DayZ
DayZ-Expansion-Vehicles
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Update: Feb 16, 2022 @ 2:32pm

Update 1.6.54

Changed:
  • Main: Made COT optional.

Fixed:
  • Book: Only register book tabs if enabled in settings and fixed invites tabs still showing when disabled.
  • Main: Fixed a few issues with spawn select.
  • Vehicles: Disabled forced pilot sync for vehicles being towed.
  • Vehicles: Fixed player animations for DayZ 1.16.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 10, 2022 @ 8:43am

Update 1.6.53

Changed:
  • Main: Modding: Made it a lot easier to make 3rd party modded items openable/closeable and work with our codelock (including raiding). There is a companion mod (CodeLock to ExpansionCodeLock Bridge) that makes Adamx Storage, BaseBuildingPlus, Dex Storage Stuff, MuchDecos and MuchStuffPack compatible.
  • Main: Made Expansion codelock compatible with BaseBuildingPlus. Either load above companion mod or NoCodeLockDependency.
  • Vehicles: Trying a different approach for forced pilot sync.

Fixed:
  • General: Fixed Chinese Simplified translation not being displayed.
  • Main: Fixed unintended and non-functional "Open" action showing on some Expansion basebuilding items.
  • Main: Disabled being able to cut attached flag cloth into rags in enemy territory unless DismantleFlagMode is AnyoneWithTools.
  • Main: Fixed being able to still toggle compass HUD with the keybind when compass or GPS item is required but not in inventory.
  • Market: Create default world traderzone for unknown maps.
  • Market: Added error notification if no ATM currencies defined in market settings.
  • Market: Made LargeVehicles and Currencies arrays in market settings case insensitive.
  • Market: Added missing limit checks for ATM money transfers.
  • Vehicles: Fixed missing visual damage on some vanilla vehicles parts.
  • Vehicles: Fixed RHIB headlights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 3, 2022 @ 10:47am

Update 1.6.52
Added:
  • Main: Added client setting for newly created map markers to be locked by default (default disabled).
  • Main: A QuantityPercent value of -2 for airdrop loot will make it use quantmin/quantmax from CE.
  • Market: Added setting for ATM currencies.
  • Vehicles: Added client setting for automatically turning off auto-hover when changing pitch or roll using controls (default enabled).
  • Vehicles: Added experimental force pilot sync setting (ForcePilotSyncIntervalSeconds, set to zero to disable).

Changed:
  • Main: Ensure chat colors can not be set to transparent.
  • Vehicles: If a helicopter pilot gets disconnected while in the air, the helicopter will autorotate to ground.
  • Vehicles: If a player is in a vehicle and the door of the seat they are sitting on (or the opposite one) is missing, they can no longer unlock from inside.

Fixed:
  • Core: Leaving a safezone will no longer disable COT or VPP godmode.
  • Core: Falling uncon backwards into a safezone allowed a player to dupe their character and all their items.
  • Main: DayZ 1.16 compatibility.
  • Main: Fixed codes of safes getting migrated to codelocks inside.
  • Main: Fixed the possibility of fractional stacks in airdrop loot if chosen quantity percentage did not evenly align with stack max.
  • Main: Fixed group markers not syncing when joining/leaving group.
  • Market: Initial market categories didn't have proper defaults set.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 27, 2022 @ 11:48am

Update 1.6.50
Added:
  • Core: Added PayPal icon.
  • Main: Added ability to lock map markers to prevent accidental dragging.
  • Main: Added quantity percentage to airdrop items (e.g. food, liquid containers and mags).
  • Main: Added toggle compass keybind (default I).
  • Market: Added Baty NPC and AI trader classes.
  • Market: Added quantity percentage to market items (e.g. food, liquid containers and mags).

Changed:
  • Core: Calling FindMissionFiles from init.c is no longer needed and will log a warning (existing init.c files will continue to work regardless).
  • Core: Moved notification module to core mod.
  • Core: Moved safezone settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Main: Sort map markers alphabetically in list (except server markers).
  • Main: Moved missions (airdrops) into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\missions).
  • Main: Moved basebuilding, map and spawn settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Main: Improved chat color settings to support hex and R G B A notation.
  • Main: Reduced network traffic on client connect by not sending airdrop, deployables, nobuild zones, log, mapping and spawn settings to clients.
  • Market: Updated default market for DayZ 1.15.
  • Market: Selling raw food (e.g. meat) will only increase trader stock if pristine and quantity above or equal to 75%.
  • Market: Moved settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Market: Improved color settings to support R G B A notation in addition to hex.
  • Market: Removed MarketAmmoBoxes from MarketSettings.json (now automated and no longer needs to be configured).
  • Vehicles: Moved COT vehicle module to vehicles mod.

