DayZ
BuildLoader
Showing 1-6 of 6 entries
Update: Jun 4, 2023 @ 3:16pm

Changes
- Changed pathgraph updating, no longer fills the CallQueue and will use batch updating. (no more zombies running through spawned objects)
- Added support for multi-lined comments in build files.
- Show correct number of valid objects spawned, rather that total in file.
- Log will now show a rough estimate in milliseconds of how long it took to spawn all builds.

Update: May 23, 2023 @ 2:23pm

Changes
- Changed FGets since it no longer reads files correctly to use ReadFile with a buffer. 1.21 has changed how FGets works in the engine.

Update: Mar 18, 2021 @ 1:11pm

Changes
- Final fail safe, just in-case

Update: Mar 18, 2021 @ 12:46pm

Update: Mar 18, 2021 @ 12:25pm

Changes
- Reupload so that meta.cpp is updated

Update: Mar 18, 2021 @ 12:25pm

Changes
- Initial release