Wildermyth

Wildermyth

Expanded Items: Spirits
39 Comments
Bum Jul 16, 2024 @ 6:05am 
Am the only person having an issue seeing the different shields?
Kigen May 29, 2024 @ 8:49am 
Any chance of an update with the shadow spirit?
Higgy May 5, 2023 @ 3:02am 
So I am probably not going to be the only person to think or ask this, but are you still active? And with the Armour DLC (5th May 2023) are you going to be updating the armours for 3 tiers, or adding the elements to them too?
Lycus25 Apr 12, 2023 @ 8:07am 
would there be a way to add to the event of capturing a spirit that it gives the option to change the armor and not just the weapon, ive been trying to learn how the editor works myself but am getting hoplessly lost
Spooky Groove Jan 27, 2023 @ 5:09pm 
I'm an artist, would you be interested in having individual, unique looks for the armors instead of the color-change + elemental doodad look?
Nahellion Jan 24, 2023 @ 11:44pm 
noted: If you have the Expanded Items Armor mod, you have to delete the same files on that mod as well. You can find them at Steam\steamapps\workshop\content\763890\1925733578\assets\data\items\items
Nahellion Jan 24, 2023 @ 11:40pm 
Hey guys!

If you want to delete the Tier 1 armor that basically makes the characters look like they are not wear any pants: here are the files:
hunterTraff1
hunterTraff2
hunterBark1
hunterclothes
mysticdrab1
mysticRobe1
(and the variants of these files. For example; hunterbark1fire, hunterbark1leaf, hunterbark1stone, hunterbark1water. You get the gist)

You can find these files at Steam\steamapps\workshop\content\763890\2321888303\assets\data\items\items
dwarfness23 Dec 22, 2022 @ 11:31am 
Do you have to unlock the individual armors to find the spirits? I only have certain elements for the different armors and I don't have any fire element ones whatsoever.
Lavender von nebem Berg Dec 18, 2022 @ 9:32am 
It would be nice if this mod came with a warning tha it's not enough to remove the armors mod but also this spirits one. Would've saved me a lot of time finding it by trial and error
Cat66 Nov 25, 2022 @ 4:06pm 
I'm sorry to ask but is there a way to make a version of this mod that doesn't require the armors mod? I don't think that mod is bad but your armors are just too naked for me and I'm not a fan of the whole bikini armor thing, but I can't figure out how to remove the armors I don't like and I already spent days trying. Thx for the work you're doing anyway!
fae.briona Sep 2, 2022 @ 4:33pm 
Only shield that has unlocked for me is Stone.
Smoker  [author] Mar 17, 2022 @ 6:58pm 
Thx mate :)
Ops-perspective Mar 12, 2022 @ 3:17am 
My gf and i appreciate your work! please keep it up :)
:steamthumbsup:
Smoker  [author] Mar 12, 2022 @ 1:12am 
Fixed sorry!
Smoker  [author] Mar 12, 2022 @ 12:56am 
Ops no I made a mistake, patching it asap. I put the element cause it was nicer and now ofcorse they are blocked X)
Smoker  [author] Mar 12, 2022 @ 12:44am 
You should have the shields in offhands section, try to reaload the mod.
Leo Krillertime Mar 11, 2022 @ 9:28pm 
This is the mod that added the 4 elemental shields correct? because idk if it's just a conflict with my mods or not but the shields are gone for me. do you know if there are any incompatibilities that could cause this? sorry if i posted this under the wrong mod but i'm pretty sure it was one of your mods that added them
Smoker  [author] Mar 9, 2022 @ 3:05pm 
Thx man, i really enjoy create things for a game :)
Ops-perspective Mar 9, 2022 @ 2:45pm 
Love your mods! keep up the good work!
Smoker  [author] Feb 11, 2022 @ 11:38pm 
Yes, that's the only way it can be implemented as sadly new categories or subcategories of weapons/armors can not be created (neither can spirits be modded).
Makgnus Feb 11, 2022 @ 9:49pm 
Hello, not sure what do you mean with "all armor of the same group unlock". You mean of the type of armor the character is wearing when catching the spirit? So if I am wearing a "balanced armor", I catch a leaf spirit, transform a sword or dagger to leaf, then "balanced armor" would unlock the leaf variant too because I was wearing that type?
hwr Dec 2, 2021 @ 11:43pm 
The weapons look amazing but the armors and shields are a bit too jarring for me. I like their effects though. Nice mod! :reimu4:
[TBoS]Grim_Fate56 | TPI Oct 13, 2021 @ 3:12am 
" They all can be crafted and are classified in groups, when a main weapon is upgraded with a spirit, opens that spirit for all dualwield, shields and armors of the same group. "