Fixed:
  • Core: Unrestrain restrained players when entering a safezone and make sure they can't restrain themselves.
  • Main: Fixed party marker visibility states getting reset when disconnecting after dying or losing connection.
  • Main: Disable spawn select buttons when clicked and abort if no player state.
  • Main: Fixed being able to dismantle a wall from the outside if looking past the edge.
  • Main: Fixed compass HUD not showing if not requiring compass or GPS items.
  • Main: Disabled ability to extinguish or take prop fireplaces.
  • Main: Fixed spawn gear quantity for depletable items (e.g. food, liquid containers and mags).
  • Main: Fixed COT ESP refresh code for tents.
  • Market: Use standard integers instead of custom typedef (fixes currency randomly resetting to zero).
  • Market: Decoupled menu state from transaction state.
  • Market: Fixed price display in dialogs.
  • Market: Fixed toggling ammo/mags/attachments filters for the first time not updating the menu view.
  • Vehicles: Use horn sound from config.cpp if no skin.
  • Vehicles: Removed popping from car horn sound.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 19, 2021 @ 8:49am

Update 1.6.44

Changed:
  • Market: Changed stock increment for bullets sold in mags to match other items.
  • Market: Apply price modifiers to subtotal of each item instead of each single one.
  • Market: Hide buy/sell price if trader doesn't allow to buy/sell the item at all.
  • Market: Sell price now includes the market item's attachments (if any and if enabled) when player doesn't have the item.

Fixed:
  • Market: Fixed selling mags with damaged ammo.
  • Market: Fixed being able to sell attachments that shouldn't be removable (e.g. mags on guns, which would prevent attaching another mag to the gun until you drop it and pick it back up).
  • Market: Added a workaround for max price threshold randomly resetting to zero on client.
  • Vehicles: Improved collision damage handling for 3rd party helis.
  • Vehicles: Made sure that engine smoke and flames are independent from vehicle orientation.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 12, 2021 @ 8:50am

Update 1.6.43
Added:
  • Market: Added initial stock percentage configuration for categories (default 75% of maximum).
  • Market: Added client option to disable notifications for successful purchases/sales.

Changed:
  • Main: Updated the animations of various items.
  • Main: Spawn select: Start counting playtime and distance traveled *after* selecting a spawn.
  • Market: Show buy price when out of stock as well and hide buy button if player has not enough money.
  • Market: Adjusted stock colors (green = 75% or above, yellowgreen = below 75%, yellow = below 50%, orange = below 25%, red = out of stock).
  • Market: Allow selling Expansion skin variants (`<BaseName>_<SkinName>`) without having to explicitly add the item classnames to the market categories.
  • Market: Always calculate the actual sell price if a player has an item even if it is not sellable.
  • Market: If a purchase fails because an attachment is out of stock, show which one in the notification message.
  • Market: Always include all currencies in currency tooltip (so you can actually see what a trader accepts if you have no money on you).
  • Vehicles: Disabled lockpicking in safezones.

Fixed:
  • Main: Fixed issues with spawn select sometimes not showing, and not resuming when players get disconnected before they selected a spawn location.
  • Market: Fixed reserved stock being deducted multiple times in price calculation on server if multiple of the same item were attached. This could result in the transaction failing due to the calculated price being different between server and client if at a stock threshold.
  • Market: Fixed variants that are in stock not being shown when parent is out of stock if purchasables filter is active.
  • Market: Fixed sell price calculation for attachments when wanted amount of the parent item is above one (this could result in being able to sell for slightly more than buy price if sell price percent was set to 100).
  • Market: Make sure the blocking object is reliably included in the notification message when a vehicle spawn position is blocked.
  • Vehicles: Fixed wrong damage calculation for proportional helicopter engine damage (fixes helicopter engine starting to smoke after only taking a low amount of damage).
  • Vehicles: Fix COT repair transport.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 4, 2021 @ 3:35pm

Update 1.6.40
Added:
  • Market: Added custom color & icon support for market categories.
  • Market: Show number of items in each category.
  • Market: Show a little loading animation while items are being rendered on screen when expanding a category that is not yet done rendering.
  • Market: Added support for per item sell price percentage.

