Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
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Update: Nov 10, 2022 @ 5:31pm

Layer Changes
* Added helipad on HLP Harju RAAS v1
* Updated spawners on Goose Bay RAAS v2/night

New Layers
* Added new faction setups to Harju RAAS v1
AUS v RU, combined arms w boats
CAF v MIL, mechanized, 44 v 56
MIL v RU, combined arms, 56 v 44
US v GB, air assault w boats

Update: Nov 10, 2022 @ 5:46am

3.4 Cook Ready

New Layers
* HLP_Harju_RAAS_v1 => East/West, similar spawns to v1 and v4 vanilla. Uses HVRAAS but doesnt go buck wild, normal neutral cap speeds for now.
Vanilla => USMC v RU
USMC_RU => USMC v RU, but with boats added
More faction setups to come later this week, including an AUS layer

Update: Oct 30, 2022 @ 8:41pm

Layer Changes
* Fixed missing assets on Narva RAAS v1
* Fixed missing MBT spawners on Lashkar RAAS v2
* Rebalanced caps on Yeho RAAS v4, less huge jump possibilities


Faction Setup Changes
* Removed Emplaced Mortars from INS attackers on HLP Chora, added 2x Mortar Techi
* Removed Mortar Techies from INS attackerse on HLP Basrah, added 2x UB32 Techi
* Adjusted Russian "Infantry Heli" setup. +1 Tigr Kord, +1 Tigr RWS for 3/1 total
* Adjusted CAF "Infantry Heli" setup. LTV changes, logi changes, transport changes
* Adjusted INS defenders on Lashkar v2, Removed 2x BMP-1, replaced with MTLB PKT + BTR80



New Layers
* HLP_Yehorivka_RAAS_v2_Night
Vanilla GB v RU v3
USMC v RU (combined arms)

* HLP_Kamdesh_RAAS_v1_Night
same faction setups as non-night

* HLP_BlackCoast_RAAS_v2_USMC_RU, combined arms
* HLP_BlackCoast_RAAS_v2_Night_USMC_RU, combined arms
* HLP_Yehorivka_RAAS_v4_CAF_RU, mechanized

Update: Sep 30, 2022 @ 6:13pm

* 3.3 Update
* Fixed missing water on Tallil, Mutaha, Skorpo, Kokan
* Added RHIBs to AUS on Kokan Invasion Flooded
* Switched lighting on Skorpo Invasion to daytime

Update: Sep 24, 2022 @ 3:13pm

* Fixed broken Lashkar v3 reference (removed)

Update: Sep 23, 2022 @ 5:05pm

Changes
* Many night layers have been changed to have _Night and a non-night version has taken its place
* Fixed missing water on Narva RAAS v1
* Removed a few layer variations / renamed duplicates
* Increased neutral flag cap speed on many HVRAAS layers to 2.5 from 1.3(default). This is due to these layers have a potentially very high number of points and not wanting the back cap phase to take 30 minutes
Neutral flags capture approximately twice as fast as vanilla down to 1m30s for a single player capturing.

Update: Aug 31, 2022 @ 8:03pm

Updated to Squad 3.2

* Potential fix for asploding CAF helicopters on some layers
* Slight rebalancing of some layers maybe? All vehicle references were broken so i had to redo them all

Update: Aug 11, 2022 @ 6:41pm

New Layers
* HLP_Kokan_Invasion_v1_Flooded
- a flooded variant of HLP_Kokan_Invasion_v1
- AUS v INS

* HLP_Gorodok_RAAS_v3 - West/East, HVRAAS (usually 7/8 cap), Night lighting
Base - USA v RU (vanilla v3)
CAF v RU - mechanized

Update: Jul 13, 2022 @ 6:59pm

* Fixed skorpo spawner for shipyard

Update: Jul 13, 2022 @ 6:12pm

* Fixed bad lighting on black coast v2