Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
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Update: Feb 8, 2024 @ 12:08pm

* Small sanxian fixes

Update: Feb 8, 2024 @ 11:09am

General Changes and Fixes
* Updated to v7.1
* Fixed staging spawn flags for MEA on Tallil Invasion v1 not disappearing
* Fixed missing MBT spawner for CAF on Manic Invasion v1
* Increased tickets for RGF Defenders on Mutaha Invasion v1 (PLA)

New Layers
* HLP_Sanxian_RAAS_v1 - HVRAAS, Daytime
USMC v PLA, Vanilla combined arms
PLANMC v VDV, Amphibious vs Airborne
PLANMC v RGF, Mechanized
BAF v PLANMC, Combined Arms vs Amphibious
ADF v RGF, Combined Arms

Update: Dec 14, 2023 @ 8:25pm

General
* Updated for 7.0
* Added some Holiday Cheer to all gameplay layers. Can you find every one?

TLF Arrival
* Added TLF to a variety of game layers. Other than Logar Invasion, all TLF layers are using vanilla faction setups for now.


New Layers

HLP_Logar_Invasion_v1
* TLF vs INS, TLF has a variety of lighter vehicles with a bunch of emplacements disabled, INS has increased logistics but very limited vehicles

TLF Variants of Existing Layers
* HLP_AlBasrah_RAAS_v1_TLF_MEA => Vanilla Chora AAS v7
* HLP_Belaya_RAAS_v1_TLF_VDV => Vanilla Yeho RAAS v15
* HLP_Chora_RAAS_v2_TLF_MEA => Vanilla Chora AAS v7
* HLP_Fallujah_RAAS_v2_TLF_RGF => Vanilla Anvil RAAS v5
* HLP_Kamdesh_RAAS_v1_TLF_MEA => Vanilla Chora AAS v7
* HLP_Kohat_RAAS_v3_TLF_PLA => Vanilla Black Coast RAAS v6
* HLP_Kokan_RAAS_v1_Flooded_TLF_MEA => Vanilla Chora AAS v7
* HLP_Yehorivka_RAAS_v2_TLF_PLA => Vanilla Tallil RAAS v9

Balance Changes

HLP_BlackCoast_TC_v1_PLANMC_VDV
* Added 1x helicopter on rollout to VDV

Update: Nov 28, 2023 @ 8:27pm

**Layer Changes**
HLP_Yehorivaka_RAAS_v1
* Moved Peredov and Overpass points to different clusters

**Balance Changes**
HLP_Gorodok_Invasion_v1
* Removed mortars from IMF
* Removed 1x T-62 from IMF
* Replaced 1x BRDM with 3x Technical M2HB on IMF

HLP_Yehorivka_RAAS_v1_BAF_PLA
* Replaced 1x ZBL-08 APC with 1x ZSL10 (.50 open top apc)

HLP_Yehorivka_RAAS_v1_USA_BAF + HLP_Gorodok_RAAS_v1_USA_BAF
* Replaced 2x MATV CROWS M2 with 2x MATV M240 (accidentally wrong vehicle)

HLP_Kokan_RAAS_v1_CAF_INS (and Basrah, Chora, Fallujah)
* Replaced 1x LAV6 with 1x Coyote


**Fixes**
HLP_Kohat_Invasion_v1
* Fixed spawner issues on Darbond forward vehicle spawn

Update: Oct 16, 2023 @ 5:42pm

Fixes
* Moved the helicopter spawner on Manic Invasion v2 for Team 1 so it stops exploding on spawn
* Fixed display names on several layers
* Fixed mismapping of a few layers

Update: Sep 28, 2023 @ 1:42pm

General Changes
* All RAAS and AAS layers have had their ticket counts reduced.
As observed in all playtests, the average game time after the ICO is implemented shot up dramatically.
It was already observed that HLP layers took a bit longer than vanilla due to organizational overhead without SquadLanes, I fear that game times will be way too long after 6.0. As a result, I am hopefully getting ahead of this by reducing ticket counts across the board
350 => 300
300 => 275
250 => 230
In this sweep, some layers have also had their totals re-assessed, such as Basrah RAAS v1 (was 300, now 230).
Some vehicle-heavy layers remained higher, as they probably ended too early as-it-was
* TC layers have also had their tickets reduced in some circumstances, many were way too high leading to excessively long games when kills are low


New Layers
* HLP_Kohat_RAAS_v3 => Small RAAS layer, minimal randomness like Yehorivka_RAAS_v4 in vanilla. 1 Lane, max 3 points per cluster
Vanilla => MEA v RGF, vanilla RAAS v03
MEA_INS => MEA v INS, light vehicles, 55v45
ADF_PLA => ADF v PLA, light mechanized no ATGM vehicles

* HLP_Belaya_RAAS_v3 => Small RAAS layer, minimal randomness like Yehorivka_RAAS_v4 in vanilla. 1 Lane, max 3 points per cluster, no helis
Vanilla => USA v RGF, vanilla Narva AAS v1
PLA_RGF => PLA v RGF, Light APCs

Fixes
* Fixed missing helicopter spawner on HLP_Manicouagan_Invasion_v2

Removals
* Removed conquest layers. They often confuse players and ruin pop

Update: Aug 7, 2023 @ 2:55pm

5.1.1 SDK Release Cook

Update: Aug 1, 2023 @ 7:05pm

New Layers
HLP_Yehorivka_RAAS_v1_CAF_VDV => Custom faction setup with 2x Light APC + 2x Light IFV + 2x Heli
HLP_Kamdesh_RAAS_v1_MEA_VDV => Custom faction setup with 2x IFV, 2x APC, MBT vs MGS, no helis
HLP_Manicouagan_Invasion_v2_PLANMC => Same as regular, but with PLANMC attacking instead of USA

Layer Faction Changes
Due to issues with the 5.1 sdk, and being unable to "fix" these layers, they've had their factions changed or removed
* HLP_GooseBay_RAAS_v1_CAF_PLANMC => Removed
* HLP_Manicouagan_RAAS_v1 is now using AAS v2 factions

Layer Changes
* Updated all _Short layers to have an experimental fog of war settings that reveals the first two flags
- due to a bug with how "setting knowledge" on flags works, you can see the line but not the flag itself
* Updated all _Short layers to have -100 tickets compared to their vanilla counterparts
* Updated precapped hexes in Harju TC v1 and v2, Black Coast TC v1
* Flag rebalancing on Manic RAAS v1, Black Coast RAAS v1, and Goose RAAS v1
* Updated HLP_Yehorivka_RAAS_v4 to CAF v RGF (was VDV)
* Added 200 tickets to INS on both Kokan Invasion layers (now 1000)


Fixes
* Fixed mismapping of Mestia RAAS
* Fixed mismap of Yeho RAAS v1 / Short

Update: Jun 22, 2023 @ 8:09pm

Fixed respawn timers on PLANMC MGS on BlackCoast TC v1

Update: Jun 22, 2023 @ 6:36pm

Super small pre-TT patch

New Layers

* HLP_Skorpo_RAAS_v2_BAF_VDV => Infantry + Staggered Helis
* HLP_Kohat_Invasion_v1_VDV => Light IFVs + 2x Heli, emplaced ATGM disabled
* HLP_BlackCoast_TC_v1_PLANMC_VDV => MGS-heavy, amphib logis only


Changes
* Updated Hex structure on HLP_Manicouagan_TC_v1 to have more balanced chokes for both teams


Fixes
* Fixed missing heli spawner on Kohat Invasion