Changed:
  • Core: Slightly optimized safezone item cleanup.
  • Main: Spawn selection now protects players until they choose a spawn location.
  • Main: It is no longer possible to attach materials to Expansion basebuilding if fully built and not damaged.
  • Main: Automatically switch chat channel from transport to direct the next time chat is opened if no longer in a vehicle.
  • Market: Limit attachments on attachments to three levels deep.
  • Market: Factor 10 purchasables filtering speed increase :-)
  • Market: Use same player inventory enumeration method on server and client.
  • Market: Show fully built preview for territory flag instead of kit, like for the rest of vanilla and Expansion basebuilding.
  • Market: Adjusted category display for better readability.
  • Market: Disabled being able to cover, gag, shave, give pills to, handcuff, disinfect or inject something into trader NPCs outside of safezones.
  • Market: Removed `PurchaseType` from market category items configuration.
  • Market: Only add default ammo to magazines if no attachments set in configuration.
  • Market: When looking for a free vehicle spawn position, the actual vehicle's size is now taken into account more accurately.
  • Market: Show currencies a player has but a trader does not accept in the respective tooltip.
  • Vehicles: Tweaked heli anti-jolt to be less aggressive, restoring the ability to fly in a longitudinal or lateral direction very close to ground (less than 0.5m).
  • Vehicles: Blowing up a helicopter drops pilot and passengers.
  • Vehicles: Ruining a vehicle door pops it off the vehicle (configurable in vehicle settings).
  • Vehicles: Helicopter repair action now also lets you repair the engine if the hull is still intact.

Fixed:
  • Book: Fixed wrong label on invite button and missing description on invite dialog.
  • Core: Fixed being able to shorten the delay for leaving a safezone by leaving and re-entering the zone, and then leaving it again shortly before the timer runs out.
  • Main: Fixed gravecrosses not being spawned when eAI mod is loaded.
  • Main: Fixed NULL pointer preventing 3rd party build actions if they do not require an item.
  • Main: Fixed satchel beep not being audible to other players.
  • Main: Ignore non-player characters for killfeed.
  • Main: Fixed killfeed for non-satchel explosion sources (e.g. death by helicopter explosion).
  • Main: Fixed a NULL pointer in chat module preventing transport (vehicle) chat from working correctly in some cases.
  • Main: Display BattlEye (RCON) messages with the proper admin chat color.
  • Main: Fixed chat font size being different between name and text.
  • Main: Disabled mouse affecting camera movement while spawn select is shown.
  • Main: Fixed MP5 taking universal light attachment which it shouldn't.
  • Market: Trying to add an item as attachment to itself in a market category JSON (user error) is now recognized and treated as an error to prevent infinite recursion in the market menu on the client (resulting in freeze and CTD).
  • Market: Fixed being unable to buy an item after removing all attachments in the customizer due to a mismatch in attachments between server and client.
  • Market: Added a few missing checks for static stock in market item price display in the overview.
  • Market: Fixed potential NULL pointer errors on initial market menu item display and resulting price shown on items in the overview being wrong until clicked.
  • Market: Disabled being able to inject the PO-X antidote into trader NPCs outside of safezones, causing a server crash.
  • Market: Update price in overview as well after changing attachments in customizer.
  • Market: Automatically and recursively add all attachments and variants of trader items to the trader as well to fix netsync issues in case of incomplete trader configuration.
  • Market: Fixed default Kamenka trader land vehicle spawn position (was too close to a building).
  • Market: Update price info & quick sell/buy button states of related items after a transaction.
  • Market: Ignore currencies a trader does not accept in price tooltips.
  • Vehicles: When a vehicle explodes, set health of all damage zones to zero (fixes engine not stopping when no wreck is configured or wreck classname does not exist).
  • Vehicles: Made sure the rotor animation stops and does not freeze when a helicopter explodes but no wreck is configured (or wreck classname does not exist).
  • Vehicles: Fixed player being placed on ground after disconnecting in a helicopter even if mode was set to after a server restart only.
  • Vehicles: Fixed player sometimes dying from fall damage even after being placed safely.
  • Vehicles: Fixed autohovering helicopter landing safely after a server restart.
  • Vehicles: Fixed UAZ headlights and Gyrocopter, Merlin and UH1H search/landinglights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 21, 2021 @ 1:58pm

Update 1.6.36
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 21, 2021 @ 8:48am

Update 1.6.35
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 17, 2021 @ 2:59pm

Update 1.6.34


Fixed:
  • Market: Fixed not being able to sell more than one item at once.
  • Vehicles: Fixed outside forces being able to push inactive vehicles into the ground or into the air.
  • Vehicles: Fixed helicopter classnames with skin suffix not spawning a wreck when exploding.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki