ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: Jan 20, 2024 @ 4:08am

**Ark Omega V3.44e Patch Notes: **
-Fixed a bug with Alpha Deinonychus not displaying correctly in game, in the guide, and on paragons.
-Ottersaurus is no longer aggressive until attacked.
-UGG souls can no longer be used to revert an endless to ancient.
-Unique tropeo saddle now fires multiple meteors.
-No-Tame is no longer a permanent game mode, and can be disabled.
-Removed variant addition checks that were preventing some unique saddles from gaining the variants.

Update: Dec 8, 2023 @ 5:13am

Update: Dec 5, 2023 @ 8:46pm

Update: Dec 5, 2023 @ 7:40am

Update: Dec 4, 2023 @ 6:12am

Update: Oct 21, 2023 @ 4:50pm

Update: Oct 19, 2023 @ 5:24am

Update: Oct 9, 2023 @ 7:51am

**Ark Omega V3.43 Patch Notes: **

**Dinos: **
-Fixed many issues with the Ottersaurus not getting the miniboss buff, minimap pin, correct name, or correct stats.
-Fixed an issue with Magma Dragons not being able to take torpor.
-NPCs no longer drop Omega souls.
-Species specific minibosses can now also drop unique/legendary affinity medallions.
-Miniboss Moeder can no longer roll with a flying restriction.
-Dodo attack radius, ranges, hit detection, and capsule sizes are now correctly scaled to its increase over its vanilla size.
-Dodo ability damage increased from 5 to 6.
-Fixed an issue with the stego impale buff becoming permanent.
-Fixed a bug causing the miniboss reward text that includes affinity medallions to be immediately after its first reward without a space or new line.
-Reworked Leech AI to allow it to attack out of water.
-Rhynio saddle added to loot pools.
-Purlova ability damage reduced from 36 to 32 to match the melee damage.
-Crystal Wyvern Queen can no longer roll with Water Tame requirement.
-Ottersaurus no longer spawns above level 1.
-Ottersaurus is no longer aggressive, and must be provoked.
-Unique tameable bosses can now be summoned from the Omega beacon using Unique tokens.
-Cosmic group variant and boss comets no longer leave the poison gas cloud.
-Cosmic group variant group gods/unique group gods/Zodiac no longer drop comets on a timer, and instead drop the same comet shower as tames.
-Reduced the explosion particle size on Comets by 50%.
-Fixed an issue with Vashbags not taking torpor correctly.

**Items: **
-Fixed an issue with one of the multipliers on affinity medallion miracles being zero, forcing the miracle to not work properly.
-Fixed an issue that would allow the boomstick to apply the detonation debuff to allies.
-Fixed issues with Moschops and Glowtail legendary saddles not working correctly.
-Fixed the description in the Perfect Zodiac/Darkness souls so they can no longer mention Ancient tier.
-Store/Retrieve functions on the Dimensional network removed, as they weren\'t intended to have been added yet.
-Sanctuary helmet now sets the oxygen drain while swimming amount to 0, since removing the ability to drown doesn\'t work on players (only dinos).
-Fixed a typo in the charm description.
-Cursed set items now fragment for triple the number of fragments.
-Fixed a bug causing Spino crits with the unique saddle to not cause explosions.
-Fixed a bug with damage reduction and ability damage not working on the legendary Icthyornis saddle.
-Misfortune damage multiplier lowered to 25% increase per successful hit instead of 50%.
-Legendary Coelacanth saddle now has a 1% chance to reset its ability damage bonus when dealing damage.

**Structures:**
-Unique Totem inventory slot count increased to 1000.
-Unique/Legendary affinity medallions can no longer be merged in the gene splicer unless they are both unique or both legendary.
-Fixed a bug preventing element dinos from being integrated into the resource collector based on certain default values of most species.

**Other:**
-Fixed an issue with the corn cosmetic in first person.
-Beacon bosses and gods no longer give server wide announcements on death, under any circumstance.
-Player rank section of the guide now shows bonuses to player health and boss damage.
-Each player rank now gives 10% DR vs bosses, starting with 10% at basic and 90% at endless.
-Omega raft now has a 10% hitcap to prevent it from being blown to bits instantly without warning.
-Admin command added to remove certain players from the scoreboard using their steam ID. Cheat Scriptcommand RemoveScore SteamID
-Fixed a bug that made all players and tames immune to damage from any non-bosses (including minions) during a boss fight.
-Fixed the formula in the guide on Lethal to make more sense.
-Updated the guide information to show that storm variants are now burst variants.
-Text added to the Omegadex for how to obtain and upgrade Meks.
-Skull and Scout helmet cosmetics added.