which weapons unlock the spirit for which armors?
Anxious Leopard Jul 15, 2021 @ 11:34am 
Smoker: these look like some cool mods based on the existing game content. The character holding the Leaf shield looks like one of my recent recruits that appeared to replace one of my 80 yr old retirees. I might just have to try it on her to now she's in the legacy. (But first sleep!)

Hedgehog : My philosophy might be a bit oldskool, but I'm also open to cool mods. I really like the story that comes with the items, how they were unlocked or enchanted or what race they were made for/by the myth is a big part of why and how I play. I appreciate the artistry of that.

I also like the achievement of unlocking new things through quests, and when my last 5-chapters finished it was rewarding that the stuff I'd unlocked would be there in the future too. But I know other people like having the shiny new things now, and sometimes I do too.
Smoker  [author] Jul 10, 2021 @ 8:41am 
If you remove the dualwield weapons inside items folder it will work without expanded weapons. They are named with a 1 after the item name file.
Crepe Jul 1, 2021 @ 3:31pm 
Any way to get this to work without Expanded Weapons?
Fresh Prince of Solaire Jun 22, 2021 @ 8:59pm 
Wow, I thought there were a lot of armor choices before, this is that much better, thank you!
Hedgehog Jun 22, 2021 @ 12:45pm 
ah i see so its not a real choice at all. damit,..things are never easy
Smoker  [author] Jun 22, 2021 @ 12:20pm 
to finn:
Yes i created the armors with a paint program, cutting and pasting, using images from the game itself like parts from weapons, simbols, anything i could find.

to Hedgehog:
It's not about the comics, its the spirit behavior that is hardcoded.
Smoker  [author] Jun 22, 2021 @ 10:50am 
You mean activate it in a current playthrough? I dont know i never tried to apply it middle game :(. If it doesnt work there is nothing i can do, we need the Devs help.
keyanian Jun 22, 2021 @ 10:44am 
Does this work for current playthroughs? I have a fire dagger as my main but the dual wield version of it isn't there. All hand crossbow versions are here though.

pls help
Hedgehog Jun 22, 2021 @ 9:51am 
whould be interesting if the armors are not unlocked with the weapons and had theyr own unlocking procedure. is that possible to do? looked in the ingame editor and it seems you can edit comicpanels. if its possible i whould volunteer if i can help!
Deso Jun 21, 2021 @ 5:36pm 
What exactly are armor and shield effects? Passive abilities? Chance to trigger when hit?
unknownx2 Jun 19, 2021 @ 11:33am 
Woaw this looks like it would be in the game by default, did you create these armors on your own?
Smoker  [author] Mar 30, 2021 @ 4:14am 
X) thx plp!
PURE VARGOS Mar 8, 2021 @ 3:59am 
jesus fuck, are you a full time author for the game lol? There so many mods! Great work.
RexJayden Jan 22, 2021 @ 8:17pm 
Nice compilation! :lunar2019smilingpig:
Smoker  [author] Jan 15, 2021 @ 12:04pm 
yeee X) and thx!
Jargo Jan 14, 2021 @ 8:58pm 
Wow, you really outdid yourself this time, absolutely amazing work as always!