ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: Oct 7, 2022 @ 9:14pm

**Ark Omega V2.99:**

Patch are more than twice the character limit for Steam.
Visit the Discord for patch notes.

Update: Sep 7, 2022 @ 10:07pm

**Ark Omega V2.98d Hotfix:**

-Fixed a crash when placing the Altar due to particle effect logic running on the preview structure.
-Daeodon stamina regen is now 3% instead of 1%. Health is still 1%.
-Food restoration from meat/kibble quadrupled on Daeodon. Raw Prime Meat in most situations will outpace heal food drain.
-Stamina regeneration from Defender pants increased to 2%.
-Godlike stamina potions added. Instant + 10%/sec for 30 seconds.
-Ancient Potion dinos now also use stamina pots. Follows same settings as Health potions.
-Stimulant requirement removed from crafting health potions.
-Stimulant requirement on Stamina potions lowered from 2 to 1.
-Fixed a bug preventing the Mud Cake from being crafted in the Craptivator.
-Unstable Laxative now works with Mud Cakes.
-Huge and Massive Poop buffs now prevent each other as they may overwrite eachother.
-Massive Poop buff from full size mud cakes now drains 5 health per second.
-Reduced the chance to roll flat damage reduction on armors by 40%.
-Doubled the chance to roll All Stats, Fortitude and Magic Find on armors.
-Increased the chance to roll Armor Bonus When Equipped on armors by 25%.
-Voidwyrm breath DPS increased by 60%.
-Distruption debuffs from Disruptor and Element now reduce Elemental immunities from Elemental variants to 50% reduction for their duration.
-Slowed down player animation speed when riding Coel and Salmon so they don\'t bounce so much.
-Upgrading quality on set items, magic charms, and unique charms is now 2 fragments per quality level instead of 5.
-Fixed a bug with the Gene Splicer\'s 3rd button not functioning properly.
-Spook renamed to Spooky, Nova to Novastrike, Froggy to Froggyman.
-The crouching-scan mechanic for unique dinos on the Sanctuary set has its range increased by 40%, and gives you the distance to the unique.
-Fixed a bug on the Unique Alpha Karkinos saddle where the corpse was destroyed before it had time to drop dynamic items and souls.

Update: Sep 7, 2022 @ 12:26am

**Ark Omega V2.98c Patch Notes: **

**Dinos: **
-Fixed some TPV camera issues on the Nameless.
-Reduced Astrodelphis laser damage by 76%, but it now scales with melee.
-Phioneura can now strafe.
-Fixed an issue with Colossus stomp not giving kill credit.
-Resource variants rework completed and shard chance overhaul.
---Bosses/Gods are now 10% instead of 2% shard chance, but shard damage decreased from 100% of ability damage to 25%.
---Tames are no longer Tier/500 for shard chance (0.2% at basic), and is instead calculated as (Damage Taken / (Max Health/10)) where-as taking 10% of your max health is 100% shard chance, 1% of max health is 10%.
---Each time you get hit without releasing a shard, you get a 10% bonus (multiplicative and multiplicative per hit) to your calculated shard % chance.
---Resource shards now apply a debuff that increases the damage taken from shards by 5%, and can stack up to 50x.
---Shard Cooldown added, 0.5 sec per shard maximum.
---Damage type no longer has any impact on shard chance.
-Hybrid paragons no longer spawn in loot chests or drop from Paragon bosses/gods to prevent diluting the drop pool. They must be merged.
-Beacon bosses will no longer have the chance to drop one of their own paragons (that aren\'t useable).
-Things turned to stone by Gorgon will now take bonus damage from what applied Gorgon, even if it doesn\'t have Gorgon/Mythical variants.
-Fixed a bug causing base tier Gobbles/Jackpot to not drop lucky kibble.
-Wild spawned Gobbles drops 4 lucky kibble per tier.
-Unridden Velo gatling attack now gains 5% of the Velo\'s melee damage multiplier.
-Daeodon heal aura now heals allies for 1% of health and 1% of stamina at the cost of 1% food per second.
-Cut cooldown on unridden Thorny Dragon\'s tail spike attack in half.
-Fixed rider direction problems on Lamprey and Piranha.
-Adjusted third person camera on the Leech.
-Doubled the default duration on the Protected buff to help prevent it from deactivating before absorbents can reactivate.
-Fixed a bug that causes mounted dinos affected by Siren to run towards the middle of the map if the Siren is killed.
-Fixed an issue where wild dinos wouldn\'t get kill credit when using Boogeyman roar.
-Remapped how loot dinos handle inventory changes to lower RAM usage.
-Fixed a bug allowing unmounted Absorbent bubbles to stay up longer than intended from unmounted stamina drain problems.
-Absorbent bubble stamina drain reduced from 5% per second to 3%.
-Meganeura can now poop.
-Reduced resource shard explosion impulse by 90%.
-Titanoboa now allows rider weaponry.
-Reduced damage impulse taken for Trilobites reduced by 90%.
-Explosion radius for Overseer increased 50%.

