Nerfed wild melee per level from 0.077 to 0.058 (vanilla creatures have 0.05) tamed buffed from 0.09 to 0.095 (vanilla is 0.1)
- Reduced scourgions speed while walking, flying and running slightly. Most noticeable while running on the ground
- Scourgion now takes 2x damage from dragon. So does scourgion queen and scourgless, queen now also takes 2x from elderitch energy
- Scourgion queen and scourgless now cannot be mind controlled by noglin.
- Reduced scourgion queen base stamina from 999999 to 3000, oxygen reduced to that as well. Food reduced to 13K
- Nerfed scourgion queens regeneration to 15 hp per second rather than 20
- Buffed scourgion queen per level scaling on hp from 0.13 to 0.175 (vanilla creatures have 0.2)
- Buffed scourgion queen per level scaling on damage from 0.05 (vanilla), to 0.065
- Scourgion queen can no longer waste stats into food.
- Wyrm weakness to flyers from 1.35x to 1.25x
- Wyrm natural armor from 10% ==> 15%
- Wyrm now immune to its own spit damagetype now.
- Most creatures shouldnt target wyrms now
- Wyrms can now swim up and down quickly.
- Noi is now around 7% larger than the banshee.
- Noi corrosion now lasts 20 seconds rather than 15. Now stacks 4 times rather than 3.
- Noi now has horns.
- Noi gang bonus maxes at 12 rather than 7 now
- Gang bonus per defence nerfed from 0.03 to 0.02
===TIODRIOS MASS NERF===
Finally addressing, and listening to feedback regarding one of the more common creatures in this mod. Due to being made during someones cluster server having the JPE mod which was scaled slightly higher tiodrios was originally made too strong, while I nerfed it then and resized it I have now realized how much this thing does truly make it possible to entirely skip the early game by simply passive taming one. So these nerfs should properly sentence it to a proper early game flier role.
------------------------------------
- Tiodrios base health nerfed from 500 to 400 (Holy moly this thing had higher base hp than vanilla wyverns after the breeding nerf!)
- Tiodrios stamina base nerfed from 845 to 490 (What..... why was its stamina so high?!?!)
- Tiodrios now gets slightly nerfed levels in health when tamed (not as bad as wyverns though in vanilla ark). Normal when wild
- Tiodrios now gets vanilla ark equivalent leveling in melee rather than a smidge higher when wild.
- Tiodrios minimum level to tame is now 25.
- Tiodrios now takes 1.25x damage from projectile damagetypes, not as high as normal flyers, but still a weakness to look out for!
- Tiodrios shriek ability changed to an AOE rather than a state. Also nerfed radius to around 2/3 the area.
- Tiodrios flying run speed base speed nerfed from 1.05x to 1
- Tiodrios carry weight nerfed from 350 to 300
- Nerfed tiodrios additional damage and stamina on tame from 25% to 10% and 15% due to being able to breed
- Nerfed tidrios speed nerf on tame from -5% to -10%
- Tiodrios barrel roll boost speed nerfed to around HALF the speed it was. Animation also executes quicker.
- Increased roll stamina cost from 50 to 110.
- Increased shriek stamina usage from 5 to 35. Still can be used with insufficient
- Nerfed wing flap knockback from 500K to 250K
- Tiodrios no longer flies faster with a rider like other wyverns
------------------------------------
- Pesutobeara minions have same resistances as it now
- Removed longshia from angler spawns and added to deep water and twitchfertileland.
- Added siren and kelpie rarely to inland water
- Fixed up zetsus roar coding a bit
- Slightly decreased hydragons size to help with hitboxes and collisions.
- Pesutobeara only heals allies now
- Pesuto frenzy recovery nerfed to 28 hp per second rather than 35
- Minion regen from 50 hp per second to 40
- Reduced healing minions AOE radius by 10000
- Nile dragon attacks slightly faster now, increased the tail whips knockback as well as water bite speed among other animations slightly.
- Nile dragon tail whip hits twice.
- Nile dragon tail whip now has more sockets to increase its AOE
- Fixed some submerge heights on the newer dinos.
- Increased aquatherioths size by around 10%, increased walk speed, reduced turn radius and fixed AI turning glitch. HEAVILY nuked its run speed from 3.8x to only 3.1x its walk speed.
- New walking animations for aquatherioth from megalo and removed lvl up anim
- New bite animation on noi, still has a chance of using its old one, this should rather decrease its DPS.
- Nerfed noi and bronze wyvern breath DPS slightly
- Nerfed noi projectiles to 8 damage direct and 5 damage AOE from 8 direct and AOE.
- Fixing up some choppy hurt animations.
- Fixed some submerge heights
- Emperor scorpion wont rapid sting if swimming up now. Rampaging Sting cant be used in the water anymore.
- Slightly increased overall speed of mastodorn despite it now slides a bit slightly, just wanted to make sprinting worth it on this elephant
- Slightly increased mastodorn size and improved camera angle on it and emperor scorpion
- New custom headbutt animation for the magnahorn to make it look more like a horn attack rather than a headbutt. Attack DPS not sure how much different it is.
- More particle effects on the titatheriums attacks.
- Made the montage last longer after the animation is done so that the straight forwards left click of mastodorn\'s attack rate is a bit slower now to avoid balance issues.
- Ridged drakes no longer have particles to show modes
- Ridged drake left click no longer ignores armor, heavy bite doesnt either.
- Nerfed ridged drake multi bite attack damage
- Ridged drake clouds decreased by 2 clouds.
- Ridges drake vision ability changed to an AOE rather than a state.
- Ridged drakes are more colorful now and their fins count as color regions now.
- Nerfed ridged drake run speed animation from 1.1x to 1x and run speed from 5x to 4x, they are still fast, but not THAT fast.
- Changed ridged drakes tail whip animation, only hits behind it now.
- Decreased heavy bite stamina cost from 65 to 40. Cannot be used with insufficient stamina.
- Headbutt stamina from 45 to 30.
- Base stamina 500 to 450.
- Fixed cockatrice jump attack.
- Fixed miras root motion attacks
- Miras attacks now have bigger cooldowns
- Miras "double" jump is now just a single jump.
- Nerfed dodge attacks knockback.
- Kampes thrash attack now properly ignores armor?
- Nadders bleeding spikes no longer drain stamina from flyers like the velonasaur, now will inflict thagomized on targets simalier to the stegos debuff on things classified as flyers.
- New spike mode for nadder, slowing spikes, slightly more damaging than the other spikes but inflicts a crippled effect to opponents, these spikes have slightly longer cooldown than the bleeding but shorter than the torpor and cost more stamina than either
- Nadders reflection damage is now the same damagetype as the spikes its currently set to.
- Longs pin attack now deducts 30 stamina per chomp
- Added taming info to magnahorn for the super spyglass.
- Crystal is no longer the best thing to tame black dragons with, element now is. Crystal is now one of the less best choices to tame with.
- Increased ridged drake spawns in inland water.
- Bronze Wyvern taming changes. Also now accepts gacha crystals. Removed other types of gems from taming, leaving just the base aka all
- Alarion and Ymir ice breath no longer freeze opponents as easily