**-Lethal Variant Rework:** Lethal can only be applied through melee damage (and some ranged attacks, but no variant abilities). Instead of giving a healing potion buff, it now reduces the melee damage of the debuffed enemy by 30%.
**-Anti-Matter Variant Rework:** This is no longer a damage ability. Instead, it zeroes out the cooldowns of all nearby allies, and triggers the cooldown of all nearby enemies. Bosses still deal damage with this ability.
-Antimatter cooldown buff has been reworked so that allies/enemies cannot be hit more than once every 5 seconds.

**New creatures added:** Rhyniognatha, Snow Purlovia, Alpha Dodo, Alpha Araneo

**Unique saddles added:** Ovis, Alpha Dodo, Kentro
**Legendary saddles added:** Alpha Dodo, Ankylosaurus, Ovis, Rock Elemental

Update: Oct 2, 2023 @ 7:03am

**Ark Omega V3.42 Patch Notes:**
-Minimum Dodge/DR rolls on affinity medallions are now increased by 1 for each tier (giving 1% as the minimum for primitive instead of zero.
-Unique and Legendary affinity medallions added.
-Affinity medallion drop base rate doubled.
-Affinity medallion miracle added.
-Species specific minibosses now drop affinity medallions on top of their normal rewards.
-Storm variants are now Burst variants. The variant creates an instant burst that deals 100% of ability damage in a radius with a 10-second cooldown with a 20% larger radius than storms. Storms anywhere else are not affected.
-Ottersaurus miniboss added. Spawns in the water.
-Default max quest amount raised to 250.
-Elemental balls on the Elemental group variant replaced with chromatics instead of individual elemental balls.
-Elemental balls from Elemental group variant now create bursts on impact.
-Fixed a bug preventing the Resource Collector from allowing Element dinos to be integrated.
-Fixed a bug preventing land tames from being able to kill minibosses if they are currently swimming.
-Added a water depth double check to make sure that water dinos cannot be pulled to their death.
-Alpha Troodon unique is now Frenzy/Brutal and has the Metal skin.
-NPC Chief kills is now tracked on the scoreboard.
-Increased the timer before the initial NPC spawns are done to prevent server hangs from spawning them too early.
-Steam ID entries for Cosmetic rewards no longer require a mod update to be done. Cosmetics may not immediately show up on log-in, and it may take up to 30 seconds for the list to populate.
-Candycorn player cosmetic added for anyone that gave to Hyper\'s GoFundMe.
-Fixed a bug that could prevent cosmetics from working in single player.
-Checks put into place to prevent Defender NPCs from crashing servers.
-Double Checks put into place to prevent the newbie buff from deactivating improperly.

Update: Sep 25, 2023 @ 5:38am

Ark Omega V3.41 Patch Notes:
-Fixed a bug with the Firestorm particle effect.
-NPCs no longer drop quests.
-Fixed a bug with the array indexes on the minibosses that was causing the flying/land/water restrictions to not work properly.
-Non-unique weapons can now have their quality tier upgraded using magic fragments. 100 fragments per tier for early game, 1000 for midgame, 10000 for late game.
-Fixed a bug with a couple of cosmetics not displaying properly.
-Zodiac can now be damaged by ancient tier players. Only the infinite version has a damage type restriction (utility only for now).
-Increased the AoE damage on the comet impact up to 100% of ability damage with no falloff based on radius.
-Ethereal Spear no longer says that it scales off of speed stat.
-Earth/Plague/Volatile damage no longer blinds players.
-Boomstick now saves its "active" state when unequipped, so it doesn\'t have to be toggled every time.
-Updated variant information in the guide for Potion, Comet, Earth/Plague, and more.
-Fixed a bug with Scrambler-spawned dodos not despawning.
-Fixed a bug causing Tsunami on the Nature group variant to not deal damage properly.
-Shards created from Demolition boots now properly deal damage.
-Wild dino damage numbers are now on by default.
-Fixed an interaction with Disruptor/Element Sickness and the new dodge/dr reduction over time effects on Lucky variants.
-Lucky variants now lose DR/Dodge down to 60% as they lose health.
-Fixed a bug with Carchonychus and Titanoceratherium not taking torpor.
-Stego impale is no longer passive damage.
-Fixed a bug where godlike and ancient dinos were dealing 60% and 75% less damage to NPCs respectively, and Endless dinos weren\'t able to damage them.
-Drop rate and magic find\'s impact on unique saddle drops is being held off for a bit and will go back to its original rate. The change was intended to coincide with a new feature, which hasn\'t been added yet.
-Fixed a typo on the Carchonychus saddle.
-INI setting to disable NPCs added. DisableNPC=True