**Structures: **
-Greatly improved the UI system for Soul Compressor, Quantum Compactor, Soul Magnet, Set Mannequin, Gauntlet Beacon, Egg and Imbue Workbench.
-Fixed multiple issues with the Dino Retrieval Terminal that could cause tons of memory leaks and garbage collection crashes.
-Void Vacuums can now be pin code locked.
-Void Vacuum range decreased by 33%.
-Respawn points will now properly decay.
-Respawn points can be used to fast travel players.
-Dimensional Strorage UI reworked, allowing you to choose individually which items to store/clear using the new UI system.

**Items:**
-Maewing saddle added to loot pools for Loot variants, Loot Chests, and Looticorn.
-Replaced Suicide potion as a crafting ingredient for mud cakes with Omega Essence.
-Mud Cakes are now Mud Cake Slices.
-Mud Cake added that can be crafted with 8 slices, giving 8 special little poops.
-Fixed a bug causing the Collective cooldown buff on the defender set from preventing the player getting Gorgon stoned.
-Storm grenades can now stack to 500.
-Fixed a bug with the unique Dilophoboa saddle not applying the extended duration poisoned debuff to targets.
-Fixed an isuse with the Abruption set\'s Volatile attack dealing damage based on health instead of damage.
-Full Disclosure now shows HUD icons for enemy locations similar to Tracker Dinos.

**Items:**
-Maewing saddle added to loot pools for Loot variants, Loot Chests, and Looticorn.
-Replaced Suicide potion as a crafting ingredient for mud cakes with Omega Essence.
-Mud Cakes are now Mud Cake Slices.
-Mud Cake added that can be crafted with 8 slices, giving 8 special little poops.
-Fixed a bug causing the Collective cooldown buff on the defender set from preventing the player getting Gorgon stoned.
-Storm grenades can now stack to 500.
-Fixed a bug with the unique Dilophoboa saddle not applying the extended duration poisoned debuff to targets.
-Fixed an isuse with the Abruption set\'s Volatile attack dealing damage based on health instead of damage.
-Full Disclosure now shows HUD icons for enemy locations similar to Tracker Dinos.

**Unique Saddles:**
-Liopleurodon, Nameless, Tek Parasaur, Tapejara, Mammoth, Velonasaur, Daedon, Ovis, Pachy, Thorny Dragon, Gigantopithecus, Lamprey, Leech, Titanomyrma Soldier, Astrodelphis.
-Updated the Coelacanth, Sabertooth Salmon, Trilobite, Dodo, and Zomdodo saddles.

**Other:**
-Overhauled how the individual selection widgets work to prevent many garbage collection crashes they\'ve been causing.
-Filtered and Unfiltered selection UIs merged into a dynamic UI that can also allow multiple button clicks without closing.
-Reordered logic on the mating buff to stop a series of reference leaks caused by changing settings when not currently mating.
-Fixed a Garage Collection crash with the suicide button holding a reference to one of the main player buffs that would prevent it from being destroyed.
-Fixed a destruction bug on hardcore No-Tame that would fail to fire if the player was offline.
-Newbie buff now provides a small amount of insulation, and food/water regen.
-Fixed memory leak issues on Full Disclosure and Tracker variants.

