Wildermyth

Wildermyth

Expanded Items: Spirits
11-20 van 39 items weergegeven
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Update: 15 feb 2022 om 7:41

Update:
-Simplification of the mod. Vanilla behavior.
-Cost changed for armors (increased).
-Now armor hit/injury effects only activate on enemy turn.

Update: 29 jan 2022 om 14:17

Update:
Daggers now give Potency instead of Spell Damage.

Update: 29 jan 2022 om 9:17

Update:
- Stone and Leaf stunt effects same as vanilla.

Update: 29 jan 2022 om 5:56

Update:
-Fixed Crossbow tier 2 attack.
-Now all dualwiled weapons use Ambush, Guardian, Thornfang, etc. (with the downside that is random wich weapon you use for free attacks like Guardian).
-Updated resource cost of weapons.

Update: 2 aug 2021 om 8:30

Update

Update: 18 jul 2021 om 14:00

Update

Update: 4 jul 2021 om 7:28

Update
-Added spell damage to dualwiled daggers.
-Potency scaling by tier to flails and maces.

Update: 27 jun 2021 om 2:09

Update
-Fixed a bug with secondary attack.

Update: 26 jun 2021 om 4:09

Update
-New Leaf shields effect.
-Cleaner files and text.
-Dualwield not used anymore for guardian,ambush or similar attacks.

Update: 23 jun 2021 om 6:21

Update
-Fixed a bug that could trigger and endless loop with Fire Spirit armors.