ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
Showing 121-130 of 293 entries
< 1 ... 11  12  13  14  15 ... 30 >
Update: Mar 27, 2022 @ 7:39am

====Updates====
- server fixes
- Cristatus trust buff builds a bit faster.
- Leviathos fixes
- Sitting replication fixes (Hopefully).
- Other replication fixes (Hopefully)

TIODRIOS NERF:
- Base damage reduced to 25.
- Breath now does 90% of damage worth of torpor rather than 50%.
- Gets a speed nerf when underwater.
- Can no longer roll underwater.
- Increased cooldowns on wing attack and stamina costs.

I think we can all agree that tiodrios was a bit.. too good.

Bronze wyvern bite rate reduced.
- Bronze wyvern wing attack now has a cooldown.
- Bronze wyvern now has a 5-6 second mounted cooldown on fire breath and a 10 second unmounted one (Nerf DPS of the fire).
- Bronze wyvern fire breath now requires more stamina.
- Bronze wyvern harvesting ability on berries and etc slightly reduced (Wasnt really intentional in the first place).
- Fixed some casting issues with cristatu ya ku.
- Fixed an issue with some dragons being faster than intended.

Update: Mar 20, 2022 @ 10:56am

====Updates====
- Fixed male cristatu AI
- Fixed other stuff
- Small changes again here and there
- Tiodrio tamed damage nerf

Update: Mar 13, 2022 @ 10:00am

====Updates====
- Mira can swim now
- other small fixes for now

Update: Mar 6, 2022 @ 7:16am

====Updates====
- So... this obviously wasnt how you make a test mod...


welp might as well put the changes


Creatures that crashed have been fixed (Dont leave unused unconnected event ticks lying around now i guess.)]
- Banshee
- Hellkites
- Vampere
- Ceratiablos

- Hellkites no longer do reduced damage to players
- Reworked and improved their code
- Hellkite kin is slower now
- Hellkite kin turning increased
- Hellkite uses its own custom ai rather than therizinos now (LOL its been nearly a year)
- Ymir uses its own AI rather than hellkite kins (HOW)


- Nian now inflicts hydra ink as well.
- Ymir food fixes.
- Fixed some sitting stuff.
- Added back unique AI to cristatu-ya-ku
- Removed test voidwyrm for now.

- Shouldve repaired most of cristatu's AI for now

- Vulga-Ya-Ku no longer plays the landed animation if it hasnt been falling for 0.5< seconds
- Same with aquatherioth.
- Made harpys a bit more obnoxious and a bit less. Reduced AOE but made them carry you longer before dropping you.
- Slight kelpie changes.
- Alarions hitboxes increased drastically on headbutt and bite.
- Leviathos's big water explosion if it hits will now also inflict stun.
- Dracon improvements.
- Bahumats code improved and some of the text changed to be less cringe.
- Banshees claw attack can only be used while flying by riders now.
- Doreiku code fixes
- Improved some of the passive taming code on some creatures
- Longgui's speed slightly increased.
- Sentinel malus bite animations changed back to 1.0 speed like they originally were.
- Sentinel malus punch base damage raised to 300 from 250 and now inflict stun.
- Shelobs attacks aim up more now.
- Apex mantis mechanics restored.
- Apex mantis is slightly faster now
- Removed some code from atal-drago and incorrectly placed code that allowed any atal-arka to mount any atal-drago.
- Long should no longer drain more stamina than it should on servers for gliding
- Made cavern crawlers and cockatrice glide slower.


Update: Mar 5, 2022 @ 4:41pm

Revert again, however with some help from some server hosts (Thank you so much!)

I think i know the problem.

Will be adding back all mechanics and etc soon!!!!!!!!!!!!!

(NOTE: Dont event tick with no connected code folks, this wasnt an issue since october of last year but for some reason it is now)

Update: Mar 5, 2022 @ 8:37am

====Updates====
- Attempting to fix the weird server timeout issues, problem with testing in kit is that it worked in dedicated again, but on servers it might not and im not sure if its actually fixed or not....

- Man theres alot of stuff i found that i fixed that were broken, so i kinda really need to fix this damn broken server issue or else alot of stuff here is currently bugged lol

- Did something to apex mantis which will probs break its level system if you cheat tame it and cryopod/soul ball it. Idk why I did this
- Atal-Drago leftover code fixes
- Removed all of cristatus unique "realistic" AI mechanics (threatening, protecting babies, babies following mother). They have been reduced to basic creatures.
- Dracomalo doesnt flee in general now.
- Lochmaw now targets any bleeding target.
- Fixed rhenoblos issues. Spiked variant works properly now and fixed issues where other variants had its abilities.
- Spiked variant now properly reflects damage back and harvests meat and pierces armor and is faster now compared to other 2 variants.
- Spiked variant properly saves now.
- Reduced pterados to 10% chance rather than 15% chance, like intended
- Cyclops actually fixed now
- Fixed rhenoblos full on not being able to take damage.
- Doreiku no longer recieves knockback from things that cant inflict knockback on "big dinos".
- Fixed some rhenoblos issues.
- Levels on the apex mantis no longer multi-cast.



- Other changes that I legit forgot because this is stressful.

Update: Mar 3, 2022 @ 7:03pm

Revert again

Update: Mar 3, 2022 @ 4:19pm

====Updates====
- Attempting to fix the weird server timeout issues, problem with testing in kit is that it worked in dedicated again, but on servers it might not and im not sure if its actually fixed or not....

- Attacking cristatu ya ku on your mount will also remove trust from you.
- Cristatu ya ku no longer builds up the trust buff if its attacking.
- Temporarily removed apex mantis gaining more xp when killed if you kill it at higher ranks and made xp drop normal in case this was also a potential issue.
- Fixed cyclops coding issues.
- Apex mantis no longer force multicasts its new stats hopefully maybe that was part of the problem?
- Fixed issue where elderitch drake couldnt use its breaht weapon when mounted
- Fixed a code issue that also might\'ve partially caused problem with servers maybe?
- (This was a few updates ago lol) Renamed dragonoid mek to atal-drago.
- Where atal-drago wouldnt actually spawn downed or properly work due to some new code i threw in.....
- Atal arkas webs can no longer effect atal drago so that she can shoot things without him getting in the way
- Atal drago beam changes to have a bigger AOE again.
- Apex mantis now throws ballista bolts with the same damage as a normal bolt BUT SCALES WITH ITS MELEE AND DIFFICULTY MAKING IT SUPER DEADLY rather than spears.

- Ymir and dododragon no longer take knockback from things that dont have apply impulse to big targets or whatever its called.
- Small hellraiser size nerf again.
- Hellraiser firebreath particle effects removed.
- Redid how some of cristatu ya ku\'s abilities worked.
- Added cristatu to kampes multipliers and stuff.

- Black dragons now set taming to nothing and remove taming team, should allow them to be deleted from destroywilddino commands and wild dino wipes. (Feedback for servers, they cant be tamed again after that so why bother)
- Bahumat can no longer use wyvern costumes and go invisible.

Update: Feb 28, 2022 @ 8:18pm

Reverted update to hopefully fix things for now while i try to figure out the issue. Apologies for the massive inconvenience. The creatures worked fine for me, perhaps I set up the spawns for something incorrectly? Who knows. Unforunately i closed the kit before i looked at the mod page today so that will have to be a tommorrow thing.

If the mod is working with this version that means its potentially the new creatures or the changed up spawns.

Anyways any crashlogs might be helpful, or not, I'm not sure.

NOTE: this means all changes from the last update are reverted, the new creatures, new abilities, attacks, stats etc.

Update: Feb 27, 2022 @ 3:28pm

====Updates====



- Nerfed arkas health regeneration and health from base 525 to base 500.
- Nerfed meks base damage on breath to 18 per tick and reduced radius.
- Decreased arka spawns on the dunes.
- Atal-Arkas webs no longer ignores spiders.
- Atal-Arka\'s bleed no longer stacks for balance purposes.