Update: Aug 28, 2022 @ 2:21pm

**Ark Omega V2.98b Hotfix:**
-Quantum Compactor will now save items when picked up.
-Quantum Compactor added to the dimensional snap system.
-Fixed an issue with God Modules in the Soul Grinder not working correctly.
-Fixed a bug preventing saddles from being rerolled correctly.
-Fixed a problem with items not capable of being rerolled after something has been imbued.
-Fixed an issue on Hardcore NoTame with drops rates being really high.
-Overseer no longer says Overlord on the Spyglass.
-Self-Destruct damage will no longer crash servers when hitting a Reflect or Guardian dino.
-Players now have 250% bonus magic find while they have the newbie buff.
-Increased the crafting cost of Magic Find potions.
-Slightly increased the crafting cost of Lucky Boss Tokens.
-Fixed an exploit on No-Tame involving wild Phoenix dinos.
-Fixed an exploit on No-Tame involving Fire Pact.
-Midas no longer says Gifted on the set item icon.
-Fixed a bug with egg generation in the egg collector caused by Unstasis logic.
-Fixed a handful of issues with No-Tame checks coming back true on the WhatIf game mode.
-Fixed an issue with Dodos not being found by the egg collector on No-Tame.

Update: Aug 26, 2022 @ 11:00pm

**Ark Omega V2.98 Patch Notes**

**Dinos:**
-Blizzard is no longer projectile based.
-Particle on Blizzard adjusted for better visual effect.
-Gamma-Ray is no longer projectile based.
-Gamma-Ray area damage increased from 2500 radius to 3000.
-Starfire is no longer projectile based.
-Starfire from the Starfire God now does correct damage and radius (200% of base).
-Singularity is no longer projectile based.
-Volatile is no longer projectile based.
-Resource shards no longer do damage to foliage, only players and dinos, greatly reducing lag.
-Fixed poop dino unique saddle\'s and their exploding poop projectiles to work similar to resource shards.
-Bypassed the damage cap on both resource shards and exploding poop.
-Fixed an issue where the unique Cnidiarrhea saddle\'s exploding poop could cause an exploding poop loop.
-Fixed sound attentuation settings on Teleport and Icestorm.
-Resource variants now produce 10 resources per tier every minute, up from 2 resources per tier every 5 minutes. This is a 25x increase.
-All Lucky Variants are now impulse immune.
-All wild-spawning Lucky Gods (from the timer) give double rewards when killed.
-Wild dinos now have a chance to drop pre-imbued armors at the same chance as Magic Charms.
-Fixed an issue that could prevent Banshee screams from getting kill credit.
-Fixed an issue with resource shards doing 1000 damage if you were hit the instant they spawned.
-Treasure God now gives 2 Lucky kibble per tier when killed.
-Increased Jackpot\'s lucky kibble reward from 3 per tier to 4.
-Stance and Ignore Whistle values in tames are restored after Controller and Boogeyman fear.
-Karkinite rider position changed so that you\'re no longer in the shell.
-Cleaned up many actor references and server-side particles on the Guardian group variant.
-Frenzy dinos can now buff players.
-Upped spawn chances for Paragon and Miracle variants.
-Fixed a bug preventing a handful of newer variants from spawning wild on No-Tame (Cursed, Druid, Etc).
-Ghost variant is now immune to fall damage.
-Getting his with Siren while mounted no longer forces the dino\'s whistle and stance settings to change.

**Structures:**
-Soul Compressor can now store Paragon souls. NOTE: Not currently working with the Soul Magnet or when picking it up.
-Unstasis egg generation logic added to the Egg Collector to work similar to how normal dinos have a small chance to produce an egg on unstasis.
-Quantum Compactor added, an item that can store infinite amounts and types of generic items.
-Middle button on the Egg Collector now says" Current Integrated Egg Layers" to clear up confusion.
-Imbued Armors can be fragmented in the item Fragmentor for Magic Fragments.
-Imbued armors can be rerolled in the Imbue Workbench using the new Magic Fragments.

