Wildermyth

Wildermyth

Expanded Items: Spirits
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Uppdatering: 15 feb, 2022 @ 7:41

Update:
-Simplification of the mod. Vanilla behavior.
-Cost changed for armors (increased).
-Now armor hit/injury effects only activate on enemy turn.

Uppdatering: 29 jan, 2022 @ 14:17

Update:
Daggers now give Potency instead of Spell Damage.

Uppdatering: 29 jan, 2022 @ 9:17

Update:
- Stone and Leaf stunt effects same as vanilla.

Uppdatering: 29 jan, 2022 @ 5:56

Update:
-Fixed Crossbow tier 2 attack.
-Now all dualwiled weapons use Ambush, Guardian, Thornfang, etc. (with the downside that is random wich weapon you use for free attacks like Guardian).
-Updated resource cost of weapons.

Uppdatering: 2 aug, 2021 @ 8:30

Update

Uppdatering: 18 jul, 2021 @ 14:00

Update

Uppdatering: 4 jul, 2021 @ 7:28

Update
-Added spell damage to dualwiled daggers.
-Potency scaling by tier to flails and maces.

Uppdatering: 27 jun, 2021 @ 2:09

Update
-Fixed a bug with secondary attack.

Uppdatering: 26 jun, 2021 @ 4:09

Update
-New Leaf shields effect.
-Cleaner files and text.
-Dualwield not used anymore for guardian,ambush or similar attacks.

Uppdatering: 23 jun, 2021 @ 6:21

Update
-Fixed a bug that could trigger and endless loop with Fire Spirit armors.