DayZ
CJ187-LootChest
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Update: Jun 5 @ 7:18am

HOTFIX: 1.06.45 05th Jun.2025

*fixed* added exception hotfix for broken 3rd party weaponmods

Update: Jun 5 @ 5:46am

HOTFIX: 1.06.44 05th Jun.2025

*fixed* 1.28 related 'ref' warnings

Update: Jun 3 @ 4:35pm

HOTFIX: 1.06.43 04th Jun.2025

*fixed* moddded weapon chamber script issue after 1.28 Update

Update: Feb 25 @ 7:41am

HOTFIX: 1.06.42 25th Feb.2025

*fixed* missing stringtable
*fixed* missing animations

Update: Feb 25 @ 7:26am

HOTFIX: 1.06.41 25th Feb.2025

*fixed* missing textures

Update: Feb 25 @ 6:19am

UPDATE: 1.06.4 25th Feb.2025

*update* for 1.27 compatibility

*fixed* opening synchronisation
*fixed* opening soundeffects

Update: Aug 6, 2023 @ 5:26pm

Hotfix 07.Aug.2023

fixed HiddenStashes has wrong classnames.

Update: Aug 6, 2023 @ 2:21pm

Changelog LootChest Version 1.06.03

Update 06.Aug.2023

+ + + LootChests_V106 + + +

*added* - Hidden Stashes (to hide some nice goodies in forests or dense foilage - recomment to let them spawn unlocked ;-) )
*added* - Stringtable to all Items and Objects (actual ONLY Default-Eng, Eng, Cz, Ger, Rus)

*reworked* - Server-Restart Routine (Lootchests should never be douplicated anymore)
*reworked* - Cash Registers Model reworked (if you placed them, you need to adjust them!)

*changed* - Alot of internal Code reworked, dumped alot unnecessery classes...
*changed* - Optional Cash Register config segments supports now ALL 169 static Cashregisters in Shops, Markets, Fuelstations and Trainstations...

*important* - If you use custom modded Containers for Lootchests, they must now inherit from CJ_Lootchest_Base class to work!!!

Update: Feb 25, 2023 @ 6:24am

small hotfix for scripted lightsources

Update: Feb 25, 2023 @ 6:21am