Update: Nov 16, 2021 @ 3:26pm

====Updates====

- Fixed issue where the titatherium didnt help its own species and only other species
- Mastodorn stomp now hits behind it as well.
- Added sounds to the mastodorns stomp down part of the animation.
- Fixed giraffes attack ranges so it attacks more consistantly

- Special ability activate on emperor changed to 1 second
- Fixed issue where raphus was spawning in tamed

Update: Nov 14, 2021 @ 7:44pm

====Updates:====


- Dododragons attacked buffed, bite increased to base 65 damage and claw to base 60 damage. Increased death fire damage to base 250 that scales with melee. (This as a result also increases how much it heals allies on death). To make it worth the cost to create and the hassle to tame one.
- Fixed an issue where dododragon gave protector buff to dodos rather than itself.
- Increased dododragon flying speed when running.
- Removed cooldown on AI titatherium back kick. AI is working as intended.
- Increased the kick knockback of titatherium. Increased damage of its attacks. Headbutt to 40 damage, kick to 39, and stomp to 31.
- Buffed titatherium hp to 680 from 600. Because its freakin huge.
- Mastodorn's cuddle animation now causes it take extra fall damage too.
- Mastodorns stomp executes slower now

- Magnahorns stomp set to additive to fix hitboxes hopefully. Added screenshakes to some attacks.
- Increased mastodorns run speed slightly
- Nerfed the new creatures tamed stats automatic additions slightly. Removed the 1.35x hp on tamed.
- Nerfed the speed per level on mastodorn.
- Emperor scorpion can now utilize its left click slightly faster now (not animation speed but delay between attacks is faster slightly for players and a bit more so on AI).
- Adjusted the sting fury rampage on AI range, should activate it closer and not use it unless farther away.
- Added more sounds to emperors sting attack
- Increased hitboxes.