**Items:**
-Blizzard damage on Unique/Legendary Icicle now properly scales.
-Beyonder Gamma Ray Storm base damage increased from 1500 to 2500.
-Starfire from String Theory now properly scales damage.
-Singularity caused by Gravitron now scales damage based on the Gravitron damage.
-Volatile damage on Abruption now scales at 100 base damage * melee * set quality.
-All Ammo types now stack to 1000.
-Crafting cost of Lucky tokens for bosses tripled.
-Hades Torch can no longer be attached to a saddle to prevent players from unknowingly wiping its stats or unique/legendary status.
-Unique Charm "Lucky Charm" has had its description reworked to show that it doubles an items drop chance instead of giving 100% MF.
-Legendary Weapons now drop with a red particle instead of the Golden one.
-Volatile Immunity on Abruption helmet fixed.
-Reworked Olympian death prevention to instead give the player the 15-second Immortality buff.
-Fixed an issue causing Olympian\'s Siren effect to not work.
-Stormbringer can now only create a storm once per second, stopping to storm-spam exploit.
-Stormbringer will now deactivate if an Immortality potion is used.
-Fixed Lurkers not being able to be equipped.
-Melee Damage of Ethereal Spear cut in half.
-String Theory\'s starfire now scales with weapon quality and melee.
-Area curse on Phantom now deals its normal attack damage instead of 10.
-Area Psychosis on Malice now deals its normal attack damage instead of 10.
-Doubled malice bleed.
-Cosmic Grenades now stack to 100.
-Vacuum Grenades now require 25 metal instead of 5 metal ingots.
-Vacuum Grenades now stack to 100.
-Hades torch now requires 100 wood to craft instead of a Torch.
-Enabled stasis on all Set Item buffs for server performance.
-Imbue Wipes have been removed.

**Other:**
-Dozens of files removed that are no longer needed.
-RNG paragon soul drops moved from the dynamic system\'s dino death functions to the dynamic drop system.
-Player Magic Find imbues now have a 100% impact on RNG paragon soul drops while on foot, 10% while mounted.
-Unique dinos have a 10x greater chance to drop a Paragon Soul when killed.
-Fixed the order being backwards on the Selection/Weights loop and Imbue loop on the double curse that was stacking up values.
-Zodiac, Soul Magnet, Bee Queen, Hades Torch, Scroll Storage, Boomstick, Loot Chest, and Dimensional Grinder meshes tweaked or changed to remove a few MB of mod size.
-Glass material removed and replaced with Crystal material.
-Save game lucky timer system implemented, Lucky timers do not reset on game/server restart and are staggered evenly.
-Fixed an issue where Self-Destructive, Unstable, Overseer, Abruption, and Overload explosions aren\'t dealing damage.
-Fixed an exploit involving loot chests.
-Fixed a typo on hardcore no-tame death announcements.
-Newbie Buff should no longer tick down while offline.
-Lots of server side particle spawns removed.

**NoTame:**
-No Tame game mode released. Use INI Setting NoTame=True under the [ArkOmega] header.

Update: Aug 16, 2022 @ 9:10pm

Reupload of 2.97b

Update: Aug 15, 2022 @ 7:02am

Update: Aug 14, 2022 @ 10:27pm

Re-Upload to fix a corrupt file.

