Wildermyth

Wildermyth

Expanded Items: Spirits
Viser 11-20 af 39 forekomster
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Opdatering: 15. feb. 2022 kl. 7:41

Update:
-Simplification of the mod. Vanilla behavior.
-Cost changed for armors (increased).
-Now armor hit/injury effects only activate on enemy turn.

Opdatering: 29. jan. 2022 kl. 14:17

Update:
Daggers now give Potency instead of Spell Damage.

Opdatering: 29. jan. 2022 kl. 9:17

Update:
- Stone and Leaf stunt effects same as vanilla.

Opdatering: 29. jan. 2022 kl. 5:56

Update:
-Fixed Crossbow tier 2 attack.
-Now all dualwiled weapons use Ambush, Guardian, Thornfang, etc. (with the downside that is random wich weapon you use for free attacks like Guardian).
-Updated resource cost of weapons.

Opdatering: 2. aug. 2021 kl. 8:30

Update

Opdatering: 18. juli 2021 kl. 14:00

Update

Opdatering: 4. juli 2021 kl. 7:28

Update
-Added spell damage to dualwiled daggers.
-Potency scaling by tier to flails and maces.

Opdatering: 27. juni 2021 kl. 2:09

Update
-Fixed a bug with secondary attack.

Opdatering: 26. juni 2021 kl. 4:09

Update
-New Leaf shields effect.
-Cleaner files and text.
-Dualwield not used anymore for guardian,ambush or similar attacks.

Opdatering: 23. juni 2021 kl. 6:21

Update
-Fixed a bug that could trigger and endless loop with Fire Spirit armors.