- Increased skelltor size by around 5% again.

- Changed all swamp spawns to inland water. If they still overspawn in the swamp then I give up because nothing is set to spawn there anymore.
- Increased spawns of herbivores signifigantly....
- Increased siren and kelpie spawns again.
- Most green desert group spawns also spawn in the dune now (not ceratiablos though). Golems do however
- Increased ridged drake spawns
- Enforcing drake can no longer use the slam and some other attacks when not on solid ground
- Added 3 second cooldown to slam
- Added stamina costs to enforcing drakes heavier attacks, and increased pulsar stam cost but reduced cooldown mounted.
- Attacks of enforcing drake most cannot be used with insufficient stamina anymore
- Enforcing drake root motion attacks simplified, no longer random, one is left one is right, controls changed.
- Enforcing drakes are immune to vampire bite now as well.

- Added voidwyrm

Update: Nov 13, 2021 @ 6:18pm

====Updates:====

- Siren song now raises enemies torpor by 0.5 every second while decreasing allies torpor by 2 per second.
- Aquarius hp rebuffed to 43K base.
- Malus hp rebuffed to 33K base.
- Removed golem hp nerfs per level.
- Removed sentinels hp nerfs per level.
- Added eating anims to all dragon rig creatures


- Bahumat slight remodel, wider and slightly thinner wings.
- Bahumat new attack, lightning wave, shoots a low rate of "lightning walls" at its target, these pierce through multiple opponents and utilize the eel damagetype, destroying all manner of structures, and inflicting electrocution.

- Removed halloween buffs
- Hellraiser ground fire changed back to the "enflamed" debuff particle effect rather than jar of pitch fire because I\'m starting to hate my own creature because of how much fire and how much NO ONE CAN SEE THROUGH THE AMOUNT OF PARTICLE EFFECTS. Look right the alternative would\'ve been that hellraiser cant set the ground on fire unless its higher up in the sky while flying and I think that aesthetical change is better than full on nerf for anyone who might have liked the eye-sore infernos...

- Pterados now pick up creatures when wild, and then drop them after around 15 seconds automatically.

- Add trample damage to hydra. Works like the king titans so its coded to be more reliable, not sure if it can trample enviorment but it will structures and dinos, tramples anything under 400 drag weight thats not classified as a "big dino" if its a dino. Base 15 trample damage per leg, HOWEVER DESPITE HOW TRASH THIS IS ITS TRAMPLE DAMAGE SCALES WITH ITS MELEE!
- Removed hydra normal trample.
- Cyclops sprint speed is slightly slower now.

- Recoded skelltors soul drain to not affect the stuff it shouldnt affect, much simplier now.

- Add desc to longshia.
- Longshia will no longer flee when low on health. Or flee in general
- Longshias claw slam and sweep no longer prevent stamina regeneration.
- Hellraiser size reduced further....

- Slowed down dracons claw swipe animations.

- Miralosaur no longer immune to lava
- Miralosaur now heals when standing in lava (at least all official lava).

- Hellkite kin can no longer access boss arenas that dont allow flyers
- Miralosaur slight remodel and hopefully a bit of optimization.
- New sounds for hellraiser.
- New death animation for longshia.
- New death animation for sentinel aquarius.

- Siren can only be ridden in the water now

- Ported a few more stuff from atlas. RIP my other disks space ;-;.
Atlas Elephant ==> Mastodorn (based off one from dark and light)
Atlas Giraffe ==> Titatherium
Atlas Rhino ==> Magnahorn
Atlas Scorpion ==> Emperor Scorpion

- Added dododragon, aka draconis raphus, you need to craft and then summon it and then tame it!