DayZ
BuildLoader
61 Comments
ogbdayz May 26 @ 5:31pm 
Is there a load order that matters between this and editor loader? I've had editor loader on my server forever, added this to get rid of the duplicating building, and on first time trying to load with both installed all kinds of crazy things started happening and nobody could get into the server until I backed the editor loader back out. May be un-related but figured I'd start here incase it was an order issue.
Wardog  [author] May 6 @ 11:44am 
This mod was made before static p3d's could be spawned, there's currently no plans for me to update the mod to support static p3d's as I'm unavailable.
Das-great May 5 @ 1:49am 
When editing in Dayz Editor, trees in the static objects named "DZ\plants\tree\t_piceaabies_1f.p3d" etc. do not spawn in through init.c
bobbyedwinwilliams94 Jul 26, 2024 @ 2:53pm 
IM TRYING TO FIND THE BESD DAYZ MODS FOR A PS5 SERVER ANY SUGGESTIONS?
ekki Jul 17, 2023 @ 7:12am 
Yes I already switch to DayZ Editor Loader, I didn´t know this is for legacy .c files. Anyway good job!
1800ComeGetSome Jul 17, 2023 @ 1:51am 
do you have a premade bridge for skallity island? i could really use one lol
Wardog  [author] Jul 16, 2023 @ 11:10pm 
Infected running through buildings is a back and forth battle. The moment you start having nearly a thousand custom objects, the navmesh carving doesn't kick in until later. If you don't want it to happen within the first few minutes of server start, then tone down the amount of objects spawned. And no I don't support scaling, because this mod parses the legacy format of SpawnObject, I cannot support both the legacy and the format the supports scaling because of inconsistencies in the signatures. If you want scaling, use DayZ Editor Loader.
ekki Jul 16, 2023 @ 1:12pm 
your spawning method not using scale parametr ?
ekki Jul 13, 2023 @ 5:46am 
Hi, cool mod, I have same trouble with zombies running thru. Is there any tutorial how to regenerate navmesh with edits and put it to server please? Or is there any server parametr to count that textures fastly?
1800ComeGetSome Jul 7, 2023 @ 12:30am 
Yo i have to delete and reistall after every restart.. it gives a missing pbo error?
Wardog  [author] Jun 10, 2023 @ 2:09pm 
BuildLoader does not support deletions, use dayz editor loader for that
[HKD]Susu Jun 10, 2023 @ 12:51pm 
Hello, is it possible to import deleted objects with?
Wardog  [author] Jun 10, 2023 @ 1:28am 
Well, I've done all I can. Bohemia provided the necessary functionality to handle the problem, and I use it correctly. I can only do so much to mitigate the issue, dayz is meant to use baked navmeshes for buildings rather than carving the navmesh for hundreds if not thousands of non native buildings
Desmond Hart Jun 9, 2023 @ 1:34pm 
I always have the same problem with zombies running through buildings. I have to wait 30 minutes after a restart for it to be stable so that I don't run through it again.
LC Jun 5, 2023 @ 7:21am 
Thank you very much for your work @Wardog!
Wardog  [author] Jun 4, 2023 @ 3:12pm 
I'm updating the mod to include some changes that were introduced in 1.21 that helps with spawned objects and updating the pathgraph (which is what prevents AI from running through them). I've also added support for multi-lined comments with the build files.
Desmond Hart Jun 4, 2023 @ 8:46am 
I have been working for a long time with dze files and init.c but I have a lot of mapping on chernarus map but I always have the same problem with zombies transperse the walls I have never found the problem to solve this.
TEAMCHORLITO May 23, 2023 @ 3:55pm 
ok.thanks
LC May 23, 2023 @ 3:08pm 
Thank you for fixing this issue so fast!
Krypton91 May 23, 2023 @ 3:07pm 
Thanks Wardog
TEAMCHORLITO May 23, 2023 @ 2:42pm 
I'll try it now, my friend. thanks a lot. now I'll tell you
Wardog  [author] May 23, 2023 @ 2:31pm 
Took a while for me to update this as I was at work
Wardog  [author] May 23, 2023 @ 2:25pm 
I've updated the mod with a work around on how files are read, since 1.21 changed this functionality. Let me know if this works, otherwise idk at this point. Update the mod.
linuxoid May 23, 2023 @ 2:17pm 
@Krypton can you give working sample of .c
MOESTRO May 23, 2023 @ 12:50pm 