- Longgui now takes 2x damage from high armor piercing attacks.
- Attacking longgui with a melee attack will cause the attacker to pause.
- Riding longgui around takes 2x longer to tame it now.

- Fixed an issue where magnahorn did more damage than intended.


- Gargoyle freezing when turned to stone properly coded. (Thanks ark mek!)
- Atal-Arkas taming no longer relies on a efficiency but rather simalier to longgui with some variables. Only the person who initiated the tame can now tame that certain atal-ka, not even allies can anymore.
- Added IK to nile dragon, royal wyrm, gluttonous, lamia, naga, orochi, and helong.

- Reduced skelltors weaknesses to damagetypes.
Rex Damagetype: 2.25x ==> 2x
Trike+Stego ==> 1.5x

Skelltors resistance to damagetypes nerfed.
Projectiles: 90% ==> 60%

- Increased pterados flying speed a smidge.
- Increased pterados diving speed by around 15% (not counting the increased flying speed).


- New "dodge" for elderitch drakes. AI also utilizes it.
- Elderitch drakes run animation slightly slower now to match the speed better, also run and swim a bit slower, sprint swim is a bit faster though.


- Bullfend\'s now use water blasts when unmounted now to attack. Wild ones can use it at any time, mounted ones need it to be enabled.

- Slightly reduced the scaulding wyverns fly speed due to hydration boost.

- Shelobs basic flick attacks damage raised to base 100.
- Shelobs basic bite attack damage raised to base 60 damage.
- Shelobs poison cloud spit now have a direct damage of base 33 from 26.
- Shelobs blood balls now trace from further away. And target based on distance.

- Arch-Tempered Tyrant\'s damage boost roar now plays a bit faster.
- Tyrants particles changed a bit.
- Tyrants roar now has huge knockback and damage. Inflicts stun on creatures below a certain drag weight and cripples them otherwise.

- AT-Carno uses its burst of energy less often now.


- Apex yutys roar now hits twice. Nerfed knockback from 380000 to 280000
- Apex yuty uses roar from further away now (Courage)
- Apex yuty can now courage up its allies easier now, its roar buffs now decrease slower.
- Apex yutys roar now makes its targets take 60% more damage rather than 50%.
- Apex yuty no longer roars at creatures currently immune to fear.
- Apex yuty now bites from further away.
- Apex yuty is now immune to intimidation.

- Apex rock drake now dodges attacks like elderitch drake (testing for issues). The difference being that the apex launches further to the sides.
- Increased apex rock drake bite, breath, and claw attack ranges.
- Apex rock drake no longer uses the breath attack at close range.
- Apex rock drake drag weight to 700 for now.
- Apex rock drake now shoots alot more projectiles. (0.3 to 0.19)
- Apex rock drake now gets a buff when near reapers as well as nerfing them.


- Atal meks buff only provides 5% damage resistance rather than 10% now


- Fixed issues where leviathorgon could utilize its electric balls with insufficient charge.

- Slightly increased dragonboars bite DPS.
- Slightly increased dragonboars gore knockback.

- Saurians body slam damage reduced to 200 damage. Raid dino damagetype rather than metal damage now.


- Shieldhorns take better kibble to tame now.

- Fixed an issue where nadder never actually can use slowing spikes.

- Cyclops now pauses when it hits things.
- Increased cyclops hp to 1100 base because of this. Same as rex, from 925.

- Added a mechanic for Mira, Vulga, Storm Dake, and Longgui where after a certain taming % the tamer can no longer damage them to simulate a sort of "trust" or alliance. However (and this varies between the creature), if they are hit too many times taming will reset compeletly and they will also attack the player visciously feeling betrayed!

- Dracons tail fire now properly extinguishes when his tail dips underwater and auto reignites when not.
- Dracomalo no longer flees when in rage mode.

- Titanoboa now trail gorgons.
- Herbivores now follow ceratiablos.
- Pesutobearas minions now follow around it in the wild.

- Leatherwings no longer spawn naturally, have a 15% chance to spawn in place of a ptera instead!