Update: Aug 14, 2022 @ 9:39pm

**Ark Omega V2.97b Patch Notes:**
-Fixed an issue with the Altar\'s buttons not working properly for mek modules and saddle gods.
-Fixed an issue with Refraction firing at things it shouldn\'t.
-Fixed another potential issue that could cause bosses to take half damage and deal double.
-Versatile slingshot, gathering tool, stone sickle, and knockout club in loot dino/loot chests moved to the vanilla ark tools section.
-Optimizations done to the guide to improve the speed that misc things are handled.
-Warp Bow now gains 50% of melee bonus up from 25% in the normal game mode (No-Tame is still 100%)
-Functionality added to stop unofficial copies of the mod from being made and uploaded to steam.
-Functionality added to stop dinos tagged as Untameable from being tamed even after server restarts.
-Boss scaling for Breeding Modes tweaked.
1. 1x -> 1x
2. 0.8x -> 0.9x
3. 1.4x -> 1.2x
4. 1.2x -> 1.1x
5. 1.75x -> 1.5x

**Lucky Rebalance: **
-Improved spawn chances for all Lucky variants by removing a handful of factors that were used in their spawn modifier calculations.
-Miracle added for random paragon soul drop chance when killing wild dinos.
-Miracle added for Unique Saddle drop rate.
-Miracle added that could give wild spawning dinos a paragon level.
-Omega Souls for all Lucky variants can now be used in the Omega Beacon to summon bosses.
-Spawn Rate for Soul/Essence/Treasure variants increased 25%.
-Paragon variant spawn rate increased 100%
-Miracle variant spawn rate increased 150%.
-Aggro debuff applied by attacking any Lucky variant dino no longer increases in duration with each attack, but instead just resets the duration back to full.

Update: Aug 12, 2022 @ 8:52pm

**Ark Omega V2.97 Patch Notes: **

**Dinos**:
-Damage Cap bypassed on Rubble Golem/Rock Elemental rocks and Million Dollar Arm rock.
-Bosses (other than unique group gods) no longer get a bonus speed modifier.
-Perfect Zodiac is now summoned with a Zodiac Trophy and not a Zodiac Soul.
-Chestworm finished and added.
-Tamed Ghost dinos can be ridden during the day and are not invisible, but deal 75% less damage and take 4x damage.
-Nightmare dinos gain the above ghost changes, and also gain 50% DR at night.
-Fixed a bug causing nightmare group variant to auto-use abilities while ridden and never while not.
-The Unique Maewing (Sidekick) will now multiply the hatching speed of fertilized eggs by its Tier + 1. Basic = 2x, Beta = 3x, etc.
-Fixed some issues with Dimensional variants causing server side edits to water and land.
-Fixed an issue with cursed dinos spawning at higher than normal rates in the beacon.

**Items**:
-Unstable steak now costs 25 alpha essence instead of 15 basic, but only 10 eggs instead of 100.
-Boss Tokens will no longer spawn in Basic through Omega Essence chests.
-Alpha Karkinos unique saddle no longer allows minions to be summoned by other dinos when the Karkinos is in stasis.
-Craftable Paragon Omega Soul from the Soul Grinder removed.
-Late Game resource weapon added - Omega Laser
-Late Game nightmare weapon added - Lurkers
-Remapped the min/max quality values for dynamic drops to prevent quality rollover.
-Fixed an issue with the double curse where the curse index would default to zero, over-multiplying the first curse.
-Reflect Shield now has an armor rating, and it will scale with quality.
-Psychosis Grenades no longer apply psychosis through damage, so there is no aggro onto the player throwing it.
-Fixed an issue with Psychosis Grenades not allowing same species to damage each other when wild.
-Updated the description on various Mek related items to show you how to get them and where they are used.
-Godlike/Ancient mek modules can be combined in the Altar into a Group Variant module.
-Fixed a bug where you got no essence and far too many soul shards for grinding a UGG Soul.
-Omega raft renamed to Ethereal Raft.
-Spiritual Raft costume added that doubled the movement and turning speed of the Ethereal Raft.
-Gathering Tool added, switchable between Pick and Hatchet for harvesting, and players start with one.
-Fixed broken functionality on the area net effect from the net gun.
-Harvesting damage multiplier on Stone Sickle quadrupled. Amount harvested from each node will not change, but it will harvest it 4x faster.
-Stone Sickle renamed to Gathering Sickle.
-Removed the camera shake on Boomstick explosions.

