Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
Showing 1-10 of 174 entries
< 1  2  3 ... 18 >
Update: Nov 17 @ 2:59pm

* added HLP_AlBasrah_RAAS_v1, follows the same main base structure as vanilla v1. 7 capture point Grid RAAS (Lane Hopping) setup, daytime lighting, vanilla units
* added TLF to HLP_Kohat_Invasion_v1 attacker pool. Lighter focused option with 2x helo on a 6 minute delay, and 4 Cobra light APCs to reinforce lighter armoured vehicles
* added WPMC to HLP_Tallil_Invasion_v1 attacker pool. All in on the air assault, this WPMC unit boasts 2 Loach Scouts, and 2 Loach CAS to strike fast and hard. They have 2 MSVs to reinforce the pushes along with a host of light vehicles.

Update: Nov 12 @ 5:49pm

* fix units for mestia and fools road

Update: Nov 12 @ 5:14pm

Updated to 10.0
Added AFU to HLP Layers on the following maps: Black Coast, Fools Road, Gorodok, Harju, Mestia, Narva, Yehorivka
Reduced size of Mogi Hillside Camp point on Yeho v1
Reduced fog on Fallujah RAAS v2

Update: Nov 4 @ 3:06pm

* Updated to UE5 compliant
* Temporarily removed most Night lighting layers
* Generally aligned lighting layers to use vanilla versions, more lighting variation may come with time
* Removed outdated Al Basrah Layers. HLP Layers will come at a later time
* Fixed faction references
* Adjusted team 1 anchor randomness on Harju TC v1, it could end up in weird spots before
* Cleaned up assets

Update: Feb 15 @ 4:34pm

* Updated to 8.2

Update: Nov 3, 2024 @ 3:41pm

* Updated for 8.1
* Added WPMC to all RAAS, AAS, and non-custom TC layers

Please report any missing vehicles or anything like that, some asset names were changed and may not be caught by the validator

Update: Jul 11, 2024 @ 5:11pm

fixed chora spawners

Update: Jul 11, 2024 @ 3:48pm

8.0 update
* Fixed faction and vehicle references
* Removed some unused assets
* Adjusted brightness on yeho v4/invasion

Update: May 1, 2024 @ 4:40pm

* Fixed lighting on Kohat Invasion v1

Update: Apr 18, 2024 @ 4:24pm

**The Realignment Update**

Over the years, HLP has slowly moved away from its original vision, which is just a simple layer pack.
Custom matchups were created, a lot of vanilla ones were cherry picked.

With 7.2, OWI added generic faction templates and used them across the game. Instead of trying to
reinvent the wheel, I'm going to fall in line and all RAAS/AAS layers, and most TC will go towards this setup exclusively.

Some layers, primarily invasion, are created explicitely for certain types of gameplay, and thus will still not use the generic units.
These layers also can retain the asymmetrical player count.

**Changes**
* Removed all custom pool AAS and RAAS layers, including asymmetrical player count layers
* Removed a bunch of unneccessary files, hopefully reducing mod size slightly

**Fixes**
* Fixed northern Gorodok RAAS/AAS v1 spawns being underground or something