you can give an example. I didn't quite understand how to do it @Krypton
Krypton91 May 23, 2023 @ 12:30pm 
I got it working again on my servers, the problem seems to be the unnecessary text and blank lines in the files. just remove everything that doesn't start with SpawnObject and make sure there are no spaces inside.
MOESTRO May 23, 2023 @ 11:57am 
The problem is that .c DayZ Editor does not want to upload files.. yes, which have just been created.
stil19247 May 23, 2023 @ 11:14am 
will there be an update?
Wardog  [author] May 23, 2023 @ 10:37am 
Pastebin or what ever paste site of your choosing.
80085 ♡ l. May 23, 2023 @ 9:21am 
Fine. Will wait. Where can the file be uploaded?
Wardog  [author] May 23, 2023 @ 9:12am 
Either work on converting to using DayZ Editor loader, or wait a few hours, I'm just not home to support updating this mod at this time. If you could upload a sample of one of the files, that would be helpful.
OLSEN May 23, 2023 @ 9:05am 
The log shows that 46 files were loaded in which 0 objects were found.
OLSEN May 23, 2023 @ 8:52am 
Did not help to rename files.
80085 ♡ l. May 23, 2023 @ 8:48am 
Unfortunately it didn't help... What else can be done?
OLSEN May 23, 2023 @ 8:46am 
Thank you. Translation difficulties.
Wardog  [author] May 23, 2023 @ 8:38am 
Like I said. Rename it. If it's SomePlace.c, rename it to SomePlace.txt
OLSEN May 23, 2023 @ 8:36am 
I see that the file is in the folder with the extension .c What should we do to start the mapping?
Wardog  [author] May 23, 2023 @ 8:29am 
Issue isn't with the mod, bohemia fixed a long standing issue with accidental file patching from the profiles folder. Renamed all your edits from having .c extensions to .txt instead.
Sedoy May 23, 2023 @ 8:29am 
Не работает
OLSEN May 23, 2023 @ 8:21am 
Can someone explain what should I do with the fact that the mapping in the .c format is not loaded. I am using @BuildLoader. This happened after the update. It's hard for me to understand because I don't speak English at all.
80085 ♡ l. May 23, 2023 @ 7:27am 
Locations in .c format loaded via BuildLoader are not displayed on the map after the release of the patch. Does anyone know what can be done with this?
The Punisher Mar 15, 2023 @ 10:11am 
Afternoon, I don't know if anyone else has the problem with custom buildings, when the server starts, those custom buildings have no physics and are traversed by zombies, wolves, etc., as if this building were not there, what could be the problem I have already tried various ways of uploading, such as by direct ini.c in mpmmision and by .json files in the mpmission folder, after this mod caught my attention but the same thing happens, after about 20 minutes of starting the server these buildings at the end take the physics and there if they are not crossed, but hey it should be like too much 5 minutes after the server started that the buildings will have physics, the map is Deerisle, if someone happened to this and found the solution and wants buy it I will be very grateful thanks and regards
The Punisher Mar 12, 2023 @ 12:27pm 
Good afternoon. I have loaded some editions of dayzeditor in .c in dze, but I have a problem, it loads the buildings but they remain as if they had no physics, the wolves and zombiez animals go through them, what could be the problem? and carried out to the letter the indications
Out Jan 30, 2023 @ 4:32am 
I have a problem with the BuildLoader. When the server restarts all objects are there. But over time some of the objects disappears little by little and not just from one of the files.

My *.c files looks like this

SpawnObject( "bldr_prop_Whetstone", "7349.419922 7.683290 8412.179688", "0.000000 0.000000 -0.000000" );
...

Its taken from ObjectBuilder (VPPAdminTools) where the SpawnObject function is just removed. The files only include SpawnObject lines like the one above.

Any ideas?
Shaggoth (Ищезаяц) Jun 28, 2022 @ 5:03am 
read the description, you'd be surprised
SiNz Jun 28, 2022 @ 4:49am 
Hello guys, just wondering could i get permission to Repack this into my server pack?
Freeza_22 Mar 21, 2022 @ 3:16pm 
ok
Xez May 5, 2021 @ 3:18pm 
Does this mod supports deletions?
xBOSSGAMEx Mar 26, 2021 @ 1:13pm 
has anyone got this to work?