**Structures**:
-Soul Grinder can now hold 1000 items.
-Gauntlet Beacon's nearby player check will no longer return True if the player is dead, KO, or logged out.
-Reduced Omega Altar camera shake.
-Fixed an issue with the Soul Compressor that could cause picking it up to cause a loss to the God Soul data stored on it.
-Fixed an issue allowing the Altar to summon group gods using the old dino detection system.
-Fixed a bug allowing multiple of the same God Soul to be used in the Altar.
-Fixed an issue with hoarder chests displaying some unlock info way off to the side of the screen.
-Imbue Workbench now has a drop-down selection for Tier when imbuing normal items.

**Set Reworks:**
-Fixed a bug with Olympian and Apollo boots sending you into the sky when walking over a 90 degree angle.
-Dino collision now ignored while doing gravity ground stomp.
-Gravity's ground stomp damage now scales with set quality.
-Gravity glove's supernova when attacking is now Supernova when taking damage.
-Abruption's Reactive damage now scales with set quality.
-Abruption's setting attackers on fire shirt bonus now works correctly.
-Abruption's flashbang now works properly.
-Sanctuary will now scan for Unique dinos by pressing Crouch, and has no cooldown.
-Sanctuary no longer tracks 7th variants.
-Avalanche's plague when attacking is now plague when taking damage. Damage doubled.
-Vengeance Glove fire chance for elemental ball on kill increased from 5% to 25%.
-Vengeance glove elemental ball increased from 100 base damage to 200xSet Quality.
-Beyonder Meteor chance increased from 5% to 10%.
-Beyonder Meteor Damage Increased from 100 to 1000*Set Quality.
-Beyonder Supernova is now 10% when taking damage instead of 5% while falling.
-Beyonder Supernova damage is now 2000xSet QualityxMelee instead of just 1000 damage.
-Beyonder Gamma Ray damage increase 3x and now scales with set quality.
-Demolition shards are now one in 5 chance instead of one in 20.
-Overload Self-Destruct is now on death and not fall damage.
-Overload Explosion on fall damage is now multiplied by set quality.
-Oz Plague is now on damage taken.
-Oz Tornado is now 2500 base damage x Set Quality up from just 900 damage.

**Unique Reworks:**
-You are now automatically mounted on your Getaway Orb summons, even while swimming or falling (unless playing No-Tame).
-Fragmenting arrows on Shock and Awe now functional.
-Collector (unique Inversion), now functional.
-Doubled the singularity chance on Quasar from 5 to 10%.
-Plague Tornado and Crit damage on Gaia's Wrath now functional.
-All bonuses on Cupid (Unique Heartsong) now functional.
-Magnitude (Unique Shatter) overhauled and now functional.
-Cloner Staff now has a new mesh.
-Unique Cloner Staff is now fully functional.
-Fixed a bug causing Maniac to have its base damage tripled when used with 2+ pieces of Midas.
-Masochism unmitigated reflect duration increased from 3 to 5 seconds.
-Fixed a potential issue that could cause a stat rollover on Mercenary.
-Fixed a bug that was causing Destiny crit chances to each be 5% lower than displayed.

**Other**:
-Removed all INI setting grabs from the dynamic system's initial setup, greatly improving setup speed.
-Fixed an issue causing loot chest cost to return on free chests in hardcore tournaments after a restart.
-Player minions in no-tame will trigger the drop system when getting kills, but will not benefit from Magic Find.
-Simple spawners reverted back to the old method, where vanilla dinos must be spawned with it. This fixes the level/tier/piggyback issues.
-FindAll Command cannot be used with loot chests anymore.
-Fixed a color issue that was allowing nightmare dinos to spawn with Brown instead of Black.
-Changed file detection tags (again) to try to stop CFD from getting picked up by the boss scaling buff.
-Hardcore No-Tame will now show what dino the player was killed by.


**LEGENDARY WEAPONS:**
-13 Legendary early game weapons added! 1-in-10 chance of appearing when a unique drops.